
Become the part of the legend and save the stolen princess!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Mobile like experience pretty much. Click on tiles to defeat enemies and grind XP, collect loot and generally waste time on clicking here and there. [/h1]
[h1]Описание:[/h1] Головоломка в красивой обертке но с кривым функционалом. Перед нами игра, в которой нужно за определенное количество ходов добраться до выхода, попутно вступая в интерактив на каждой карте (бьем монстров, собираем предметы), но по сути все линейно и имеет одно (редко два) решения. Все функции в игре линейны и от нас ничего не зависит. В игре 120 уровней и они хоть и похожи друг на друга, все таки не сильно приедаются. Игра наверное делалась под мобилки и жутко бесит перекручивать мышкой вниз на комнаты с сокровищами. Также в игре не работает магазин с покупкой бонусов на уровни. Есть пара ачивок которые нужно наяривать даже после полного прохождения игры и придется под сотню раз проходить одни и теже уровни. Музыки в игре нет - совсем. Очень красивое оформление и кривоватый функционал не позволяют высоко оценивать игру и даже рекомендовать ее. Прошел на 3 звезды все уровни, но удовольствия не получил абсолютно никакого. Не рекомендую. [h1]Оценка: 5/10 [/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好也不坏,画面提升版的迷你魔塔。步数限制三星评价。乐趣大打折扣。 ⣿⣿⣿⢟⣯⣿⣛⡿⣿⣿⣿⣿⣿⡿⢿⣿⣿⡿⣫⣵⣶⣶⡝⣿⣿⣿⣿ ⣿⣿⢣⣿⡿⣿⠿⣿⣶⣿⣭⣭⣱⣾⣥⣭⣽⣾⣿⣟⠭⡛⣿⢸⣿⣿⣿ ⣿⣿⢸⣿⣘⣵⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣿⡏⣿⣿⣿ ⣿⢟⣸⣿⣿⣿⣿⣿⣿⡿⠿⣿⣿⣿⣿⣿⡿⠛⢿⣿⣿⣿⣿⣷⣝⡿⣿ ⢏⡾⢿⣿⣿⣿⣿⣿⣿⣄⣠⣿⣿⣫⣝⣿⣷⣤⣼⣿⣿⣿⣿⣿⣿⣓⢹ ⡰⠾⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣫ ⣷⡹⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣵⣿ ⣿⣿⣷⡏⣭⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡔⣿⣿⣿ ⣿⣿⣿⢱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢩⣭⡝ ⣿⣿⡰⣎⢿⣿⣿⣿⢻⣿⣿⡿⣿⣿⣿⢿⣿⣿⡟⣿⣿⣿⣿⠏⠾⣛⣵ ⣿⣿⣿⣶⣶⣬⣽⣛⣘⢿⡷⢆⣛⣛⣛⣐⠾⠿⣡⣭⣭⣽⣶⣿⣿⣿⣿
Strategic MAZE dungeon crawl, fighting easy monsters for 120 levels focusing on making it through each maze in the least amount moves (killing the least amount of monsters as possible and not unlocking all the doors). Treasure earned at the end of each level depending on stars earned. Treasures earned are converted into artifacts. Last two achievements making 20 and 30 artifacts is a grind. Another FUN Jetdogs Studios easy but intricate game. 15 achievements and 15 trading cards. Even with the grind still worth the price.
Головоломка в которой нужно проходить уровни, избегая препятствия и убивая врагов. Интересно, просто, завлекательно.
overall good. can recommend it.
МОИ КЛИНКИ ВОССТАНОВЯТ СПРАВЕДЛИВОСТЬ.
picked this up while looking for [url=https://steamcommunity.com/id/dohi64/recommended/351330]drod rpg[/url]-likes. guide a guy to the exit in dungeon after dungeon. grab keys, cash, potions, items and scrolls and manage resources. fight static enemies and try not to die or exceed the [b]mandatory hard move limit, going over means game over[/b]. the better the star rating the more xp. leveling only unlocks stuff, no stats, but you need to be a certain level to access new areas. level 24 for the last one, 77 3-star levels of the 82 until that point (120 total, with 'to be continued' at the end). [b]not only is it unfinished, there's almost no room for error for unlocks, only one level available at a time, no level skip and no undo.[/b] and of course it's an [b]incredibly lazy mobile port[/b]. some tapping, only separate audio toggles and windowed mode is non-resizable at full screen resolution, completely useless. there's an in-game 'wiki' with basic info unlocked as you run into them, but no level numbers while playing, they only pop up at the start. level complete screen with retry and next level buttons. [b]no tooltips or hotkeys, have to click everything.[/b] arrows move, esc brings up the exit confirmation, that's it. you can move further, slaying enemies on the way and drinking potions out of pocket (most of the time), but [b]he might take a path you don't want and without undo it can be fatal[/b]. another annoying thing is [b]he won't pick up items even if there's room, only the one you clicked[/b]. cobwebs grab the first item, so makes sense later, but a better solution could've been worked out. [b]items can be dropped and picked up again[/b], doesn't cost a move, but [b]secret walls look identical to regular ones, so it's ♥♥♥♥♥♥♥ trial & error[/b]. you'd think bumping into everything with arrows would do but [b]nope, only clicking works[/b]. since they were too lazy to demobilize their trash, there's way too many pop-ups and gems can be used to buy extra moves on the game over screen. and once you get some, powerups are selectable before attempting a level to add more coins, keys, hp, or open a door or kill an enemy. [b]the ui is broken though, so while using what you have is possible, the button for buying more with gems simply doesn't work.[/b] they're just in case you get stuck, but a broken non-fluff feature is a broken non-fluff feature. the game's been out since 2016, bug reported in 2017, devs saw it but it's [b]still not fixed because they're too busy ♥♥♥♥♥♥♥♥ out a new 12 labours of hercules game every few months[/b]. another idiotic 'design decision': [b]layouts are fixed but levels gets rotated or even flipped between restarts[/b], sometimes entities get moved around too. absolute ♥♥♥♥ move to mess with orientation in a puzzler not about that. they mostly got rid of portrait nonsense but only the middle of level select is draggable, no scrollbar or mouse wheel and the usual incredibly long level map instead of putting 20 or more on one screen. a pain to find non-3-star levels or treasuries later. the chest should be clickable, with an up arrow to go back. the idea is fine but with all the shortcomings, missing functionality, bugs and annoyances it [b]cannot be recommended or enjoyed to its full extent[/b], not at full price (5 eur) or any other amount. there used to be a free web version, not sure if it's still a thing.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Если здесь наберётся три лайка и 5 подарков, я засуну два пальца в жопу!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 156K | 98% | $4.99 | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.4M | 15.9K | 96% | $14.99 | |
| $5.6M | 16.8K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.2K | 179 | 72% | $4.99 | |
| $22.2K | 70 | 90% | $14.99 | |
| $22.2K | 131 | 78% | $6.99 | |
| $22.2K | 142 | 85% | $6.99 | |
| $22.2K | 79 | 54% | $9.99 | |
| $22.1K | 70 | 59% | $9.99 |