
Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've never played a Shadowrun game before, but as a fan of other turn-based games and DnD, I figured I'd give it a go. I've really enjoyed it so far: the writing is excellent, the world feels grimy and alive, and there's a lot of depth in the skill tree to build a character you enjoy playing. That said, 12.5hrs into my first run and...I'm going to have to start again. Without any sort of guidance or tutorial at the start (the tutorial is a laughably tiny booklet accessed through the menu) I automatically started playing the simplest character I could - Big Ork Go Bonk. Big Ork Go Bonk does not have any charisma. Big Ork Go Bonk does not understand the Matrix and avoids hacking at all costs. Big Ork Go Bonk has a big problem in the final missions when Charisma AND Hacking are mandatory to not be utterly destroyed. By this point, I vaguely understand how the gameplay works (outside of the Matrix) and am just crushed that I'll need to revert to a previous save or start again entirely to build a character that can actually progress. Still, it is a good game. Just don't make the same mistake I did and assume Big Ork Go Bonk is easier than other builds. It is...definitely not.
I thought Dragonfall was a big step up from Returns, and Hong Kong managed to potentially be even better. I think this game is a genuine masterpiece. I wish they'd made a fourth game... but I'm very happy with what we got, too. And it's even got custom scenarios!
Now published by Paradox.
[h1]Rather no than yes[/h1] Honestly, the game is kinda dated in usability, in showing the goal, stakes, and such. I played for just 15 minutes and have zero desire to explore it further.
Not as good as Dragonfall but a great CRPG and wish Harebrained Schemes were still doing games like this.
This is a very fun turn based isometric top down Shadowrun game. If you like games like that, similar to the old school story based CRPGs then you will like this game, and the cybernetics and world flavor of Shadowrun is even better!
If you are CRPG fan give it a try. Otherwise, game could feel a bit boring. And main villain is kind of meh. 8/10
I like everything about this game, except two things, the sheer amount of text, and the breaking bugs that obviously will no longer get fixed. cRPG is usually having a lot of text, that's normal. But what is happening to this game is NOT normal IMO. It has way more text, in which most are meaningless and unnecessary, than you could imagine a game would have. I get the idea of peaceful interactions as a preferred option to complete runs (missions), which I'm perfectly OK with. But those chit chats with NPCs between runs, especially with your companions, are just exhausting. It's like reading a 20 pages essay between every single missions. And most of the contents are not even related to the missions are the plot of the game itself. Like they start sharing about their past. Their struggles. How their parents dead 20 years ago. How their previous office politics end up causing he/she being a shadowrunner (criminal mercenary). Etc. And mind you, you need to go through these dialogues to trigger certain missions, the same applies to achieving certain endings of the story. As for the bugs, there are quite are occasions that certain bug will literally hard lock you within a mission and you have no choice but to restart the mission. Or the companions will have lower grade equipment equipped when he/she is supposed to have auto equipped the higher grade variant according to the game progress, and the worst part is that sometimes that happens to equipment that cannot be swapped out, making the companions underpower
game good
Extremely slow, monotonous game with shallow storyline and characters. You spend the whole game reading irrelevant chitchat. There's no action at all, and jobs are simply moving around levels talking to people.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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