
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
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About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 128 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, fun to play with friends, wish i would have known it was only three levels long. the same three levels, over and over again.
This is a skill based , very well crafted game. It demands attention , game knowledge and ability to adapt. If you are looking for a challenge this is a good choice. It can be played solo but it is clearly meant to be played with a group. Random groups can be frustuating at times but still fun. Only drawback i would say is the somewhat limited overall content, there is enough (and the game gets free updates from time to time) but dont expect continous huge game content drops . Overall you get alot for your purchase price due to high replayability. Best enjoyed with a group of friends.
Great game but there is one issue. Contextual Action (R) Sometimes you might not want to spend your talent point because all your options are crap, so you want to find more Stars of fate before you chose. This will make looting and resurrecting a pain in the ass were you press R a few milliseconds to early resulting in getting into the talent screen. Please let me make a specific key bind for talent choice.
unnecessarily addicted to this game. this game is very hard and punishing, and i feel that most of the negative reviews that points out how unfair this game is have perfect sense. but that is exactly the kind of dopamine my brain craves. this game rewards resilient players, those who are patient in learning the enemies kit, moveset, patterns, and weakness. you need curiosity to experiment with the characters kit, builds, combinations, and if you are playing coop with friends, synergies with other characters. i am close at 100%-ing this game, and i can say for sure that this game is perfectly balanced, with a very wide spectrum in both side of the scale. perfect build makes you dominate the entire run, while a weak build punishes you hard for the entire run. but still, remember that this is a roguelike game, meaning that rng exists and not all of your runs will be perfect. you will lose a lot, and that is totally normal. the key is to understanding what makes a good run, and the journey to that knowledge will reward your brain with dopamine handsomely.
A very unusual, but extremely fun roguelike. Has a lot of novel mechanics that are hard to find in similar games. Very punishing. Multiplayer works great, even through matchmaking. Characters have great designs. Overall, 100% worth trying out.
Cool game idea but poorly executed. It's my first game review ever. I bought this game with one of my friend and was expecting some fun co-op gaming experiences. But it ends up frustrated both of us. The control system is somehow counter-intuitive. For example ESC button leads to another menu when I just want to quit the map or a conversation. A lot of bugs make the game flow unsatisfying. The hardness is heavily based on luck. It's the most frustrating part. At first, we thought we might need some time to build the character up. But even at the MAX level of a character, you can still get very trashy build due to RNG. And to be honest, it is not fun. Sometimes half way through one game, we just realized we are not going to make it because of the trashy build we've got. It somehow feels like playing some online PVP games with a bunch of random noobs. We did our best, but the rng failed us. I know there are guides online that we can use to help us through. But I'd like to explore a game myself. If any games are designed to play with a guide. I, unfortunately, am not the player of those. I'm personally very disappointed at the game. It gives me rollercoaster feelings and I don't like it when it is going down. All I would say is, it is not the game for me. I had some fun moments. But the frustrations killed it all.
Combat feels fast, fluid, and rewarding, while the diverse roster of characters keeps gameplay fresh every time you play
The good: great game with great variety. The bad: LOADING TIMES! I really do hope they optimize those soon -.-
It supposedly has online coop with matchmaking, but it doesn't seem to work. People repeatedly join the group and get dropped for some reason until it forces you to start solo. Then, there are no UI or text options, and no mouseover popups to explain what your abilities are. Text is extremely small and mostly light grey on brown background, making it difficult to read (when there is any text at all). So it's pretty much unplayable. A shame because the combat seemed like it could have been decent.
Good game, however the first boss should be the 3rd boss, the 3rd boss should be 2nd and 2nd boss should be 1st. I don't understand why they decided to make the 1st boss the hardest, the other bosses are literally just left lick to win.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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