
Destroy demons with the power of forged bonds! Tanjiro Kamado's battle will once again unfold…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 13 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 83% | — | $4.6M |
| $59.99 | 6.4Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不支持远程畅玩,不支持本地键盘和手柄玩,不支持xbox手柄和switch手柄玩,只支持本地两个xbox手柄。就你事多
Not worth full price or even half price. Wait for a good sale. Only get this game if you are a fan of Demon Slayer AND arena fighters. The best part of the game is the story, which clocks in around 4-5 hours if you take your time doing subquests and collectibles. It tells the same story as the anime with similar visuals, but the animations are done well. They did a good job making the epic moments feel epic. Some of the subquests are actually well done because they add extra context that is not in the anime/manga. They even added in some extra stages and formats, such as the rhythm minigames and wave mode, which were fun. However, aside from story mode, there's just not a lot to do and the game gets boring quick. In story mode, there is no way of setting or controlling the difficulty, which I found weird. Bare in mind that I consider myself a little below average in skills relative to other players of this game. Personally, I thought the difficulty was just right for story mode, which is more than I can say for the other modes. VS mode is about what you'd expect. But the CPU difficulties are perplexing. Normal difficulty feels very easy, as the CPU almost never attacks. And then the next difficulty, hard, feels like an enormous jump in difficulty with no in between. Story mode difficulty is preset as in-between normal and hard difficulty in VS mode, making it ideal. Survival mode was a massive let down. You just fight seperate battles consecutively with one health bar until you run out of health. It's boring, and the defeat 100 opponents achievement was incredibly tedious because of how boring it is. After round 30, the enemies get considerably harder. By the time you reach level 70 and beyond, one hit can do a quarter of your health. It's just not fun or balanced and such a missed opportunity to do something fun and creative. I would've much preferred a co-op wave mode where you and a friend can fight endless demons like how it was done in story mode. Online basically doesn't exist in this game and when it does, it's horrible. There's no crossplay and not enough people playing this on steam for you to even find a match. And when you do, at least one of two things is guaranteed to happen. You'll either have unplayable lag or you'll get matched with a sweat that's been playing the first game since release. Sometimes both. Not fun at all for a casual player who isn't particularly good. Path of the demon slayer is just a recap of the last game (season 1 + mugen train). Although it boils down to the same fighting at the end. There is a normal and hard difficulty which I find similar to VS mode. You'll never get hit in normal, and you'll be fighting for your life on hard difficulty if you want an S rank. Then there's Hashira training mode, which is yet another let down. This was the mode I was most excited about when the game was released, as it sounded like this cool board game type mode. But it's basically multiple VS battles connected to each other. There's no real innovation aside from some collectibles you get for landing on some spaces. And to top it all off, the difficulty is way too easy for all modes, even "advanced". So there's no real reason to play through all of them. The one positive is that there are some Hashira interactions with certain characters if you land on their VS space. The interactions are well voice acted and add some well missed relationship building to the series. And I'd say that's the one other positive other than story mode in this game. At least some effort was put in to satisfy the fans. There are a ton of fun facts in the game and loading screens, and lots of collectibles if you care for those. The best parts are the original voice acted lines that you wouldn't get anywhere else. On that front, I think they did a good job. Sadly, there's not enough fun and unique gameplay to back it up. SUMMARY: 4/10 Story mode great. Voice acting superb. Some fun facts and collectibles that satisfy the fans. Everything else was not that great.
I've played DS since the first game 6 years ago, and ever since the very first update in DS1, it has gone steadily downhill. They've dropped horrible dlcs with horrible balancing and never drop any patches to fix the issues. I thought to wait until now to give a review because I wanted to hear them out and wait for the final season pass character, who I personally was excited for. As a shock to literally no-one, they made another character that cannot be put anywhere in the middle of the tierlist, only the bottom or the top. If you do not yet own this game, do not get into it. I have a combined 500+ hours on both DS games at the time of writing this, and I genuinely regret every single second I've spent learning this game. TLDR: DO NOT BUY, THE DEVS NEVER GIVE BALANCE PATCHES AND DO NOT CARE ABOUT THEIR COMMUNITY
Great game until they added the infinity castle characters with the ability to attack you through a already going combo. Effectively making all non paid characters far weaker than paid DLC characters. We wonder why finding a ranked match can take up to 3-5 minutes or sometimes longer. Mostly fighting against the same 5 people all the time. Dead game thanks to Devs.
明显是仿照火影忍者终极风暴做的,但又不如究极风暴好玩。这个游戏的挑战性和难度全部依赖于电脑对玩家操控角色的“读指令”,敌方推开有10米远而玩家推的瞬间就会被闪避,敌方在玩家防御时各种擒拿而玩家擒拿百分之95被闪避,学只狼“读指令”都学不到家,甚至有时明明是1V1的情况,敌方竟然可以设置2格援助槽然而玩家的角色却没有,敌方角色甚至可以存在多段“霸体”效果,甚至在玩家角色进行连招时强行加热键打断攻击节奏。想获取S级评价则必须要被电脑“虐”许多次,有时靠背板才能过。整的魂类不像魂类,格斗不像格斗。如果这游戏还有第3部,抛开1折的情况我是绝对不会再买了。
Deluxe edition is a scam, but only those who bought the game before the DLC came out were so During the leadup to the game nearly all advertisements featuring the infinity castle DLC were said to be included in the deluxe edition, and the character pass would come out later for those who bought the base game This did not happen, and suddenly when a few people noticed this, all the advertisements featuring this tiny minute detail were removed from the face of the earth, and the videos I sent to my friends were "deleted by user" hmm interesting, and only after Kaigaku RELEASED was it stated the character pass was seperate and not something that came with the deluxe edition On the other hand, if you are just getting base game. Gameplay is good, fast paced and flows well, multiplayer (When there is people and it properly connects you ofc) is great, and the story mode provides a lot of good gameplay and cutscenes. There is also an optional rehash story covering the main fights of the first game which remakes some of the pre and post fight cutscenes which are great. Overall a decent game, if you get it get it while it's on sale cause multiplayer is dead (no crossplay), I'm just not recommending it cause I'm pressed about them lying and they refuse to acknowledge that nor refund the difference
[b]This game is an absolute masterpiece![/b] The combat system is insane and incredibly fun to play. If you enjoyed the Naruto Ultimate Ninja Storm series, you can pick this up without a second thought. And for any Demon Slayer fan out there: don't hesitate – you won't be disappointed. [b]For the Achievement Hunters:[/b] I’ve never had as much fun hunting for achievements as I did in Demon Slayer. It’s a blast! Just a heads up: Once you're done with the story, some of the remaining achievements are a real grind. [b]My Rating: 10/10[/b] 🥇 [b]Akaza #1[/b] 💯
Não recomendo, e digo isso como alguém que platinou e adora o primeiro jogo. Joguei e platinei o primeiro Hinokami Chronicles e, apesar de gostar muito dele, sempre achei que tinha problemas graves de game design. Infelizmente, o segundo jogo não resolve praticamente nenhum deles. Na verdade, depois de ver problemas muito parecidos em Naruto Ultimate Ninja Storm, começo a achar que o problema maior está na própria CyberConnect2 e nas decisões que ela toma para seus jogos de luta. E, ironicamente, provavelmente vou platinar o segundo também. Não porque eu ache o jogo excelente, mas porque gosto da franquia Kimetsu e tenho aquela vontade de completar tudo que um jogo oferece. Justamente por isso a frustração é ainda maior: vou investir dezenas de horas em um jogo que constantemente me faz questionar várias decisões de desenvolvimento. O combate do Hinokami Chronicles 2 recebeu algumas melhorias. O Parry ficou mais simples de executar, assim como o Heavy Attack, e são mudanças bem-vindas. O problema é que, fora isso, vários defeitos fundamentais do primeiro continuam aqui. O maior deles, para mim, é o sistema defensivo. Você ainda não tem nenhuma maneira de interromper um combo depois de ser atingido, exceto pelo Emergency Escape. Se você estiver em uma situação em que esse recurso não está disponível, simplesmente assista ao seu personagem apanhar até o adversário terminar. Guard, dodge, parry e outras ferramentas defensivas só servem antes do primeiro golpe conectar. Depois disso, acabou sua interação. Isso fica especialmente absurdo no Path of a Demon Slayer no Hard, em que o jogo exige um desempenho excelente para conseguir Rank S, mas coloca você em batalhas sem uma ferramenta adequada para escapar de combos. Um erro pode custar uma quantidade enorme de HP e praticamente destruir a tentativa inteira. E, inacreditavelmente, não existe um simples botão de Restart durante a luta. Você sabe que aquela tentativa já deu errado, mas precisa sair e passar novamente pelos menus para tentar outra vez. Outra grande novidade são os Gears, mas achei o sistema extremamente mal aproveitado. Os efeitos são muito situacionais, vários possuem condições específicas demais para ativar e, em uma luta normal, muitas vezes você nem consegue aproveitar completamente o efeito antes da batalha terminar. Você pode montar sua estratégia inteira em torno de ativar determinado Gear, mas aí surge outra pergunta: para quê? O benefício geralmente é tão pequeno que simplesmente não compensa adaptar toda a sua maneira de jogar para conseguir ativá-lo. Também não consigo entender algumas decisões relacionadas ao elenco. O jogo se dá ao trabalho de criar modelos, animações e participação em combate para personagens que simplesmente não são disponibilizados como jogáveis. O exemplo mais óbvio são as variações do Hantengu. Elas estão no jogo, aparecem como NPCs e participam das batalhas, mas não podem ser escolhidas individualmente como personagens jogáveis. É difícil não enxergar isso como potencial desperdiçado, principalmente em um arena fighter em que aumentar e diversificar o elenco deveria ser uma das maiores prioridades. Outra limitação completamente arbitrária é a composição das equipes. Todo personagem Demon Slayer é obrigado a lutar em dupla, enquanto os Onis são obrigatoriamente personagens solo. Não existe opção. Se eu quiser jogar apenas com um Hashira, não posso. Se eu quiser montar uma dupla de Onis, também não posso. O próprio jogo determina como cada lado deve ser jogado em vez de simplesmente oferecer as duas possibilidades e deixar o jogador escolher. Isso é ainda mais estranho porque o sistema já comporta personagens solo. Os Onis provam isso. A decisão de impedir que um Demon Slayer seja selecionado sozinho parece uma restrição artificial que não acrescenta nada à experiência. Mesmo que fosse necessário algum ajuste de balanceamento, poderiam simplesmente adaptar recursos como o Emergency Escape para personagens solo, como já fazem com os próprios Onis. É uma sensação recorrente nesses jogos da CC2. Existem várias mecânicas e ideias interessantes no papel, além de um enorme cuidado com a apresentação, mas falta alguém se perguntando se determinadas decisões realmente tornam o jogo melhor ou mais divertido. E isso é frustrante porque eu gosto de Hinokami Chronicles. Platinei o primeiro, estou caminhando para platinar o segundo e me diverti bastante com ambos em diversos momentos. Visualmente, os jogos são excelentes, as animações são ótimas e a CC2 sabe reproduzir muito bem o espetáculo do anime. Meu problema nunca foi falta de carinho pela franquia ou simplesmente achar o jogo difícil. Meu problema são as decisões de desenvolvimento. O primeiro tinha esses problemas. O segundo teve a oportunidade perfeita para corrigir e aprofundar o sistema, mas preferiu manter praticamente a mesma fundação, fazer algumas melhorias pontuais e colocar novas mecânicas que pouco acrescentam. No final, minha opinião sobre os dois é a mesma: eu gosto deles, vou completar os dois, mas não recomendo nenhum deles. São jogos que conseguem ser extremamente divertidos em alguns momentos e inexplicavelmente frustrantes em outros, não porque sejam difíceis, mas porque muitas vezes parecem lutar contra as próprias decisões de design.
游戏还行 但dlc像赶工做的 sega你游戏再定高价我捅死你 cc2你再夏季吧做我踩死你
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $342.7K | 358 | 60% | $34.99 | |
| $72.2K | 171 | 80% | $19.99 |
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