
MindSeize is a 2D Metroidvania game set in a Sci-Fi-universe. Transfer your mind to a robot and rescue your beloved one!
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The entire game is... A mess. There's a lot of mixels cases, the controls are rather awkward, the combat is too slow, bosses and enemies have too much HP and deals too much damage, the healing is worse than Dark Souls, the map is a pain to navigate, there's too many rooms between save points and launch pads, and the part that made me throw this game in the bad games list is that there is Mimir, followed by Maximum Mimir that takes FOREVER and keeps its weakpoint off reach for 70% of the fight, FOLLOWED BY THE CREW SHIP GETTING INVADED, FOLLOWED BY A VALKYRIE BOSS FIGHT IN A CRAMPED AREA, ALL WITHOUT A SAVE IN-BETWEEN! That is not just bad, it's ATROCIOUS! I know I could toggle Easy Mode, but if the base difficulty is this trash, the entire game might as well be trash. AND THE GAME PROCEEDS TO SOFTLOCK ANYWAYS BY DEFEATING VALKYRIE WITH EASY MODE ON!
I am EXTREMELY glad I didn't pay attention to the negative reviews and tried this game for myself instead. When I game it a first run I will admit that I started and stopped immediately because I thought the somewhat stiff movements were signs of an indie game from a team that's still learning...I'm also guilty of judging the quality of the game based on the artwork used in the opening cutscenes and technically that's not only petty, it's unfair. I was DEAD wrong about this game. First off I had to wipe Axiom Verge 1 & 2 and AM2R off my plate and forget the control and move set I was used to and most metroidvanias play it safe because they may lose persons who can't let go of Metroid or the Castlevania games...look, LET THOSE GAMES GO and try other things. MIND SEIZE is one of the easiest Metroidvanias to get a fully 101% completion during your first run through, this isn't due to the developers being afraid to give the player a challenge it's because the team that made this game CLEARLY knew that as soon as you get the hang of how it's played you're going to reward yourself with the exploration side of things. Here's one of the main critiques I read in negative reviews...MOBILITY, but what I've found is every upgrade you collect makes the game more familiar to long time fans of the genre then all of a sudden you instinctively collect everything without a guide or faq. There is absolutely no way this game was this good/simple because I'm skilled but I haven't realized it as yet lol. THE GAME REQUIRES PATIENCE in the beginning not because it's bad and you have to let it grow on you, it's like that because the moment you start collecting UPGRADES for the MAG suit I kid you not, you will be ZIPPING all over the dam map. The Story May be it's weakest area, there a beginning, middle and a coherent end, there were tons of great themes and philosophical ideas that could have happened (Think Deus Ex Human Revolution) so I think that was a missed opportunity, at one point there's a [spoiler] Sentient Planet [/spoiler]. But it was at least satisfying and to the point. As far as a rank is concerned, I'd say its like a 7 because I think with more time and money there are somethings on the cutting room floor they wanted to add but couldn't. The weapons you collect and movement upgrades shows are sure signs of player preference and fighting style they wanted to add more complexity to but couldn't so I'd like to see that in a sequel. I had a weapon load out of choice not because one weapon was better than the next, it was based on how I wanted to play the game. Play the game, stick around, it's not a hard as a Soulslike, but you will die a few times and it's not a run and gun, you have to consider your enemies before you fight and you have bars to manage, those upgrade frequently as well. P.S. You're gonna find the sprite bits on the main ship charming and you're gonna wish the game had a few other populated hubs on other planets for the main character to wheel around in, explore and talk to more npc's. You'll see,,,
Initial Impression - Interesting story and decent graphics but the game feels more obsessed with difficulty than the enjoyment of the experience. It isn't satisfying at all to use the ranged weapon and you don't move fast enough with the melee sword attack for it to be that rewarding. It is really rough around the edges and suffers from just no clear path on what to do. I just can't recommend this game in the limited amount of time I've spent with it.
this game is freaking great, a solid metroidvania indeed and it gets bonus points for not being a ♥♥♥♥♥♥♥♥♥♥ souls-like these days. it does feel a little grindy to me to get resources to buy new gear but after so many JRPGs i dont mind that since its not to bad. story is a mix but i enjoyed it. and the fact you are playing as someone who is disabled also gets bonus points for me
Just completed this game in under 8 hours of game time. Note early in the game their is a point that will make you think that the game is glitched. If you defeat the monkey boss and select no on going back to the ship, it will appear that you are stuck on the planet and can not continue. Fortunately one place on YouTube showed that if you blow up a hidden wall it will show a computer that you can interact with which will then trigger something that will then allow you to travel back to your ship. It is something they should of patched out. Outside of that the game is a true Metroidvania and well designed for what it is. If you spend the time combing over for secrets you will get very strong and make the game much easier. The controls worked fine for me and the various power ups were mostly all useful. I'm not sure a full price is worth the 6 - 8 hours of playing the game, but if it's on sale for half price then I'd easily recommend this since it was fun and didn't feel like a game that only a few people made. Feels like a real indie game. 7/10
This game is decent. Graphics and sound are reasonably good. Play control feels a bit stiff, even in endgame. Bosses can be fairly challenging (partly due to play control maybe). Story is no frills. I do have gripes about the game, much of which have to do with the way I play metroidvania titles. I suppose others would have the same issues, so I'll describe them here. This game emphasizes exploration. It doesn't always hold your hand like other metroidvanias and tell you where to go all the time. Quite the opposite (with a few exceptions). You need to wander around a lot, looking for the upgrades to continue your exploration. This may result in getting lost looking for the correct path more than a few times. I see this as both a positive and a negative. The major gripe I had was with the map. Contrary to other metroidvanias, there is no benefit to filling out the squares on the map. And the percentage shown on the map is not the current map % completion - it is the total item collection % for the WHOLE game. There are no items or npcs who reward you on filling out map%, so it is useless to do so (which is strange for the metroidvania genre). And there are tiles on the map you think you could reach eventually, but even in endgame, you will not reach (not that it matters - this just irritated me though). Also, there are no custom map markers you can place to indicate suspicious areas, which would have been nice. Another gripe I had was the backtracking in this game. I tend to like exploring, grabbing all the powerups around whenever I unlock any new skills. However, When you go through any area in this game, there will always be many places you cannot access without different skills received through the endgame. As a result (and due to the lack of custom map markers), I had to revisit areas many more times than I feel is normal in other metroidvanias. If you do play this game and are going for 101%, I recommend you fill in all your missing upgrades after the last planet is unlocked (and talk to the Orbei guy) to avoid unnecessary backtracking. Lastly, I did encounter frame rate issues and the game did glitch out on one of the boss fights (softlocking) a few times. I did eventually beat the boss, and the game carried on as usual, so I suppose its nothing too intolerable. Overall, I would not recommend this metroidvania at regular price ($14.99). Perhaps get it if its on sale, if you do at all. While I feel the exploration is good in many ways, the movement was a bit too stiff, the story bland, the map implementation too basic, and backtracking throughout the game for upgrades too annoying.
A pretty fun Metroidvania that leans more toward the Metroid side of things; no levels, no grinding, just search and get upgrades and beat bosses. There are some weird interactions (the number of times I've dropped like a lead balloon while hanging on a ledge is in the decently-high double digits) and the final boss's phase shift is... Really not great. It's a DPS check in a game where you don't have a ton of options to actually hit that check. But aside from that, it's a pretty competent little Metroidvania.
https://youtu.be/tr1fGlOUvzc Missing some QoL elements around the edges nudges an otherwise straightforward metroidvania more towards being skippable.
I played mainly on Switch and I can tell it's a great game, kind of a hidden gem. It's a pure metroidvania taking all the best from classics, offering tight controls, crisp pixel art, nicely designed bosses and very immersive world with nice story. You can see it's all done with passion.
银河城里像城的很多但像银河的游戏很少见 虽然刚开始打,但我认为已游玩部分已值回我的消费,折扣时购买十分划算 好评 -------------- 唯一缺点,我都打这种游戏了 文字过敏 we need chinese -------------- 已通关但遇到某个恶性bug导致boss会放技能时卡住,怒开ce过了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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