
Perceive the future in this time-loop metroidvania.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 159reviews | 90% | — | $30.7K |
| $9.99 | 13ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metroidvania parfois un peu clunky, demande parfois d'être assez précis dans le plteforming, mais aussi très dynamique. Et surtout de très bonnes idées basées sur le gimmick du retour dans le temps, et un jeu extrêmement bien construit autour de ces mécaniques. Vraiment inhabituel dans le genre, à essayer vraiment.
A short and sweet metroidvania with a fairly novel gimmick that helps a lot to mitigate backtracking inherent to the genre. Focuses on what actually makes metroidvanias interesting, instead of combat or story. The only sour notes for me were the bossfights and that some of the movement felt a bit janky
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 7ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice time-loop game, the main gameplay is good enough Yet poor in details and control
왠만하면 욕 안남기는데 조작감 그리고 필수적인 회피대시가 진짜 개씨발개좆쓰레기개씹좆임. 존나 개씨발열받게 설계해놨음.
创意非常好,就是有点短。 游戏发生在20分钟的时间循环里。主角拥有回溯和预知时间的能力,实际体现出来就是能预测敌人行动,耗蓝回溯时间和在时间锚点回档。这些能力与游戏结合得相当好,怪物能用更致命的攻击,角色能更巧妙地躲过;血量看似脆弱,实则有蓝就能回到受伤前,甚至起死回生。这使得游戏的战斗不难,甚至有些见招拆招的爽感。 我本来以为它像《星际拓荒》一样有些时间上的小解谜,结果还是偏传统类银。知识锁确实有,但是针对主角的,记住知识就能在后续循环中使用,其实也能理解为能力锁。时间循环对流程真正的影响有:大约三个时间锁,三个密码锁和一些限时挑战。这个世界自身没有随时间发生太多变化,这点我认为比较遗憾。但它本身在流程方面的设计是成功的:主角在一开始探索了大半个地图,获得新能力后能抵达新区域,或从旧区域获取其它能力。其中在旧区域跑图的体验会随着能力增多而改善,角色能逐渐用新能力跳过大部分解谜、战斗环节,走更多近路,有效提供了新鲜感。这种小区域的迭代探索也体现了本作极优秀的地图设计:大部分区域互相联通,前期的单行道能用后期的能力反走,跑遍整张图只要十分钟,整体体验很好。 我游玩下来感觉到的缺点有以下几点:引导较少,地图没法缩放和标记,如果前期有疏忽,拿到新能力后可能会迷路;整体流程太短,虽然种种条件约束了地图大小,但5小时就基本全收集,还是让人感觉性价比不高。boss也很少,虽然设计都不错但确实太少了。游戏本身分辨率很低,但只能调整是否全屏,在16:10的屏幕上开全屏又会把左右截掉一部分,导致我只能用小黄鸭放大。总的来说这是个不错的小品游戏,值得小玩一个下午吧。
fun snappy good. does cool things. doesnt use the time travel enough. buy it play it go go go
Fun little metroidvania. I enjoyed the unique timeline aspect of the game
完全类银神作,完美的地图设计,角色技能设计,小怪设计,真的太好玩了,时间轴穿越这一点对我来说是很新鲜的玩法,整体非常有意思
This game caught me by surprise in a couple of ways, even though I was aware of a handful of things about it. The platforming, while a bit rough, is very snappy and pleasantly quick. A lot of the puzzles are cute, several of which are unfair but not punishing. The game is relatively short, which I think is only a positive. It's a hearty helping that's made me itch into digging more and replay it. Very solid game of its genre
Nice thoughtful maze game. Everything is cannon, even when you die! Also it's 3D! Height, Length, and Time : D
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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