
Perceive the future in this time-loop metroidvania.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 159reviews | 90% | — | $30.7K |
| $9.99 | 13ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类银河城游戏中绝对的精品,其核心的时间回溯能力贯穿始终,构筑出令人惊叹的四维体验。游戏从最初的主节点出发,虽然仅让玩家在有限的时间内探索整张地图,但是每次回溯都成为下一个出发的助力——过去获得的未来信息是当下的破局关键,在不同的时间线上获得能力成长,逐步拼凑出故事全貌,最终跳出起点完成重置。该游戏精妙的地图时空设计,使玩家在获得新能力后能挖掘出不同以往的路线,每次回溯在探索的同时亦在引导玩家规划路线;若遇到困难的战斗可以灵活切换路线提升能力,回溯能力也提供了很大的容错空间。虽然故事最后戛然而止,美术稍显简陋,不过整体故事并不复杂,硬啃英文难度不大(可以自行安装中文mod),但瑕不掩瑜,类银河城的爱好者绝对不应该错过。
Fun little metroidvania. I enjoyed the unique timeline aspect of the game
"Vision Soft Reset" is a great little metroidvania with a time manipulation mechanic that is quite unique and functions well. You are playing "Oracle", a clairvoyant being that sees different timelines and changes her approach in the short or the long run, even seeing attacks before they occur. It takes some time to get used to, but it is quite nice, especially in the frantic finale. [spoiler] The final boss reminded me a little of "Katana Zero"'s final boss; keep in mind that "Vision Soft Reset" was developed prior [/spoiler] The time rewind mechanic is a little fickle, for often you want to save your meter and accidentally restart in the same attack window. At last, everytime you save, you create a different branch in the time tree, which is a really nice and solid approach. The puzzles also function well. Sadly I got stuck once and used a guide. Some minor caveats are the controls for the the more complex movement that you unlock as you progress; the later platforming and fights can get quite tight. The story has some interesting twists, but feels a little underdeveloped in my opinion (especially the ending). Nonetheless a great single-dev achievement and and a really unique experience! It definetly deserves a broader audience!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 7ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
왠만하면 욕 안남기는데 조작감 그리고 필수적인 회피대시가 진짜 개씨발개좆쓰레기개씹좆임. 존나 개씨발열받게 설계해놨음.
完全类银神作,完美的地图设计,角色技能设计,小怪设计,真的太好玩了,时间轴穿越这一点对我来说是很新鲜的玩法,整体非常有意思
感觉打不完了,但是真的是个好游戏。 虽然把时间限定在了20分钟,但是实际游玩很少真的能把时间用完,可能全收集通关时间会有点紧张,正常通关倒是没啥压力吧大概。 地图并不大,但是设计相当精巧,能力设置非常原教旨密特罗德,可以说是我见过最优秀的知识锁设计之一。 手感略飘,血上限和回溯上限作为实体道具不能保存真的挺蛋疼的,因此跑图和战斗颇有难度,空域有个笛子我自己都不知道怎么吹响的,完全复现不了第二遍...
摇杆移动不了角色,只能用D-Pad移动,开发商怎么有脸写推荐使用控制器的。我也没心情专门为此下载reWASD
惊艳的作品。
地图设计的相当好,特别研究速通成就和全收集成就的时候能明显感觉到,真的很需要路线规划。结合机制的体验非常顺滑
The core concept is undoubtedly an awesome structural twist on metroidvanias, but Vision Soft Reset is a little too challenging and messy. The ability to see briefly into the future is helpful for small encounters but it can add more visual noise when a lot is going on. Because the game assumes you can time-travel out of most common damage sources, your actual health is very low. This is usually fine for exploration, but bosses and harder enemy arenas can be pretty punishing, especially when the chaos fails to provide safe moments to reset to. A lot of gameplay boils down to dodging at really precise times and reversing time to try again when you mess it up. Additionally, since attacks are telegraphed by your future vision, the attacks themselves actually come out really fast, so if you’re overwhelmed or don’t catch the foreshadowing there’s very little time to react, which can feel a tad unfair. It’s certainly a unique metroidvania and a gem of a game for many, but after trying a few times and repeatedly getting stuck/bored/frustrated, I can’t get into it.
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Players by region
Where this game's players are, estimated from review languages.
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