
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра замечательная! Дизайн, музыка - просто блеск. НО!!! Вторая часть была в вишлисте с момента появления страницы в Стиме. И за день до релиза издательство удаляет игру из Ру региона. Поэтому приходится ставить диз.
Ну, судя по запрету второй части для пользователей из России - могу достоверно утверждать, что в команду разработчиков или издателя - проникли гибриды генокрадов. Ввиду этого во вторую часть придётся играть бесплатно, и если вторая часть и вернётся, то платить за неё будут только идиоты. Ведь продукт будет извращён генами ксеносов.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Положительный отзыв недоступен в вашем регионе.
It's just too annoying to play and I LOVE turn-based strategy. It's basically a tabletop game squeezed into a computer game, with none of the annoyances of tabletop gaming removed bar having to put all the bits away when you're finished. Plus the dice are loaded against you and the DM is a prick. The over-map section is extremely annoying. You have to move room to room, with each room triggering an event with 3 choices. In theory this is good except it's not because you cannot make it through with logic. Make a lore-correct choice? All units lose 2 hit points. Make a choice which takes too long in the game world? Enemies gain boosts. Ok, learn from both previous choices and choose the quickest option? Lose 2 hit points. ♥♥♥♥ me it's just infuriating. Lots of your basic attacks and powers are locked behind cognition points. These must be earned via standing next to nodes on the combat map each turn, or a couple of other actions. It is extremely limit and as such, you will find yourself without enough points to perform your desired actions. Since the odds are stacked against you (from very early on) all this does is get in your way more than add a layer of planning, it just feels like a tacked-on handycap to make the game less enjoyable. I finally gave up around mission 5 or 6. After making it through the previous mission where the over-powered baddie shot me through a wall, the following mission just kept spawning in new enemies. It's cheap in the worst way. I can't be bothered to devote my time to such a mean-spirited game. Skill seems secondary to RNG and that never works. Also there's an over-arching timer which advances the longer you spend on missions, and occasionally when you choose poorly in the multiple choice sections. I'm not sure what it does yet but I assume the game gets harder the longer you take, or affects the ending. I cannot stress enough how stupid it is to add a timer to a turn-based game, it adds a kind of impotent urgency spoiling the methodical nature.
Але, где вторая часть, клоуны? Удаляйте первую тоже!
Ждал вторую часть, но...
Смело могу назвать одной из своих любимых игр: мне нравится общая атмосфера, шикарный саундтрек, вариативная прокачка, подробная настройка сложности от "почиллить под пиво" до "срочная аугментация жопы после критических повреждений" Да сохранит вас Омниссия
Warhammer 40,000: Mechanicus 2 где русский
Praise the Omnissiah, this game made my brain feel like sacred hardware. Turn-based tactics so good I started chanting in binary, plus a soundtrack that slaps harder than a servo-arm. Come for Warhammer 40K vibes, stay because even losing feels like part of the holy machine plan.
An interesting game massively held back by: a clunky and terrible interface, autosave system which doesn't work worth a damn, very repetitively boring and un-skippable enemy introduction animations which happen every time a new enemy enters the battlefield during play. Calling time at Deployment 11. High hopes for the sequel as this is a good concept puzzle game. I was enjoying the interactions between the various Magi on the Castellus Metalican (lol), but the punishing progression and overall grind blew away my fun like a Necron Lord defending its tomb.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.1M | 27.2K | 95% | $19.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10M | 12.8K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5M | 33.2K | 84% | $39.99 | |
| $2.7M | 2.3K | 54% | $39.99 | |
| $2.7M |
| 4.8K |
| 87% |
| $19.99 |
| $92.2K | 1.2K | 62% | $2.99 |
| $75.2K | 254 | 75% | $11.24 |
| $35.2K | 49 | 49% | $29.99 |