
Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers.
Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression.
Can you cook, serve and manage your way through 15 hectic days in your restaurant and unlock a brand-new franchise?
Classic co-op cooking action, with a wide selection of mains, sides, sauces, toppings, desserts, and starters.
Choose your equipment, lay out your kitchen, curate your menu and plate up your dishes.
From bubbling soups to sublime salads, tender steaks to hearty pies, there's something for everyone.
Look after front-of-house: seating customers, delivering orders, and managing patience.
Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it.
Co-operate with your team like a well-olive-oiled machine or build a name for yourself going it alone.
Exceed your goals and take your franchise to greater heights at a new location, bringing with you new unlocks and upgrade
Upgrade and rearrange your restaurant to your personal taste: when the restaurant closes for the day, the planning begins!
Decide what new equipment to purchase, and place it wherever you want.
Want to go high-tech? Install the turbo-ovens, crank up the conveyors, and make way for the robo-kitchen of the future.
Fancy something a little more... fancy? Curate your art collection, fix up that wallpaper, enlist a friend as a maître d' and get ready to provide the culinary experience of a lifetime.
Exceed your goals and start over at your next location, bringing with you new unlocks and upgrades.
Tailor your brand towards gourmet dining, or fine-tune your fast food franchise.
Every restaurant is procedurally-generated with its own climate, customers and conditions.
Return to your franchise HQ to view your achievements, customise your characters and upgrade your kit, ready for your next adventure!
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 27.2Kreviews | 95% | — | $10.1M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're comparing this to Overcooked when thinking of buying it, here's how I compare the two: Overcooked was a much higher stress and faster-paced game, but Plate Up! is actually more relaxing. I like that it's a roguelike type of game, and losing actually just makes the game easier. I like it far more than Overcooked, and I recommend you give it a try if Overcooked was stressful for you, but you liked the gameplay.
Read the achievements, learned I needed to set people on fire, Accidentally set the whole resteraunt on fire and gained 3 achievements. Great game. Super replayable and has great modding community.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Turkish
| $19.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | #98 | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]My Playtime:[/b] 33.5h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] Yes (1+ achievement). [b]Optional Achievement(s):[/b] Yes (25 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]PlateUp![/i] is a restaurant management roguelite where you and possibly your friends manage a restaurant until it closes. You'll take orders, cook their food, serve them, and clean their plates, doing fast enough so the next customer don't wait for too long for their turn. [b]Pros:[/b] - Different playstyle when played solo or coop - Different recipes with different difficulty - A lot of room to experiment - Accessibility options for those who want to make the game harder or easier [b]Cons:[/b] - Smaller maps limit you from going further after the endgame [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy playing restaurant management game that focus on cooking and serving the customers, buy this game.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Gameplay[/b] [i]PlateUp![/i] is a restaurant simulator roguelike where you run a restaurant. Your main goal is to make sure that it's not closed, which is achieved by serving all available customers without running out their patience. Each day has a certain number of customers that will increase on the next day. The game has 15 main days in total, which will extend into overtime days after you finish it, allowing for endless runs. In [i]PlateUp![/i], you do everything: arranging your restaurant, taking the customer's order, cooking their food, serving the food to the customers, and even cleaning up the tables and washing the dirty plates to use it on the next order. All of this will be done by you, and possibly your friends too if you play in co-op. https://steamcommunity.com/sharedfiles/filedetails/?id=3391067364 The game changes significantly when played solo and co-op. In solo, it's all about automation—how you can do all or at least some of the tasks without lifting a finger because you'll be overwhelmed otherwise. In co-op, especially 4 person, it's all about dividing your roles and trying to focus on that. Sometimes it will be chaotic, but it's meant to be played that way. The game will balance itself based on the number of players, giving more customers if you play with more people and less if you play with less people. However, it doesn't seem to accommodate a save that was initially played solo and then moved to co-op play. There would be a lack of upgrades and money to cater to the influx of customers, with some people ending up doing nothing but watching the restaurant close without being able to do anything. https://steamcommunity.com/sharedfiles/filedetails/?id=3574586115 [i]PlateUp![/i] offers a lot of customizations. You can choose one out of several main recipes that your restaurant can serve and the restaurant's layout. A bigger layout would always be preferable if you are planning for extended play, especially since you need to buy items to either try to automate some tasks or get more seats for your hungry customers. Playing the game with different recipes will always make the game fresh. Each recipe requires different ways to prepare, forcing you to plan differently. Moreover, the upgrades that you must take after a few levels might or might not add more menu items to your restaurant, increasing its complexity. This forces you to always rearrange your restaurant to adjust to the change. https://steamcommunity.com/sharedfiles/filedetails/?id=3394328374 The upgrades that come after a few levels will make the game harder. You are forced to choose between two options: one is usually a recipe addition to your restaurant, and the other is usually something that will make the game harder, such as decreasing the customer's patience. Taking a new recipe will reduce the number of customers you get the next day, although it might not be worth the hassle of adjusting to a new recipe. At the end of the day, it's all your choice and preferences, though you might not always have the luxury to choose the option that you want since you might lose if your restaurant isn't designed to handle the outcome. [b]Length and Difficulty[/b] I finished the game mainly in 4-player co-op. We finished all 15 main days in 4.5h, and it took me 33h to get all achievements. I reached the overtime day 15 that is needed for an achievement in co-op and grinded the rest of the achievements solo. The game's difficulty will depend on how many people are playing and what recipe you are doing, and if that's not enough, the game's newest update allows you to increase or decrease the game's difficulty even further. [h1]Conclusion[/h1] [i]PlateUp![/i] is a chaotic restaurant simulation game that can be played with up to 4 people. Its gameplay becomes vastly different when played singleplayer and co-op. Personally, I prefer it more on co-op since it is more chaotic and fun, although the automation gamestyle in the singleplayer mode is also interesting. If you enjoy playing a restaurant simulation game with a focus on cooking and serving the customers, this is your game.
play a lot with my girl, she loves this ♥♥♥♥ and gets super seriously every time we play, then gets mad when i mess up great variety and replayability with the rouge-like mechanics, and the fact that gameplay varies greatly for solo, duo, and group, cute ♥♥♥♥♥♥♥♥♥♥, the fun comes from the chaos and stress of managing a kitchen that the game really closely simulates, server connection could be better, some bugs here and there but nothing game breaking would recommend if your girl is cute when mad
To anyone on the fence about this game, treat yourself. You are missing out if you don't play this. It is silly, excellent nonsense of the highest caliber. 10/10 Top quality game. If you think it looks stupid, you are correct. It LOOKS stupid. However, the game itself is absolute FIRE. The creators decided to put ALL their efforts into the functionality of the game and I appreciate that. It's an incredibly addictive masterpiece. If you can't handle the awesome little gummy people, you are missing out. Beneath the cute and silly wrapper, there is a complex and excellent game. Roguelike Restaurant Sim. Everything is fast-paced, but easy and fun. It's intense but in a goofy way. You get a fun puzzle builder aspect as you get more upgraded. This game absolutely tickles me to no end. Solo is fun. Two player is fun. Multiplayer is fun. It has tons of replay value, difficulty levels, and interesting new twists. What is not to love? It is a good time, especially once you start understanding how to build the mechanized, automated version of whatever you are doing. Some of those runs were epic. It is the type of game that anyone can pick up and enjoy, solo or with friends. I'm sure I echo everyone in the community when I say, PLEASE BRING BACK THE NORTH POLE AS A REGULAR LOCATION. Please and thank you, my wonderful developers! We appreciate that the North Pole comes around for the winter seasons. We want MORE. MOOOOOOAR. Please?
Fun game! However, it's really difficult to play solo. I usually can't get past 4 or 5 stars, and a lot of it depends on RNG. I wish the game were a bit more forgiving for solo players because it's hard to multitask when so many things are happening at once. It would also be great if there were a perk or upgrade that lets you hire AI/bot employees and assign them to specific roles or jobs to help manage the restaurant. Overall, it's a fun game, but it definitely feels like it's designed more for multiplayer than solo play.
Short version: I have never liked these "control chaos" type of games that much. It seems to be a good one of those. It's fun with friends, just not for me. Going into more detail, this is not a management sim. The game is not about building the restaurant of your dreams and improving it with the profits. It's about trying to keep up with the constantly increasing demand until you eventually fail. I like to have at least some meta-progression in my games, here you can at best start with some extra benefits but you'll still fail eventually. Maybe workshop mods could change this, I didn't check since we just played with normal settings. That said, with friends the serving part is fun. Even though the cooking is always just a variation on pressing use button until the food is ready. There's plenty of cooperation needed to make it through the later days. You can even automate some of your kitchen if you're lucky enough to get the required upgrades. I can recommend this if you like these types of games, especially if you have friends to play with. Like I said, I personally don't really enjoy doing the same thing from the start over and over again for a long time.
我一开始以为这个游戏是与胡闹厨房以及我先前游玩过的一款奶茶店模拟的游戏类似的, 但在实际游玩中我发现游戏并没有设计不同的难度,这使得无论游戏进行到哪一个阶段,玩家都没有任何容错,只要有任何一个游戏内的顾客超时玩家就会被迫强制结束游戏。按照正常逻辑,开发者完全可以设计一个生命值,根据不同难度来调整每次任务超时扣除的血量,但开发商完全没有考虑这一点,如果是在一个单人游戏的话,只有高难度这个选项可以称之为“有挑战性”,但是这是一个多人联机游戏,这样的难度是否会有失偏颇?
If you are looking for a fun game to play with friends, this is it. I grew up playing a lot of Papa Louie games, and this is just a better version of those with multiplayer. Prepare to burn your burgers and laugh at your friend who did that, only to realize you forgot to wash that plate and your restaurant is now going to go bankrupt! Perfect blend of silly and fun for a friend group.
Great game. Great devs are still updating it, even though there is enough content to keep you going for a long time. Great with friends, but also works just fine solo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.2K | 5 | 100% | $9.99 | |
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