
ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot.
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About
Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in the giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.
This is a world full of surprises waiting for you to find out! While going thru the main story you can chat with a Cyborg corgi, take on a part-time bartender job, hunt down vicious criminals reveal the true face of a trending V-streamer! By exploring diverse locations such as neon Noctis Town, an off-shore cargo ship and huge underground structures, players are free to go as they please and act as they want.
Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants. Let's dive into pixel gaming from another perspective!
Ann will slash, shoot, combo, grenade-throw & ground-pound her way through hordes of enemies and huge bosses. From great swords to double blades, from pistols to rocket launchers and uppercuts, time to become the one-girl army you always knew you had in you.
A grand story, befitting a rich and dark cyberpunk décor, featuring our main hero Ann Flores and her trusty hyper hacker side-kick Ayane on a personal mission to find out where her missing brother has gone to. Little do the two know just what they will unravel…
Collect, buy or craft items & upgrade Ann's stats, skills and gear. Use chips to modify any kind of weapon you find. Equip Ann and make her combat-ready for all enemies (both humanoid and not…) that are about to head her way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, French, Russian, Korean, Portuguese - Brazil, Spanish - Spain, German*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美工好评,编剧和狗一桌
Yeesh, this game is ROUGH. This game is like Cyberpunk and Nier Automata but doesn't contain the interesting worldbuilding, addictive gameplay, or moral dilemmas that the genre is known for. The control is weird and they feel the need to map directional inputs to the analog stick on a 2D plane (that isn't a fighting game) and you end up putting in the wrong input all the time. I also experienced plenty of bugs that took me out of the experience. Its a curiousity at worst, but even on sale its hard to recommend.
The first thing that bothered me was the outfit switching bug, which the devs have acknowledged yet refused to fix as "the flow of the game is connected to the switching of items, changing this now might cause a bunch of problems" being their reasoning. Then going two years without another word. Id rather play something where the devs are atleast a bit more responsive to something that in their words is connected to the flow of the game.
5/10 Style over substance made flesh, the best thing about this game being the aesthetic and art-style. Game play being a distant second, exploration being tedious and the combat unsatisfying. And the writing isn't great and seems to be a lot of translation errors or just poor voice acting.
★★★☆☆ – 3/5 stars The combat becomes tedious and grindy, especially as the game progresses. Enemies have bloated HP pools, meaningful upgrades are sparse, and boss difficulty is inconsistent some feel trivial while others feel frustratingly cheap. Beyond combat, the level design doesn't help. Too many long corridors, excessive walking, and forced encounters break up the pacing. The story itself is decent, if you're a cyberpunk enthusiast who doesn't mind grinding through unbalanced combat, there's enough world-building and lore here to make it worthwhile. Also skip NG+ entirely it's not worth your time.
I beat this 100%. I do not recommend it, unless you just want to kill time to some cyber-neon visuals. Super short: The game is pretty at a glance. It has mechanics so you can play the game. There is also a plot to the extent that you, an 'Agency' employed [strike] Shadowrun-style Runner [/strike] combat lady with early onset narcolepsy, have to go find your brother and safe him from the mafia. How? By mixing drinks. Can't fight a war without money, and the economy is in shambles. Part-timing at your family's bar is the only way to reliably get money. Pros: + Pixel style 2D characters in a low poly 3D world is a neat visual decision + The game runs smoothly Neutral: * The game takes inspiration from, and perhaps is an SCP game. It does discard standard names and notations, only keeping some numbers similar to the original (Scranton Reality Anchors with SRA on ther side, Dr. Gears is G, Clef is C, Kondraki, etc.. If you're an SCP fan and know Incident 239-B, you may experience deja vu near the end of this game.) * You have to fight SCP 682, aka. 6-8-0250D 'Varanus' [spoiler](but at least you don't kill-kill it cause you're so cool. You just disable it temporarily, leave, and leave the door open with no repercussions)[/spoiler] * You can explore non-combat/platforming maps in 3D all range mode * Combat / platforming happens in pure 2D to make movement more reliable * Most cutscenes are fully voice in English, Japanese and Chinese Cons: - The plot exclusively happens [i]at you[/i] - The plot is urgent - Progression requires you to mix drinks some more for necessary bigger number gear - Ludonarrative dissonance is a constant companion - The combat consists of you dodging / parrying sponges - You can not 'out-skill' gear progression unless you want to spend magnitudes of time more on whittling down bosses - You have to use consumables. They are expensive and clog up your inventory space fast - Bartending is the only freely repeatable way to get steady money - Combat stages are empty boxes 99% of the time - Several platforming areas require you to fall into death pits because you can't see them, or they aren't telegraphed at all. - The platforming is loose, which is likely one main reason why they only allow you to jump and do it in fixed 2D segments - Lots of backtracking through the town segments, because plot unclogs previously congested areas. It's always crowds that block you - Story nitpick: [spoiler]You pass out in dangerous places several times, and always get found by a well-meaning rando.[/spoiler]
Купил игру даже особо не думая, в целом игра хороша на несколько вечеров, можно довольно запросто пропасть в ней на час за одну сессию. 8/10
Really underrated game. Loved the lore and the gameplay. The atmosphere is so pretty! Really recommend playing!
除了美术毫无记忆点的游戏 好评给曾经的自己
Sweet lord of anime ♥♥♥♥♥♥♥♥, I despise this game plot, convoluted, unremarkable and cliche full of lore dumps and info that barely matters to the bigger picture, really unforgetable characters and all the tics towards me not care plot. Love the style of the game, the art is pretty and overall designs are quite good. Game design though ugh, bosses were you need to get through 2 to 3 cutscenes to get back to them after you die, some questionable bosses mechanics I'm looking especially at you sewer boss, hacking puzzle is okay the first time then you do it wy more than it's fun to do, gathering of materials behind a annoying colletaton of trash and soo many other things that cumulate towards a not enjoyable game. I was having a decent time until like 30% of the game then it became stale and a drag to go on, but I ended up finishing with all side quests done and most unlockables.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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