
Starship Inspector is a Space Roguelike in which every choice you make matters. Save a galaxy or rescue your crew member? Serve an evil empire or help an ancient tribe? You'll constantly have to make hard decisions and deal with consequences.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FTL clone which is NOT a bad thing. Lots of RNG. Customizable. Graphics look identical to FTL which is acceptable. I love FTL and I feel that the creators of this love it as well. Poor choice of game name "Starship Inspector" in my opinion. Makes it sound as exciting as "Space IRS Auditing". I am still new to this particular game and am finding myself dying often in the early stages, but about the same in the early days of FTL before I learned the system better and got a good break on the RNG. For the price, it's an amazing bargain. Highly recommended, especially for an early access game, this is the kind of game designer I would want to support. I wish you all the success with this and hope you do very well. Great job! Can't wait to see what the final project will look like.
I've only played this game for less than an hour at the time of the review, but I can already say this: if you liked Faster than Light at all, then [i] get this game. [/i] Starship Inspector is a rogue-like game set in space which has a more open-ended campaign than FtL does. From what I saw in the short time that I have played this game, it was 99% good things. Veterans of FtL will easily be able to adapt to the game's controls, and will already be familiar with the style of gameplay. Difficulty: as of the writing of this review, I have only played easy (just to see what the game was about). Easy is, well, easy. Looking at it as a FtL player, it's really easy. However, there are additional, harder difficulties, so if you want the same type of hair-tearing out experience as FtL then just bump that sucker up. Graphics: They're good. The load on the computer is very light, and the only time the game lagged to any noticeable amount was when time was sped up to times 5. Any old potato can run this game. UI: It's a bit clunky. If you simply jump right into the game without doing the tutorial, then you will be a bit confused for the first half hour or so. The tutorial provides a pretty complete overview of the UI and how to use it, though. It just takes a bit of getting used to. Bugginess: it's in early access at the time of this writing. Expect a bug here and there, although I haven't encountered any game-breakers. The only bad thing I have to say about Starship Inspector is this: there aren't any shortcuts on the keyboard, that I found. Aside from moving around the camera and pausing the game (which is immensely helpful when you're learning your way around the UI), I haven't found anything such as selecting crew members or weapons quickly, to open the map, open up your cargo hold, or execute a jump. However, I am sure that the developers are aware of this and plan to implement something akin to that. After all, it's only in early access!
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] The quadrant is in danger, the powerful Taros have all but enslaved the entire sector. Your objective is to reach as many Gates as possible, assemble a crew, upgrade your ship and spank the Taros botty ending their tyranny. On the main menu screen, you’ll find New Game, Tutorial, Options, Stats and Quit. Selecting Tutorial will take you over the aspects of the game. Selecting a New Game will open a screen where you can choose and Customise your Starship, Select Campaign and Select the games Parameters. There are three Starships to choose from to begin with, the Independence Medical Corvette of the Alliance faction, the Nirvana Escort Corvette of the Bugzers and the final option, the Endeavour Cargo Ship of the Trade Federation. There are other factions, Devastators, Harmony, Pirates each with multiple Starships to choose from once you have unlocked them. There are also three Rare Starships which you’ll unlock after defeating them in battle. Once you have your ship you can then name and colour it and there’s a Random option if you can’t decide. Each of the starships have their own different Weapons, Crewmen, Droids and while they may share some of the same System Controls there are some slight differences to begin with. The game parameters consist of Campaign (Free, Time Limit, Catch, Stealth), Difficulty, Easy, Hard, Expert), Map Size, (Small, Medium, Big, Huge), Morale (Enabled, Disabled), Stress (Enabled, Disabled). There are five campaigns in total but only two are available to you from the start, you’ll have to unlock the other three. After you’ve decided everything hitting the Ready button will take you into game. Your Starship will take centre stage in the middle of the screen. In the top left corner is your crew members, top centre is where your resources (Credits, Platan, Rockets, Substance and Moral) are displayed. Below your resources in the name of your starship along with its Power status. Bottom centre is where your System Controls are displayed, the bottom right corner is where your Droids and Weapons are situated. Top right corner is Monitoring, Jump (View Map) and Options. Selecting Jump will display quadrants map and the Gates which you can travel between as you make your way through the quadrant. To move from one Gate to another will cost you one to three Platan units depending on the distance between each Gate. Sometimes there are icons beside the Gates, these will indicate things such as, Neutral, Hostile, Distress, Trade Station, Objective, Nebula, Boss, Starting and Ending Point. Clicking on one of the Gates will display a small amount of information on that Gate, the name of the Gate, how much Platan it costs to reach the gate from your current position, whether you have visited that Gate before. Not all details are displayed and to find out what exactly is at a Gate you’ll have to visit there. At some point you’re going to run in to some in savory folks who start a fight or you could start it either way it’s everyone to battle stations! Just like your ship the enemy's starship will display all the ships compartments, Bridge, Weapons, Medical Bay, Cargo Hold, Workshop, Engines etcetera. Right clicking on a compartment of an enemy’s ship will allow you to see your options, fire at them, teleport your crew members over to attack from within. You’ll be able to command your crew to move to compartments to maintain them. Your crew will need to make repairs to your ship from any damage it sustains. Fires need to be put out before they spread, you can help put the fires out by sucking all the oxygen from out of the compartments. This can be done by opening the bulk head doors and the doors which lead to where the fires are taking hold. However, no oxygen means no breathable air for your crew so, once the fires are out, you’ll need to close the bulk head doors so that the oxygen replenishes. Sometimes before you can totally finish off your enemy they may try and bribe you to let them live. They’ll offer some credits, platans, rockets or something else. So, it’ll your decision do you take the offer or do you send them to oblivion and take the rewards you would have got from defeating them anyway. As you progress through the quadrant, you’ll come across Trade Stations, here you’ll be able to spend some of those credits you’ve earned on items like Platans, Rockets etcetera. You can also buy upgrades, new weapons and other modules for your ship. Eventually (if you make it that far) you’ll find your objective and will be required to take out the Boss of the sectors. This will be more difficult than normal encounters as the boss consists of three ships and he’s bloody gave my botty a good spanking each time I’ve found him so far. In the options are Sound and Music Volume Sliders. Ship Dodging Animation, Show Hints and Language (English and Russian). The game is in Early Access and so far, the game seems to run well. The only thing I have had problems with and this could be me not doing something right. The problem is I want to fire a single rocket, however, once I fire the first rocket it will continue to firing until all of my rockets are gone. I am unable to stop them firing continuously and because of this I get through like thirteen rockets and then I have to spend any credits I earn on more rockets which then get used up as soon as I have fired the first one at a new enemy. Other than that, the game runs well and it’s quite enjoyable to play and looks good. Positives + Looks goods + Multiple factions, starships, game modes + Cheap game + Has achievements Negatives - Problem with rockets - No cards currently Embark on a journey through randomly generated galaxies, in this hardcore rogue-like game, Starship Inspector. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
„Come on, Anton! Move it! I need the Weapons! Why are you so slow? Urien! What are you waiting for? Christmas? We`re under attack! Repair the Ventilator, you are getting out of Air. Oh no! Weapon System down! We are Cannonfodder!“ BOOOOOOOOOOM!!!! Yeah, another Ship gone to hell. Who cares? Next try! Oh yes, this Game can make you addicted. STARSHIP INSPECTOR is a strategic Space Simulation and it is Roguelike. You have the Control over a Spaceship. That means you have to care for everything. At first you should have a good eye on your Crew. As you read before my Crewmembers Anton and Urien were a little bit overcharged. There is a good tutorial that shows you how to handle your Members and each kind of situation you`re getting in. Situations can be friendly or totally hostile. That belongs to how you handle it, because you have to make choices and every choice has consequences in STARHIP INSPECTOR. So be carefull. There is a Galaxy waiting for you and everytime it is randomly new generated. Before you start you can make your choice over some conditions like Difficulty or size of the map and also which of the 4 Campaigns you want to play. While you explore the Galaxy you can earn credits to upgrade your Ship Systems or buy usefull stuff or hiring new Crewmember. There are many options that will help you to survive your mission. Using Droids, upgrading Weapons and much more. The Battles are easy to learn but sometimes hard to master, even on easy. But the Game is not unfair. It depends on how you decide to manage your Ship. You will encounter Events where you have to make Decissions with consequences, because you have a Morale System. So, as i said before, have a good eye on your Crew, or put the Morale System off in the beginning Options, like me. I`m a Wyvern, i have no morale, i need no morale. ^^ But yes, i will try it with the Morale System, i promise. And yes, permadead is old school and can be frustrating, but that is the real Challenge. The Legendary Heroes of Might and Magic Effect: Just one more Round, only one more Round… It feels a little bit like classic Star Trek. Commanding a ship with Crewmember and going to places where no one has gone before. The Graphics and the Sound is really nice and this Game is really fun. At last to say, many people said this Game is like FTL (Faster than light). I never played FTL, so i cannot compare this game to the other, but one thing i can say for sure. It is really fun. So if you like challenging Old School Spaceship Simulators this is for you. Thanks to the Developer for bringing back some good old C64 Memories, i really enjoyed your game. Thanks for reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Follow our AWG Curator! [/url][/h1]
I will be more than happy to change my review/recommendation at some point in future. At present, though, I cannot recommend this game. As a game inspired by FTL, it does little to capture the feeling of the original. I appreciate it is in early access, but I feel this is just 'too early' early access. Pros: - The biggest one is the fact that its a FTL clone, which I enjoyed a lot. At this point, it is possibly the best thing I can say - There are clearly good ideas somewhere down there, but they are just too rough and untapped Cons: - The music is just godawful. FTL was no London Symphonic, granted, but it was just about passable, and somehow blended in. Here it does not... Just switch it off and play something from your own playlist. - Overlapping buttons. Particularly 'continue' button over 'airlock' button. Many a time I have ejected my crew by accident when closing a window, ruining my run. - One tactic to rule them all. Just target enemy weapons with everything. End of. - Multitude of subsystems doing... practically nothing in the grand scheme of things. No point in focusing fire (see above) - Bugs. Once I started a battle with my crew member stuck outside of enemy ship, in a position he occupied just before the jump from previous encounter (earlier, I sent him to wander around a trade station). On other occasion I could not switch back on my subsystems in the middle of fight (no damage or any other issue that I could see). On many occasions, I have found a bonus item (Cube), which later was nowhere to be found and so unable to install it. - No sense of drama or engagement. I caught myself sending text messages in the middle of a firefight, while my ship was just chipping away at enemy weapons room... - Too many empty systems with few encounters. Running out of fuel is mostly a question of 'when', not 'if' - Balance. Entry level ship quickly ends up with just one weapon (the other needs rockets which quickly run out), and you never seem to scrape enough to get an upgrade. Because of empty systems. And because when you do get to a shop, you must buy fuel... - ...Which doesn't matter much, as you just keep targeting enemy weapons room anyway, and win after 5 min and a sandwich So, all in all, I wish the devs all the best and will be checking again in some time to see where this game is going. No regrets on spending the money, though. The goal of matching (or surpassing) FTL is an ambitious one and deserves promoting. There is just a long way to go.
Have you met FTL's quirky little brother? --- If you haven't played FTL yet, get that instead. It's still the superior game in this style. However, if you've played FTL enough to want more, then this is a pretty shameless attempt at cloning FTL that hits most of the same beats with just enough variation to be interesting at this price point. One thing the game does offer that is notably different from FTL are multiple campaigns and the ability to choose different modes within some of those campaigns. Choosing different modes changes how you approach a campaign play through: Time-limit: You are being pursued by an enemy and need to keep moving forward or lose (This is the standard FTL campaign style) Hot Pursuit: You are playing Catch-Up, chasing an enemy that is getting farther and farther ahead of you. You could slow down and explore, but you might not catch back up to them in time. This is reverse of FTL and you have a limited number of jumps before they are too far ahead. Espionage: You are surrounded by powerful enemies. You can take your time but you'll need to remain stealthy and avoid them until you are strong enough to complete your mission. Exploration: Casual mode, take your time and explore, you have a boss to kill in order to win but he's just over there waiting on you to finish puttering around. This is a mode a lot of people asked for in FTL, just be aware that it really does remove any sense of achievement since there's no pressure on you to bother actually taking any risks until you've had time to become over powered. With six campaign/stories (3 unlocked from the start) not all of them have every mode available, but it is at least variety. More than 30 different ships that can be unlocked to play with and each with very different styles, instead of all being combat ships some are cargo ships, medical ships, etc. This further enhances your mode choices since you don't necessarily need to focus on combat right away in exploration or stealth modes. I could criticize a few things: the writing is a bit childish, the graphics aren't going to win any awards and the music is adequate but really kinda simple. And one more thing: What's with the name? It doesn't actually make any sense, you're a captain and you go out fighting/exploring, I have no clue what that has to do with being a "Starship Inspector" and I think the title got lost in translation along with some of the cheesy dialogue in the stories… None of this should turn you away from playing, but there's a reason this game is $4 and not $20. Beyond that it's copying FTL pretty closely with vague attempts at adding new things: like fights versus up to 3 enemy ships simultaneously, but the game balance is still heavily RNG based and component pricing doesn't always feel fair either, but those are pretty minor issues overall. I've spent a couple hours with it so far and it's certainly worth the $4 price tag. I don't know if it will have the 100's of hours of replay value that FTL offers, but there's more than enough here to justify trying to find out. --- Bottom line: If you've exhausted FTL to the point you need more, this is definitely worth a look. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
How to sum up this game quickly. have you ever bought a thing, and that thing was great but you used it so much you wore it out/broke it? That's FTL So then you go out and buy a new one, from a slightly different company. It's the same price, looks the same, feels the same, but it breaks worse then the first one did after the fifth or sixth use? That's Starship Inspector. In truth, it has a lot of promise, but still needs some work. Shielding needs to shield. The price of some of the early upgrades need to drop. Fire needs to not spread weirdly fast in an all metal vessel. The UI for shops basically needs an overhaul, don't make me 'check out' stuff just let me hit the stuff and do it and go. The quests probably need some fleshing out but the game is early access. There needs to be a clear UI on the map for quests and the like.
Not ready to be sold, even on sale it was too much. Getting my money back. Sad, the concept seems sound, but there just isn't much game there yet. It is a shame, it really seems like a game I would like, but it is simply under developed.
Плохой клон FTL Лучше FTL поиграйте
First of all this review is written while the game is in Early Access, so whatever I write here might or might not apply to the final game. This game is a clearly a FTL clone, in itself this is not a bad thing, they have some interesting different mechanics that make it potentially interesting to play. However playing the game doesn't give any of the vibe which made FTL so great, it most of the time gives just a lot of frustration because the UI is very unintuitive and bothersome. Something that could(and should) be accomplished in one click ofter requires 5 or even more clicks to complete. Furthermore the english used in the game feels like it is badly translated from chinese. I really hope the devs will fix these issues, cause the game does have potential. At this point however I cannot recommend this game. TLDR; If you are thinking of buying this game, go play FTL instead.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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