
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 11 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Void War is a blatant ripoff of FTL with such a fun world, novel ideas, great writing, and overall quality that I would call it a spiritual sequel to FTL. Void War has eight times the variety of crewmates, who can all be equipped with a brand new equipment and psychic power system. The game is still being updated every few months with free content updates, but it feels complete already. There is also a Slay the Spire-esque difficulty meta-progression system to optionally up the challenge. Void War's gameplay is very similar to FTL's with a bigger focus on boarding that also heavily incentivizes armament diversification; beating the final boss or indeed many of the late game enemies is extremely difficult running one singular strategy. Your all-star kitted-out teleporting beatstick commander will suffocate attempting to board a possessed frigate. Your castling vessel with maxed shields and engines will get picked apart by the psychic attacks of Blood Cultists, which can't miss and ignore shields. Your own host of expensive but powerful glass cannon psykers can be swiftly torn apart by summoned demons or die to flat damage poison clouds. Your crew of linebackers wearing 8 inch thick power armor die in seconds to a hull breach. Late game fights are messy and throw a lot of challenges at you, far eclipsing the chaos of FTL's final boss. I have to sit on pause thinking out my next move in Void War more than I ever did in FTL. There are still some gripes I have. Despite such an emphasis on boarding and crew interaction, killing the entire enemy crew on bosses and mini-bosses will cause all of the enemy's systems to heal to full, all the atmosphere will be vented, and it gets an entirely new crew of demons. Though this is obviously to prevent overpowered crews from trivializing the fights, it means that you have to dance around the few remaining crew members to actually benefit from boarding. If you want to beat those fights with a fire or boarder build, then you have to intentionally leave at least one of the crew alive, which is feels-bad, clunky game design. Additionally, there is a Shrine system where certain map nodes will let you pledge yourself to a faction to find more of that faction's crew in shops. Only actually pledging yourself has vastly different effects and requirements - the base Imperial shrines give your crew a full heal, repairs a third of your ship's HP, and some money along with the crewmember bonus. The Raider shrine gives you cash and the bonus. Sounds good, right? Well the rarer cult shrines might force you to fight three difficult ships in a row with normal rewards, or have your whole crew take a ton of damage along with destroying your sensors and having every room filled with poison gas zombies and also your commander can't rest normally for three jumps, or nearly kill your commander. With the only other reward being the crewmember bonus. Only those shrine bonuses don't actually guarantee that you'll find crewmembers of that faction, and you can find crewmembers of those factions just fine without the bonus at all! The Shrines seem like a waste of potential. Also there can be some slowdown when things get chaotic, especially in the final fight. Overall Void War is an easy recommend. It's addictive and satisfying to play, and there's just nothing like clearing a ship full of IT nerds with a boarding pod loaded up with a fat mutant, a fatter mutant, an emotionless clone with a hellfire sword, and a living blood clot. There's a demo to give it a shot, but if you've never played FTL then I'd probably suggest you play that first.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good FTL rouge like, had it on the wish list waitng for a sale, but GW wants to be a monopoly and so I decided that money spent against them is practically a sale.
this game understands warhammer better than gw does
Еб*ть в сраку Ноттингемских п*дорасов! Об игре - всем, кому нравится FTL, настоятельно рекомендую Были расширены механики FTL, а также все это происходит в сеттинге неВахи
Its FTL but "not Warhammer". Edit: While there is certainly potential, I do think that there is a lot of issues with the game. The main one being despite how many tools you have to throw at the enemy, too many enemies have immunity to them. They can be immune to: Fire, poison, suffocating, stunning, gain immunity from ALL status effects. You can have enemies block damage to specific systems, and have ships which automatically repair damage. This can all happen at the same time. Honestly I like the setting, and I like the ideas in the game but it feels like the game forces you into a specific playstyle rather than encouraging you to experiment. Which kinda sucks. While its possible to make non standard builds work, getting them running is reliant on RNG. If this was less of a factor then I would mind the issues of the game a lot less. Maybe having a specific kind of shop which has access to all modules to buy from. That would make the game feel a lot less like RNG. Hell make it an expensive shop, double the price of regular shops, but if you wanna try a specific build you could sacrifice for it. Or maybe having shrines also affect which kinds of modules show up in shops, or the ability to reroll available modules once per shop. Something. TLDR: Cool vibes, but RNG forces specific meta which is not very fun
great game, screw scams workshop
It's a decent game and fun to play if you like FTL, but way too easy. I'm going to assume anyone here reading this has already played FTL. If you haven't, play that first. It pre-dates this and is a better game. That said, this does have some good additions over FTL and if development continues it could be better. The crew are way more diverse and open up much more tactical options through spells and equipment. Where it falls short is that the additions make the game too easy. I've yet to lose a run and I always take on the mid-game boss. (which is harder than the final boss). Also there's only 6 sectors compared to the 8 in FTL so it feels a bit short. Otherwise interface and playstyle are exactly the same as FTL. Oddly I've seen a lot of people say that boarding ships is a viable tactic in this compared to FTL. I disagree there. It's and overly viable tactic here and you can just spam the enemy ship with summoned units to win most battles. The main reason I disagree though is that winning battle by boarding in FTL gives you more resources for the win and is essential there too.
Ich spiele Void War immer wieder zwischendurch und habe nach mittlerweile rund 50 Stunden noch lange nicht alles gesehen. Das Spiel ist stark von FTL: Faster Than Light inspiriert, kombiniert das aber mit einem düsteren Warhammer-40k-artigen Stil, der wirklich gut funktioniert. Die Grafik ist definitiv Geschmackssache – klassische Pixeloptik – aber mit etwas Fantasie entstehen dabei richtig spannende und atmosphärische Kämpfe im Kopf. Gerade das macht für mich einen großen Teil des Charmes aus. Besonders positiv finde ich, dass die Entwickler regelmäßig Updates mit neuem Content veröffentlichen. Dadurch fühlt sich das Spiel ständig frisch an. Jeder Run läuft anders ab: Commander, Schiff, Ausrüstung und Crew sorgen dafür, dass man sich immer wieder neu anpassen muss. Das Spiel kann trotz niedrigerer Schwierigkeitsgrade ziemlich fordernd sein, weil schnell Chaos entsteht und man bei den vielen gleichzeitigen Aktionen leicht den Überblick verliert. Trotzdem motiviert es mich immer wieder einen neuen Run zu starten. Für etwa 15 € im Sale ist das Spiel meiner Meinung nach absolut empfeenswert.
Void War has the same problem FTL has where there's one consistent way to win against the final boss and if you didn't build for that over the course of your run you can get f*cked. Why even let the player experiment with different ways of tackling ships if ultimately all of them except the 'correct' build lose at the end?
Me gusta más que FLT, creo que es más dinámico y lo mezcla con el universo de warhammer 40k. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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