
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was the newest trailer for Mechanicus 2 that reminded me I had this game in my library and I figured I'd give it a go, what with the sequel coming out in two (2!) days. In short, while I am cautiously optimistic about the sequel, Mechanicus 1 is a bit too rough around the edges for me to wholeheartedly recommend. For starters, Guillaume David's soundtrack is by far - by far! - the strongest point of the game and the vibes it brings are immaculate. It does get repetitive because there aren’t THAT many songs to listen to, but the sound design in general is top-notch. The Cognition Point mechanic, where you have a shared resource pool for your Tech-Priests’ weapons and abilities and for the summoning of auxiliary troops, is interesting and works great in practice, as it adds another layer of strategy in how you manage and acquire your action points (do you park a Tech-Priest next to a cognition source or move them further up for next turn, how to use your servo-skulls this turn, etc). You can also have three Canticles with you. These serve as once-per-mission buffs that range from giving you extra Cognition Points to making your next attack deal more damage to healing. Some Canticles are absurdly stronger than others (uhh yeah, please do give me three different ways to completely refuel my Cognition Point pool by the fourth mission, that surely won't break the game wide open), but the existence of this trump card mechanic is to the game’s benefit. While the gameplay mechanics are interesting, they unfortunately do not translate to good or fun tactical combat. The game is greatly hindered by various factors. There's a very real lack of enemy variety (you will still be fighting the starter Necron Warrior enemies at the end of the game). You quickly (and I mean quickly) start to outpace and outgun enemies (when you get your first gun that can shoot for more than 2 damage per hit, in fact) and the Necrons never really catch up, what with all the ways you can refresh cognition points and summon auxiliary troops for meager costs. Level variety is bleak: it all looks the same and plays the same (sometimes the same level layout shows up twice in the same mission!). Mission variety is also similar to Fire Emblem: Binding Blade, as in, there's just one mission type: rout all enemies. Sure, you'll have missions that go "Hey, scan X terminals" or "Put all your Tech-Priests in this zone to escape!", conditions which, once fulfilled, make the game reveal that actually, you now need to rout all enemies anyway. There's no cover system and status ailments like Burn and Acid are rare and unimpactful. Also, having to scan enemies to reveal their armor and HP totals every time (whether through consumables, shooting them with a select weapon type, or other means) gets pretty dang tedious after a while, but you are compelled into doing so anyway since the game basically randomly decides whether enemies will resist physical or energy damage every mission, with no clear tell depending on enemy type. Things aren't much better on the strategic layer, as the only things you can really do outside of missions is upgrade your Tech-Priests. No researching technologies, as the random mission rewards dictate the weapons you earn, the auxiliary troops you unlock, and other upgrades to your party (bigger Cognition Point pool, more tech-priests). It feels extremely barren compared to any other game of its ilk. During missions, your troops have to trudge through rooms before getting to the battle (or battles) required for mission completion. These rooms either have optional battles (a waste of time), glyphs (click a symbol to either have good or bad things happen) and narrative events that let you pick one of three choices. We have to talk about these narrative events because they suck. You can analyze the descriptions as much as you want, debate with the group chat on what choice makes the most logical sense, but the results are so arbitrary and inconsistent from similar events that it results in frustration (especially since you can be punished with the loss of HP, increased Awakening counters, giving Necrons better initiative in combat, or losing cognition points). Do yourself a favor and play with the Enhanced Exploration setting, which at least tells you what is at risk. Speaking of the Awakening counter, I like the idea in theory. Inside missions, the Awakening level goes up for every turn you take or every room you visit, and it gives buffs to the Necrons. On the strategic layer, it serves as a doomsday clock. Unfortunately, this doomsday clock is both incredibly generous (you really don’t need to complete all that many missions before you’re able to start beating bosses) and also serves no purpose other than forcing you into the final mission once it reaches 100%. Why not have some form of enemy progression tied to Awakening progress, to help with the complete lack of enemy scaling? I know the 40k universe is meant to be a grim hellhole, but that does not mean the game has to be devoid of any form of QoL feature. How about being able to undo your move action if you misclicked, or see enemy movement/attack range, or having equipment loadouts for your Tech-Priests, or please please please PLEASE let me fast forward or skip all the long-ass animations of Necrons slowly walking to places or my Tech-Priests picking up Cognition Points one at a time or just guys taking their sweet time to get out of the spawn room. IT'S TOO SLOW! You could have it play at twice the base speed and you'd still be spending the majority of the 30-minute missions waiting for animations to finish. The end result is a game that's cumbersome, slow, and drags on from one easy encounter to the other right until the end of the game. The trailers for 2 do show promise (diverse areas, actual tech trees, potentially a fast-forward feature as per the Videx trailer? Now we’re talking), but Mechanicus 1, to me, is a miss. Add it to the pile of mediocre 40k games with the rest.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сильно разочарован решением разработчиков по поводу недоступности второй части игры в России, и несмотря на то, что первая часть игры мне понравмлась меняю свою оценку на отрицательною, за токое отношение к своим фанатам I am very disappointed with the decision of the developers regarding the unavailability of the second part of the game in Russia, and despite the fact that I liked the first part of the game, I change my rating to negative, for the attitude towards my fans.
Alright, strap in—because Warhammer 40,000: Mechanicus is what happens when a toaster achieves sentience, develops a superiority complex, and then decides to wage a polite but deeply unsettling genocide. Hello everyone, today we’re reviewing a game where your main resource is not money, not manpower, but the raw, unfiltered audacity to replace your internal organs with USB ports. Premise: Archaeology, But With More Heresy! :D You play as the Adeptus Mechanicus—Mars’ finest collection of cybernetic hoarders—who arrive on a Necron tomb world to do what they do best: Steal things they absolutely should not touch. The story is essentially: "We should not open this.” “We’re opening this.” “Everything is waking up.” “This is a learning opportunity.” And to its credit, the game leans hard into this tone. Every character speaks like a philosophical PDF file. Half the dialogue sounds like it was translated from Latin, into binary, then back into English by a very nervous intern. --- Gameplay: XCOM, But Your Guns Are Wikipedia Articles At its core, Mechanicus is a turn-based tactics game. Yes, it looks like XCOM. But here’s the twist; RNG is on a leash. Shots don’t miss because the Omnissiah decided to ruin your day. Instead: * Attacks are deterministic * Positioning matters more than prayer * And your failures are your own fault, not the dice Which is honestly refreshing. It’s like XCOM, but the game isn’t actively gaslighting you. --- Cognition Points: The Cyborg's Currency Instead of action points, you get Cognition Points—earned by: * Scanning objects * Standing near terminals * Or just generally acting like a tech goblin These points let you: * Move further * Fire more * Break the game over your knee And yes, you absolutely will break the game. By mid-to-late game, your Tech-Priests evolve from: > “Careful explorers” into: > “Six-legged war crimes with a doctorate in overkill” --- Customization: Become the Machine You Fear Each Tech-Priest is fully customizable. You can: * Replace limbs * Stack weapons * Install enough augmentations to void your warranty across multiple star systems Want a sniper with mechadendrites and a plasma cannon? Done. Want a walking tank that solves problems by existing harder? Me too! Want a priest that has abandoned the concept of legs entirely? **Encouraged.** The only limit is your imagination… and occasionally your blackstone budget. --- The Necrons: Angry Egyptian Roombas Your enemies are the Necrons: * Ancient * Unkillable * Extremely upset that you touched their stuff They don’t just sit there either. The game has a mission based and global “awakening” meter: * The longer you take, the worse things get * More enemies spawn * Missions become harder * The planet basically starts bombastically side-eyeing you So the game gently encourages you to: > Loot faster. Die harder. Leave sooner. --- Music: The Omnissiah Has Dropped the Bass The soundtrack by Guillaume David is a masterclass in what happens when a man is given the freedom to see what he can do -- with a pipe organ. It sounds like: * A cathedral learned how to synthesize techno * Gregorian chants got into industrial music * God downloaded FL Studio Every track makes you feel like you're committing sacred rites and OSHA violations simultaneously. --- Writing: Philosophy.exe Has Stopped Responding The writing is one of the game’s strongest points. Each Tech-Priest has: * Distinct beliefs * Personal dogma * Strong opinions about whether pressing a glowing button is a sin or a career move You’ll make decisions that: * Affect the ending * Change your expedition * Potentially doom everyone because curiosity got the better of you Which it will. Repeatedly. --- Downsides: The Rust Beneath the Chrome Let’s not pretend this is flawless. **Mission variety is limited** You will scan things. You will shoot things. You will scan things *while* shooting things. **Maps can feel repetitive** Necron tomb architecture has two moods: hallway and slightly different hallway. **Balance? What balance?** Once you figure out the systems, you can become a mechanical demigod who deletes entire encounters before the enemy gets a turn. But honestly? That last one kind of feels intentional. --- FINAL VERDICT Warhammer 40,000: Mechanicus is: * A tactics game that respects your intelligence * A power fantasy where becoming less human is objectively optimal * A slow descent into techno-religious madness It’s not perfect—but it is incredibly confident in what it is, and that carries it far. --- 8.5 / 10 **Pros:** * Fantastic soundtrack * Deep customization * Unique deterministic combat * Strong atmosphere and writing **Cons:** * Repetitive missions * Snowball-heavy balance * Environments blur together --- **Closing Thought** If you’ve ever wanted to: * Replace your spine with a USB hub * Declare a toaster sacred * And commit archaeological crimes in the name of science Then congratulations. The Omnissiah has been waiting.
I hate turn-based games. I suck at them, I do not enjoy them at all. Bought this title on sale, not checking what it is, so I was really upset after launching it, knowing I will prolly just quit and never look at it again. Over 20 hours late, here I am, kneeling before my Mighty Machine (PC), playing tirelessly, Space Organs Churchwave on full volume, absolutely disgusted by the weakness of my flesh. Praise the Omnissiah.
Она простая и именно этим увлекает. Никаких сложных цифр, процентов попадания, случайности почти нет. Игра про то, как ты двигаешь своих человечков и по разному собираешь их, прокачиваешь, исследуешь. Я искренне думал, что меня хватит только на одно прохождение. Но после первого прохождения мне очень захотелось ещё, но с учетом полученных знаний. Поэтому я начал выполнять все достижения. Что подарило мне ещё два прохождения в совершенно разных стилях. И к концу третьего прохождения, я конечно же, немного уже устал, но только в силу того, что все три прохождения были неразрывны между собой. Я просто 160 часов подряд играл только в эту игру. Теперь я знаю об этой игре всё, что необходимо для прохождения на самых разных модификаторах сложностях. Жду вторую часть!
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortal… ...even in death I serve the Omnissiah.
Спасибо за русофобию, уроды
Mechanicus is a fun and flavorful version of XCOM. Completing all missions on normal took me 30 hours. I prefer the base game without the DLC. The tutorial is fantastic but forgets to explain the following: There is an "Awakening" meter that will force you into the end-game if it's maxed out. To slow it down, break "Terminals" during each mission and avoid exploring entire tombs. You will learn the rest with trial and error. Purge the Xenos. Praise the Omnissiah.
Man I am so heart-broken, I don't want to leave a bad review To anyone and everyone reading this - Mechanicus is a GOOD game first and foremost. It's good, really. I was initially sceptic about the stylistic choices but the UI, the portraits, the gameplay, everything looks real neat and nice. The builds, the customization, everything works great, it's a pleasure to be building your own little shock trooper squad of AdMech, and it feels closest to Darkest Dungeon of all things. The progression and the rewards feel really good and...rewarding. The OST is amazing as well and I've used the main theme over and over for my TTRPG sessions. But there is one simple issue (divided in two). QoL which this game lacks. 1. The speed of the game itself. It's SO PAINFULLY SLOW. Actions of your squaddies take FOREVER and the animations are lengthy. The worst thing is - there is neither an option nor a mod out there to fix the animation speeds. I feel like being unable to adjust the game speed is blasphemy. If only we could speed up or just SKIP animations (yea you can't skip them either) the game would be so much more enjoyable instead of waiting for the regular Nekron man #3465 to move in a random direction with the speed of an immortal killer snail. 2. The procedure of reloading a save is painful as well, it feels like you have to click two times more to just reload. Yeah I know savescumming is scummy but come on, it's XCOM Warhammer we're talking about, lemme savescum in comfort. I know. I know. Those are very, very specific issues I have with the game. Do they deserve a negative review? Probably not. Did they affect my enjoyment? Totally, I've dropped the game for now. If you feel like you're okay with it, you don't mind those issues, then go ahead, you'll likely have a blast with the game because aside from those points it's genuinely fun. And if anyone knows how to fix this, I beg, text me anywhere. I want to enjoy the game too!
I have a certain love hate relationship with this game. (Also this is a really long review, so feel free to read if you wanna have a REALLY good picture of this game lol) On the one hand, this game was my introduction to Warhammer 40k half a year ago, which has become a great interest of mine in all possible ways, be it the actual tabletop, the lore or of course the games. I adore the music and the setting a ton, having necrons and the Adeptus Mechanicus fighting against each other is actually quite amusing. The combat is also quite fun and it geniunely feels like you need to experiment and analyze your environment to win. The graphics also feel quite nice, while anything but modern, it stillf eels rather unique and immersive, especially the UI.. tho the portraits of all the characters feel rather ugly or at least weird. On the other hand.. this is a really mediocre game. While the combat is well fitting in the lore and really fun, it also doesnt really invent anything new, which is fine, but everything beside the combat in terms of gameplay is just straight up bad. The choices you make a really a nothing burger, both in character creator as well as map wise. Leveling and managing your character is really simple, make of every class that sounds fun on unit and just level it up to max, keep all units on the same level since upgrading is cheaper the lower the level and just give it the armor you receive from said upgrades. While its certainly entertaining using the classes, calling it customization is like saying its great customization option to either keep or delete System32 on your computer. Then theres the map or Dungeons or however you wanna call it. They suck, straight up unfun and honestly the worst aspect of the entire game. You got your battle rooms that are a blast but every other room is just stupid. All non combat interaction really just boil down to picking one of three random things at the end. Sometimes they give a reason why the effect happens, sometimes not and thats just kinda it. I recommend this game non the less and I really hope that the sequel can fix the problems that me and other players have pointed out. Id say dont buy the game full price and also either play this one or Space Marine 2 if you wanna get into the franchise.
Active players
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Where this game's players are, estimated from review languages.
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