
Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.71/day in the week after.
About
Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.5Kreviews | 86% | — | $4.7M |
| $17.99−40% | 265ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to recommend this to my friends so bad. The game is fun with friends and even just random people. I already have 100 hours in this game. But good lord there's [b]no optimization[/b] in this game. Has your run gone on for longer than an hour? Have you gone farther than 10 jumps? Congrats, your run will now likely end to a myriad of technical issues. [list][*]Desync from the host and can't pick up or drop anything up. [*]Can't enter any seated positions anymore, making you useless. [*]People crashing but still remaining in the lobby and freezing the lobby for everyone. [*]Objects and players desyncing and getting stuck in walls. [*]Damage desync from the host and just dying. [*]Crash due to entity overflow. [*]Crash due to building weapon stats too high. [*]Crashes in general.[/list] The end game is not about getting far and then eventually dying, but rather just disconnecting because you've hit a game-ending bug. And the problem is that if you bring up one of these, you get shouted down about how "There is Always a way to kill the Game". ... Then you've made a bad game. The devs are somewhat proactive with issues though. When my achievements broke, they went and fixed my save file. I just really wish this extended to the core game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 374.2/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian*languages with full audio support
| $14.99−50% |
| 107ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 4-5 runs you've seen everything the game has to offer. The game is severly lacking content in the form of randomly generated bases, cosmetics, fun things to troll your friends, diversity in enemies & bosses, guns,... you name it, it's missing. Feels more like a (stable and optimized) alpha version. After about 7-8 hours you've seen absolutely everything, twice.
Two EULA prompts after starting the game; both require accepting to access the software you already paid for and both require opening a browser link to read. Opt-out analytics instead of opt-in.
Decent gameplay, but the amount of content is fit for a technical demo, not a full price release.
This game can be a lot of fun, and I've invested a lot of hours in it, but it's getting buggier with each update. At this point, about half my runs are lost to some bug making me unable to interact with the astral map and go to my next mission.
The game is fun but there's way too many run-ending bugs. Need to destroy targets to complete the objective? Well too bad some of them spawned inside asteroids and now there's nothing you can do. Finally finished the objective and received the Interdiction event? Well now your crew is stuck in an ever-collapsing void tunnel and not able to continue the run because for some reason you were supposed to know not to interact with the astral map while the Interdiction event is happening. Runs take a long time and it just doesn't feel good to have almost half your runs suddenly ended by something you can't control. The game's been out for such a long time so there's no excuse for any of this. It doesn't matter if the game is fun, it's broken. This would've been a Top 10 co-op game experience if the game was actually working.
This game feels very under developed for a full release game. It's fun for a little while but the content gets repetitive fast.
The game was more fun in early access somehow. Also, playing solo is pretty much impossible. If you do buy the game, make sure you have at least one other person to play with.
Ignore all the "It's too hard in single-player!" Reviews... This is a CO-OP Game. And it is AMAZING. Get it with your friends, and have a blast. When you function as a team, the game is so much fun, and very well balanced. As a whole crew of 6 scrambles to keep the ship alive as your gunners finish that last 10% of a bosses HP. When you don't function as a team, it's still a ton of fun. Watch as your Engineers and Gunners get into a fist-fight over ship optimization. Then, you as the pilot get to kill them all by jumping without warning them because they wouldn't shut-up. As for your scavengers? You only see them when needs more Oxygen.
WARNING! This game is exceedingly challenging to play solo. RNG is not your friend. Your automated guns will very often be pointed the wrong way when an unseen summoner sneaks up behind your ship and starts calling for reinforcements. And you'll almost never have enough time to finish repairs before those enemies arrive and target you, sometimes killing you before you can get back inside your airlock. The item and weapon drops are not properly weighted, evidenced by me getting the highest tier animus crate on the first jump of my first solo run, and then not even a tier two in the 5+ runs since the first. Matchmaking is as unreliable as solo play. I've only seen one other player online, other than myself, in the over 12 hours I've been playing solo. The matchmaking screen is filled with lines that say "Private game" but show no other information. So either everyone who plays always plays in private games, or the matchmaking system is broken. I highly recommend that you consider purchasing this game ONLY if you have a group of friends to play with. There is plenty of fun to be had with friends, but the devs clearly have much to fix regarding online matchmaking, and much still to balance for solo players. Edit: Since I have discovered how powerful it can be to save progress in single player, I will say that it is quite possible to cheese almost any objective. Obviously this is still subject to your skill level and how much time you're willing to spend quitting the game and restarting from your save; if you took too much damage or ran out of time, for example. But this does not change the fact that most systems in this game are just not well built for solo play. I still highly suggest having a dedicated team or several friends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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