
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Praise the Omnissiah, this game made my brain feel like sacred hardware. Turn-based tactics so good I started chanting in binary, plus a soundtrack that slaps harder than a servo-arm. Come for Warhammer 40K vibes, stay because even losing feels like part of the holy machine plan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game itself IS fun, I don't like games with "reverse difficulty" (and this is one of them). You start with missions which are really really hard and become easier the more you progress to a point where it's *really* easy. And you can't change the difficulty to spice up things. This is just not good game design. So: Does this game deserve a recommendation? No. Does it deserve a "don't buy" warning? No. = One of the games where the "thumbs up"/"thumbs down" does not really work.
Очень люблю пошаговую тактику, и на Mechanicus сразу же обратил внимание. Игру купил на релизе и прошел вдоль и поперек закрыв все достижения. Естественно очень ждал Mechanicus II. Добавил игру в избранное, заранее пополнил кошелек стим, для того чтобы сразу же купить игру в день выхода. Но за 2 дня до релиза, игру убирают из РУ- сегмента стим. Я не знаю кто так решил: разработчик, издатель, держатель франшизы, и не хочу разбираться. Могу сказать лишь то, что игры от данной студии разработчика и издателя для меня закончились. Больше ни рубля от меня не получите.
Always sucks to give out a negative when the game is just agressively not for me. Neutral would rock. Keeping it short this time... It's so not for me, I love tactical games, turn based games, etc... but I can be a bit picky about them. Pros: - Music, everyone's gonna praise that and everyone is correct - Story/characters - It seems fun to build/gear characters - Some sound effects are really crunchy and fun - 40k and especially mechanicus is always a pro Cons: - It feels so eye wateringly boring to me (personal preference, again) - Difficulty seems incredibly high until you crash through the cheese barrier and become unstoppable - Am I doing something wrong, everything seems to be on max but the game can look downright ugly. It sure is a game not for me, for some reason game time does not seem correct, I've tried to make the game stick four times and always have completed multiple missions. Ah well
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Давайте на чистоту, если бы не было "Warhammer 40,000" в заглавии ВОТ ЭТО никто и никогда бы не купил. Абсолютно унылая дичь. По кругу файты в одних и тех же локациях (я не шучу - там буквально типа 16-17 блоков и оно их тасует в карту, за 6 файтов я увидел все блоки). Никакой тактики нет - укрытий нет - использование оружия которое наносит хоть какой-то урон (это не шутка, обычные пушки наносят 1-3 урона по противникам с двухзначным ХП) требует сбора ресурсов непосредственно в бою (ДА, ЖРЕЦ МЕХАНИКУСОВ НЕ МОЖЕТ УДАРИТЬ ТОПОРОМ ЕСЛИ НЕ ПОСТОИТ ВОЗЛЕ НЕКРОНОВСКОГО СТОЛБА) Спавн союзников тоже требует ресурсов, ходить не как инвалид требует ресурсов. Эти бредовые механики где от вас зависит так мало, что нет никакого импакта от решений. Я не знаю почему люди пишут "КРУТО!" - может они первый раз играют в """"тактическую стратегию"""", но для любого у кого есть хоть немного самоуважения - эта игра не подойдёт. Без "Warhammer 40,000" в заглавии это не игра, это дипломный проект очень трудолюбивого, но бесталанного студента по информатике.
THE FLESH IS WEAK AND THE MACHINE IS IMMORTAL EVEN IN DEATH I SERVE THE OMNISSIAH. In other word I recommend this game 10 out of 10.
6/10 - Good, but could be so much better. What I like - Many different skills to choose from, you can build the tech tree of each tech priest separately, for example one can be a melee guy, the other can be a support - Good feeling of progress especially in early game. After finishing every level you get a new weapon and new upgrades that can completely change the way you play - Easy to learn but hard to master, if you just attack without a plan, you will get absolutely destroyed. But the enemy AI is very predictable, and skilled players can easily gain an advantage - Requires a good bit of planning in short and long term. Within each battle, you must plan your moves carefully. And on the ship you need to plan how to choose the right skills to build your team, and choose to prioritize which missions. What I don't like - Levels often repeat, which can get repetitive - Late game and boss fights are too easy, even on the hardest difficulty. As soon as you unlock certain weapons or troops the game is basically over (e.g. Torsion Cannon, Kastelan Robot) - Gameplay and story feels detached. For example the mission is about needing to destroy a statue, but the whole mission is just the same generic levels, and the objective becomes scan or destroy some terminals, a statue is nowhere to be seen.
Fun semi-roguelike game that feels very thematic and has a lot of love put in. Only downsides is it can be relatively short campaign and theres no way to speed up animations. The game doesn't screw you over with bad RNG like other turn based games. The game promotes your actions being methodical and strategized to enemies weaknesses and your own strengths. The OST and the Mechanicus voicing are phenomenal. Sound design feels weighty, weapons feel good to use. Overall a solid 9.5/10 game for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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