
You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle.
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You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle. You will explore the city through his eyes as well as those of the Nomad, as you revisit a cold case from a hundred years ago that is threatening undead and mortal society alike.
Hunt your way through a modern-night Seattle on the brink of an open supernatural war in Vampire: The Masquerade - Bloodlines 2, where visceral vampire action meets a neo-noir murder mystery. Navigate the vampire Court of Seattle and its dark underbelly in this action RPG, realized by the BAFTA award-winning studio The Chinese Room.

Blood sustains you and empowers your vampiric Disciplines. You’ll stalk and feed on the city’s population at night. Use your supernatural powers or raw persuasion on unsuspecting mortals to lure them into dark alleys and slake your Hunger. However, be cautious about breaking the Masquerade: revealing your true nature risks reprisals, starting with law enforcement and escalating from there. Remember, you are not the only creature that goes bump in the night.
Experience immersive, visceral combat that rewards various playstyles and approaches based on your choice of vampire clan. Will you engage in close combat with supernatural strength, attack from a distance with blood sorcery, or silently thin the herd like the apex predator you are? Your clan choice will support these playstyles and more.


Enter the World of Darkness and rise through vampire society or rail against it. Experience Seattle - a city full of alluring, dangerous characters and factions, not to mention the mortals at stake in the clash of powers beyond their knowing. In this sequel to the cult classic, your choices, plots, and schemes will determine the balance of power and what becomes of the city and its people.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just to give an idea of how bad this is: they force a side quest on you right before the final ending where you're looking for a guy > go to the guy's location > find an item > use an ability on it > find another guy > talk to him > use your ability again > find another item you're told about > go charge your ability > return and use it on the item > go find another guy > get sent to another guy > talk to him > get sent to find another item > come back > talk to the guy again > finally get the location of the guy you were looking for the whole time, after being sent running all over the map instead of actually progressing the main story to the ending. The whole game is riddled with this kind of sh**, wasting your time with pointless conversations and constant backtracking. And that's besides the horrible controls, useless character progression system, and terrible performance. Junk.
Stop comparing to Bloodlines 1 and play it.
The Combat really ruined this game for me it's pretty sh!t. the story is kinda slow and it doesn't really make me care about the main character the way it should. I also did really care for the fact that alot of the character design from top to bottom felt very flamboyant to the point of feeling like the LGBTQ is forced down the players throat a bit.
This game is extremely over hated. If you can get over that it's not the same as the original and give it a fair chance then you might end up liking it. The atmosphere is fantastic, heavy snow and dense fog over a sleepy city. A cool setting for a vampire game. The story and characters are all really great and memorable too. It also has an amazing soundtrack, I would always stop and listen to the full songs. The downsides are that there are only a few side quests and they so barebones that they aren't worth doing. Also I would of liked if they had had some other world of darkness creatures show up to make the setting feel bigger (like how the first game had werewolves, zombies, a gargoyle and the kuei jin). Overall, I think this game is fantastic and totally worth playing. 8/10
这不是bloodlines这是步行模拟器
Оптимизация никакая.
Never played the first game. I played on Hard Difficulty. This is an unbiased review. No real [b]Spoilers[/b] in my review; the things I talk about will be explained or touched on within your first 20 minutes of playing. [h2]Story[/h2] I've played the entire game and thought it was pretty good. There is a power struggle between clans and vampires that really helps you feel immersed in a city full of kindred. The story itself peaks interest, and the choices you make feel like they truly impact the game (though I've only done one playthrough). It genuinely feels as if I was the one making those choices. Do you want to be a dog to the hierarchy? Will you take over the power struggle yourself and become Prince? Are you true to your roots as a traveler? Will you destroy your relations after uncovering secrets you never knew? Man, the story is actually good—as good as you can make a vampire story, IMO. Not to mention the detective moments as well. Gosh, the story really wraps up nicely; everything comes full circle. The more you play, the more you know, and the more you know, the more you can start piecing the story together yourself. [h2]Combat/Gameplay[/h2] The combat in the game feels good the first time you play it, and it feels even better the more you learn the little tricks. That said, at times the combat does feel clunky, but that's to be expected given the age of the game. I loved using the Telekinesis ability. It added a lot of variety to the combat, and being able to chain telekinesis into your moves feels amazing. Telekinesis can also utilize your environment to help with difficult combat situations. Your clan abilities are also very fun; they're powerful and make you feel like a true elder vampire. Combat did feel a bit stale in the mid-game until I decided it was time to switch up my abilities, then things got interesting. I could open my ability menu mid-combat to switch my powers to the situation I needed. (I understand opening a menu breaks immersion, but the fact that you have the option to do so makes it fun). Do you want to lurk in the shadows and take out enemies one by one? Does the situation call for carnage? You are not locked out of different playstyles; in fact, the game wants you to branch out. I remember I was fighting a group of enemies and wanted to take them out stealthily, but I made a mistake and swapped my abilities to a more combat-oriented build on the fly. Conversely, there was a time where I couldn't be bothered to fight and just used my abilities to sneak past them to the next area. [u]The Detective[/u] The detective gameplay was mid. His abilities are cool until you realize you can only use them according to the story narrative. I disliked that restriction, although I understand why it's there. The detective portions are basically the "puzzle" aspect of the game. I found the story of the detective good, but the gameplay itself was boring. [h2]Open World[/h2] This is where the game falls short. At first, exploring Seattle was cool, but it got old fast. Enemies constantly camp on the rooftops trying to kill you as you try to get to the next quest. That said, the game does make different factions fight one another, and that's neat! Running around, gliding, and sprinting up walls is still one of the best feelings in this game. I just found myself skipping encounters to get to the next quest. Part of the open world involves embracing mortals! This was a cool concept and I think they did a good job with it—you can use abilities to get mortals to give you the EXP you need, which is neat. That said, after you max out everything, feeding on mortals becomes pointless. But for an elder vampire, it fits the narrative well. [u]The Masquerade[/u] is a mechanic that feels kind of like a wanted level system. It's there to stop you from being too aggressive and breaking the story narrative. Though it never really becomes a problem unless *you* are the problem... Once you get the hang of it, it becomes an afterthought. [spoiler]It was cool to use Oblivion on a random civilian to traverse without breaking the mask.[/spoiler] COLLECTIBLES!! Nothing much to say—collectibles are collectibles, and they don't really even give you anything. Very mediocre. It falls short. [h2]Graphics/Audio[/h2] The graphics are good for its age; I liked the way the game looked. Nothing to complain about there. THE AUDIO! Sometimes the voices of NPCs will mix up between male and female, which breaks immersion. Sometimes sounds would cut in and out (though that might just be my PC). The audio bugs weren't that bad to deal with—a quick reload fixes them—but it's still annoying when it happens, granted it doesn't happen often. The music, though, is amazing. I love the music in this game. They play it at the perfect times and it just matches the vibe of the story so well. [h2]Replayability[/h2] They have a custom difficulty that allows you to skip the detective parts, which is great. I think there are enough clans to make it replayable; I'm on my second playthrough right now and I'm enjoying it so far. Definitely replayable. The side content is lacking, as there are not a lot of side quests. Still, making different choices is a good enough reason to replay the main story. [h2]Summary[/h2] [b]Pros:[/b] Immersive Story: A fantastic vampire narrative full of meaningful choices, distinct clan power struggles, and great payoff. Fun Combat: Powering up your elder vampire abilities (especially Telekinesis) and hot-swapping builds mid-fight feels amazing. Movement: Sprinting up walls and gliding around Seattle feels incredibly satisfying. Atmospheric Music: The soundtrack is brilliant and perfectly timed to the narrative. [b]Cons:[/b] Tedious Open World: Exploring Seattle gets old fast due to annoying rooftop enemies, useless collectibles, and a feeding mechanic that loses value once you are maxed out. Boring Detective Puzzles: While the detective's story is good, his gameplay sections are highly restrictive and boring. Technical Jank: Clunky combat and immersive-breaking audio bugs (like NPCs swapping male/female voices). [b]I Give this game (7/10)[/b] Worth Playing!
Not an RPG
Oh what could have been! This game is under-baked and soulless. The combat was initially fun but very repetitive with very little enemy variety. Story was passible but completely linear and some of Fabians tasks in particular were rather disrespectful of your time. The side-quests are removing graffiti or carrying packages. The characters were dull and one-note. The atmosphere is utterly non-existent. I think there's a reason why so many screen shots just Phyre in different outfits because there's precious little else to show.
I just finished my first playthrough - as a Tremere - and I found the game very enjoyable. The main story was well-crafted with plenty of twists and turns to keep you guessing. The main host characters were interesting and multilayered, and the discipline usage felt nice. Now, be aware that this is not a fully open world game - it is a narrative-driven progression with very little in the way of side quests (aside the repeatable ones from clan representatives). For the lore purists: like in Bloodlines, various accomodations and compromises have been made to the rulebook and the game is slightly less varied (though graphically better, of course); it only has one location map (downtown Seattle) and none of the other members of the WOD tenants (Mages, Werewolves, Ghosts) make it in game outside the occasional reference in conversation. Given all the negative reviews I thought this game was a lot less than it turned out to be, but - fair is fair - I did wait for a sizable discount to purchase it. The pull price (at time of writing) is indeed too much for a game this size.
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Audience
Audience
Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Spanish - Spain, Korean, Polish, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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