
ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in the giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.
This is a world full of surprises waiting for you to find out! While going thru the main story you can chat with a Cyborg corgi, take on a part-time bartender job, hunt down vicious criminals reveal the true face of a trending V-streamer! By exploring diverse locations such as neon Noctis Town, an off-shore cargo ship and huge underground structures, players are free to go as they please and act as they want.
Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants. Let's dive into pixel gaming from another perspective!
Ann will slash, shoot, combo, grenade-throw & ground-pound her way through hordes of enemies and huge bosses. From great swords to double blades, from pistols to rocket launchers and uppercuts, time to become the one-girl army you always knew you had in you.
A grand story, befitting a rich and dark cyberpunk décor, featuring our main hero Ann Flores and her trusty hyper hacker side-kick Ayane on a personal mission to find out where her missing brother has gone to. Little do the two know just what they will unravel…
Collect, buy or craft items & upgrade Ann's stats, skills and gear. Use chips to modify any kind of weapon you find. Equip Ann and make her combat-ready for all enemies (both humanoid and not…) that are about to head her way.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.6Kreviews | 81% | — | $3.2M |
| $12.49−50% | 4.9Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ANNO: Mutationem is at least two games in a trenchcoat, that has been stitched together and covered in objectively beautiful pseudo-3D pixelart cyberpunk aesthetics. It's a mix of simplistic investigation and dialogue systems, and a clunky brawler-type of combat system that is focused on buying upgrades to keep up with enemy health pools, and spam 1-2 useful skills thorough the game. And these work relatively well together - the schism comes from the narrative structure of the game, and it stems from the writers wanting way more than they can chew (or write). The game starts out as an immersive, down to earth little thing with fantastic world building. There was/is a virus that was able to turn organic life to robots, so some people have metal arms, some turned to an android fully, wine barrels turned to metal, and of course megacorporations are selling artifical skin for the androids because everything is to be sold, it's cyberpunk. Weirdly, 99,9% of the main story doesn't even interact with this rich worldbuilding. You go around doing tasks, do side quests that can be as simple as "get me a drink" to esoteric "get me [i]something [/i], I'm ready for death", to use elevators to go into unexplained dimensions between the dimensions. It's really weird writing, to be honest. Then in the main story you somehow find out your brother is missing, then you start a chain of quests where you're being sent from location A to location B, the story literally being "he's not here, try there" until the game CHANGES. Suddenly the small, well-contained world will have [list] [*]otherdimensional, "cackling manially" dark and edgy enemy who just want to fight because he's the strongest, [*]you get random cutscene at [LOCATION] C and G talking about S (There's also a Castor, but they are not C, why would they) [*]and there's a monkey with cybernetic implants and a lab coat of course [*]one antagonist (?) looks literally like Sephiroth is running away from a different antagonist looking guy who is literally a fedora-wearing, carring a gun on strap on his back, covering-face-while-maniacally-laughing-while-throwing-out-their-back anime edgelord [*]a random unnamed character (child?) you have to fight because you have to fight them because the story demands it I guess [*]Another child with reality manipulation powers because there are no brakes on this ride [/list] and [b]you have no idea what's going on because they come out of nowhere, Ann, the protagonist never seen them, and we have no information about the backstory.[/b] Also, most characters on screen are not named or mentioned, and they mostly talk about offscreen characters so it's just a chaotic mess. But don't worry, the second half of the game is 60% combat and 40% reading lore-dumps from computers, and suddently the game really wants to be not only anime, but also SCP, throwing any originality out of the window. It's genuinely insane. The [1] worldbuilding, the [2]sidequests, the [3]first half of the main story, the [4]second half of the main story are like from 4 different writers and games. The worldbuilding is a genuinely unique cyberpunk world, the first half of the game tries to interact with it, the second half is a self-indulgent SCP/anime fanfiction that even has "cool cutscenes" for the player. It started out as a well-developed and interesting game, into a "go there" story with barely any originality to a subpar brawler interrupted by mediocre anime tropes walls of text that's there to explain things that weren't even around in the first half of the game. This tonal whiplash and inconsistent writing made the game a confusing, and at points unpleasant experience, making it hard to care about it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, French, Russian, Korean, Portuguese - Brazil, Spanish - Spain, German*languages with full audio support
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] ANNO: Mutationem [/h2] The game has its own style - I really liked the visuals and atmosphere. Unfortunately, everything related to gameplay and story is done very mediocrely. The combat feels enjoyable, but only for the first two hours; after that, the repetitive button-mashing against enemies becomes irritating. Most of the dungeons are linear and look alike, and the story is just strange and uninspired. I was a bit surprised by how welcoming the game initially feels and how dull it becomes later on. It's a bit of a shame, really, because I actually started to like it at first.
[h1] Mucho estilo, poca profundidad [/h1] La verdad es que no está mal. Me gustó mucho la parte visual. La combinación del 2D y 3D con el estilo pixel y cyberpunk es muy original. Le da un toque único. Las mecánicas del juego son simples. Hay elementos típicos de un juego RPG, como un árbol de habilidades y un sistema para mejorar las armas. También hay algunos minijuegos. Lo malo es que la historia no es muy interesante. Incluso te puedes perder un poco. Esto pasa porque el ritmo es muy irregular y los diálogos no son consistentes. Si ignoras la historia, todos los demás elementos del juego son geniales. Así que si quieres algo nuevo y diferente en cuanto a la parte visual, este juego es recomendable.
If you are interested in this game, I recommend buying on sale. Despite being visually appealing and having solid combat, there are long stretches of the game where you are expected to explore the poorly written world and interact with poorly written characters. ANNO: Mutationem isn't horrible, it just isn't worth the full price.
Не знаю, честно, что не так: со мной или с игрой, но я её еле домучила. Держалась в основном из-за сеттинга и желания просто досмотреть чем история закончится. Я обожаю киберпанк, поэтому пройти мимо не могла. И первая треть игры была плюс-минус норм: бегаешь по прикольному городу, выполняешь простенькие сайд-квесты с налётом мистики — всё это вполне увлекало. https://steamcommunity.com/sharedfiles/filedetails/?id=3469334067 Игра рассказывает про девушку по имени Энн, которая пытается разобраться в том, что происходит с её телом (всего лишь периодически теряет контроль и разносит всё вокруг), а затем ищет пропавшего брата. Компанию ей составляет болтливая подруга-голограмма Айян — персонаж довольно спорный, потому что появляется постоянно, комментирует всё подряд ещё и писклявым голосом и частенько раздражает. Сюжет остаётся мутным почти до самого конца — и, если честно, оно вообще того не стоило. Намешали кучу идей, и всё слилось в кашу. Под конец бесит уже всё: и происходящее, и диалоги, в которых одно и то же повторяется по кругу. Отсылок к SCP, Control и всему такому тут просто до тошноты: секретные лаборатории, таинственные организации, куча записок с закрашенными абзацами. Если честно — читать это было неинтересно. https://steamcommunity.com/sharedfiles/filedetails/?id=3476007622 Боёвка тоже начала надоедать. Сначала было нормально — анимации бодрые, прокачка, чипы, парирования. Но под конец это просто скучнейшая возня с жирными мобами и однообразными атаками. Вдобавок бОльшая часть сюжета скатилась до беготни по канализациям и лабам с ключ-картами (отличная идея, давайте сделаем самый длинный уровень под конец игры со сраными ключ-картами, это же таааак весело). В итоге — домучила и выдохнула. Визуал понравился, но в остальном игра не впечатлила.
What's good: - Satisfying combat - Great art style - Fantastic animations - Very detailed world with a lot of different and well fashioned npcs What's not so good: - The side quests were pretty pointless and unrewarding - The writing is ehh..all over the place. Felt like it was slowly turning into complete nonsense. - During two scenes, they disable the washed out filter that's over everything, and it just made me wish there was an option to always have it off. That, and the insane level of bloom on everything. - The whole final act abandons any sense of cohesion and is stretched out for no fun reasons. - The character Raymond is just the Reddit Moderator soyjak meme with their hand up in front of their face. Another important character looks and acts too similar to him. 6/10 A great game with wasted potential, and bogged down by a lot of small annoyances
不值70这个价,属于美工应该骑着剧情编辑上班的情况,当年在taptap上多吊,几张预览图片都快把我看高潮了,可惜了
Душная игра от которой непонятно как можно получать удовольствие Затянутый сюжет, который пытается быть загадочным в духе евангелиона и экспериментов лейн, но на который абсолютно насрать любому игроку. С незапоминающимися неинтересными пустыми персонажами и диалогами. С боссами за которых не дают вообще никаких наград и не мотивируют их проходить, от чего ты не радуешься новой преграде как способу залутать чего то, а расстраиваешься тому что сейчас заставят дальше тянуть время до финальных титров. С самой дешевой боевкой что я помню. Из плюсов только графон, но к сожалению, большинство локаций это заводы, корабли и руины, и подраться под неоновыми вывесками дают всего один раз в начале игры. вообщем проходить эту игру до конца это буквально пытка духотой, не ведитесь на киберпанковые трейлеры, от киберпанка там только мирные локации где ходишь по магазинчикам. Даже киберпанк как сделать они не поняли, сюжет очередное псевдоинтелектуальное аниме про загадку, никаких корпораций и прочего киберпанк-кайфа в игре нет. Не рекомендую игру никому
нет ничего важнее семьи!!! ну а вообще игра кайф, сюжет конечно весьма и весьма хромает, но сама стилистика локаций и боевка мне очень понравились.. если у вас возникнет желание пройти на 100%, это будет достаточно быстро, но ♥♥♥♥♥♥ коллекторки просто убивают, я как олень туда сюда носилась и прошляпывала этого кибер-котика. игра цену отбивает, но мне кажется, что меня чутка заквирбейтили, подружка гг при любом моменте катила к ней свои робояички в романтическом смысле, а в итоге 0. как говорится ЖЕНЩИНАМ 🧡🤍🩷 СЛАВА ЖЕНЩИНАМ 🧡🤍🩷 АНГЕЛА ХРАНИТЕЛЯ КАЖДОЙ ИЗ ВАС 🧡🤍🩷 БОЖЕ ХРАНИ ЖЕНЩИН 🧡🤍🩷 СПАСИБО ВАМ НАШИ ЖЕНЩИНЫ 🧡🤍🩷 БОЖЕ ХРАНИ ЖЕНЩИН 🧡🤍🩷 СЛАВА БОГУ И ЖЕНЩИНЕ🙏🏻🙏🏻🧡🤍🩷, но очень обидно, что этому не дали продолжение [spoiler]ибо ♥♥♥♥♥ это было, как прэкол? гг отдинамивала ее, а под конец исполняла мечту и держала на ручках, краснея со слов аянэ)[/spoiler]
As much as I tried to enjoy the game, there was just so much long corridors, much walking, forced fights, and some of the bosses kind of pissed me off either too easy, too hard, or just unfair. The story was pretty decent but just ended up being confusing. I would recommend it to those who love cyberpunk themed games but not to those who hate decently difficult fights.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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