
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mechanicus is a fun and flavorful version of XCOM. Completing all missions on normal took me 30 hours. I prefer the base game without the DLC. The tutorial is fantastic but forgets to explain the following: There is an "Awakening" meter that will force you into the end-game if it's maxed out. To slow it down, break "Terminals" during each mission and avoid exploring entire tombs. You will learn the rest with trial and error. Purge the Xenos. Praise the Omnissiah.
Ой, извините! Во время обработки вашего запроса произошла ошибка: Положительный отзыв недоступен в вашем регионе.
Ой, извините! Во время обработки вашего запроса произошла ошибка: Положительный отзыв недоступен в вашем регионе
Loved this game it is actually better than the sequel. Only negative is that the gameplay is very repetetive. But you can customize your units and create fun exploitative builds.
Хорошая игра, саундтрек огонь. Дизреспект разрабам за невозможность купить из России. Хотел бы вторую часть, но теперь уже не могу.
Bought this solely for the soundtrack and accidentally got a game with it. 10/10
Combat and difficulty: Missions marked as “easy” are absurdly overtuned. I met a big robot with 18 HP that dealt 6 damage per shot, and my Tech-Priests died in 1–2 hits. That was on an “easy” mission with only a couple of priests and a handful of servitors that evaporated instantly. The early difficulty curve feels outright unfair rather than challenging. It’s not about making interesting tactical decisions; you’re just underpowered and punished hard, before you’ve had any real chance to build or experiment with your squad. Lore and presentation: The lore was completely off-putting. Walls of pseudo-technical Adeptus Mechanicus text with no meaningful voiceover or dramatic delivery. It didn’t build tension or tell a clear story, it just felt like nonsense filler. Very quickly I stopped reading and just hit escape to get rid of it. For a game that leans so heavily on text, the writing and presentation never gave me a reason to care. Events and glyphs (bad game design): Rooms with 1-of-3 choices (glyphs and events) feel totally random. The game gives you almost no way to understand the consequences of each option, so it boils down to guessing and “learning” hidden outcomes by repetition. That means you either grind the game to memorize invisible tables or rely on external guides. To me, that’s lazy design: core mechanics are opaque and rely on trial-and-error instead of being explained or telegraphed in-game. Overall: The game feels like it expects you to suffer through frustrating, opaque early missions, text spam, and hidden mechanics before it becomes “good”. I refunded it instead. If you value clear, well-communicated systems and fair difficulty more than Warhammer 40K flavor, this is likely not the game for you
In the Ark Mechanicus Class battleship. Straight up praising it. And by "it", haha, well. Let's just say, the Omnissiah.
Одновременно неплохо и очень странно. Мне дают третьего техножреца за миссию. Я его вкачиваю на 30 процентов. После чего вижу, что другие миссии пропали и осталась только финальная миссия. Окей, я даже не буду говорить про количество солдат, которых я так и не разблокировал. Но при старте финальной миссии моего третьего техножреца убивают практически сразу. Я со второй попытки через абуз с гимнами/тычками убиваю босса и смотрю титры. Как это вообще возможно, что пофиг сколько ты прокачался, иди на финальную миссию и там прыгай чехарду, а то что у тебя персонажи не прокачены или солдаты не все открыты, ну твои проблемы. Ощущение, что начинать финальную миссию или нет, должен выбирать все-таки игрок, а не просто его туда кидать и крутись как хочешь.
A good, sometimes great tactical strategy game with some balancing issues and a slight lack of content sadly not really helped by its one story DLC. Still, definitely worth a shot if you like the genre or just want to play as some cyborg monks whooping some robo-skeleton booty. Let's get the good things out of the way first: Warhammer and Warhammer 40K have always lent themselves really well to these types of X-COM style games since their origins astabletop strategy games shares a lot in common with this video game genre. This game ditches random hit chance completely (minus one dodge skill that only your guys can have, not the enemies,) so either you'll hit, or you wont, no percentages or dice rolls in this aspect. The music and sound design by Guillaume David is phenomenal and I'd go as far as to call it perfection, if only there were more tracks, but alas. The graphics are for the most part also great, there are some issues with some character's long weapons clipping through walls at times but designwise the game's art is excellent. Now for the less stellar things about it, none of them a dealbreaker but a lot of small irritants do build up over a playthrough: The biggest thing is the difficulty curve of the game. At least on the lower difficulty settings you might have some risky situations at first, especially if you haven't yet grasped all the intricacies and little tricks. But partway through your campaign your tech priests become real über mench with multiple attacks per turn, ways to shield and heal both themselves and eachother, as long as you send them in with a few sacrificial troops they'll absolutely stomp enemies into dust, even some of the bosses are a cakewalk with six high level tech priests. The Heretek DLC's added fights (which are for some reason all marked as easy when especially the first battle in it is harder than the normal missions marked as hard) will wreck you if you go into it early on which I did on my first permadeath run, it really does unlock way too early in the campaign. Sadly even with the DLC's new enemies and boss the game feels a bit lacking in content. You'll see the same enemies time and again and to be honest, with some exceptions they're a little too similiar to eachother both in looks and function. The battle maps are also not plentiful enough to have each one be a new one through a full campaign. The game is in desperate need of a speed up enemy action type option. Or speed up everything for that matter, there's quite a lot of time devoted to animations both during combat and while traversing the map that that you'll likely grow tired of waiting for partway through the game. Sometimes when trying to select a tile for a character to walk to it just doesn't want to register your clicks, presumably because of a bad hitbox on the cursor or something like that. I've only played the game on a 16:10 screen, it may be that this is one of those hitbox bugs that is caused by a game only having been tested on a single type of screen (16:9 be the normie screen shape.) Sometimes actions are made in the wrong order, like as an example, if you got a skill that fills up cognition points but also costs a few of them, well it fills up the cognition points and then withdraws what it costs rather than you know, use the ones you already have so you can end up with a full pot. But you also often get reaction dialog to events on the map before you can read the main text of the event. It never became super awkward with spoilers or anything, but it does feel odd. A few things like turrets can only be hit in melee from cardinal directions, not diagonals like everything else for some reason.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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