
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review is for the casual players, such as myself. I've been playing Warno on and off since it released, whether it be on my own or with friends. 90% of the time I or we are fighting the games AI which always results in shutting the game off and playing something else. The AI in this game is horribly programmed, they always have perfect counter play to whatever strats or units you are using, always seem to know exactly where your units are, and blatantly cheat resources at times. The dev's put 0 thought into how AI commanders should behave in the slightest. Not even a hint of trying to script a degree of human error. This just leads to frustrating games where every time you want to try something new like a deck or strategy, you're forced into the dirt for even attempting to use your brain to play this game or have fun casually. I love the cold war and this style of RTS but I truthfully cannot recommend this game for a casual audience. Quick games before or after work will just result in hour long slugfests of attrition that piss you off more than anything. I've played on every AI difficulty with the only difference being how much the AI cheat, no change in doctrine or strategy at all. TLDR: if you are looking to play this game casually vs AI, don't. The dev's clearly don't give a rats ass about anyone who isn't hyper fixated on the PVP hyper competitive aspect of the game.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #50, worst MX #99 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watching people whinge and moan about the artillery rework is disappointing to see. Artillery used to be one of the most easily spammable things in the game with very little counter-play as you would queue up the movement order with the fire mission, and if you did it right your artillery would never get hit by return fire. Now you actually have to think when you use your artillery. Where do I place my heavy guns where they're out of range of light artillery? How many pieces should I fire with so that I still have guns available to counter the opponent's counter battery? These deep and difficult questions have made artillery less mindless, and that has made people angry.
This game lacks the quality of the original wargames and comes short where realism is important. It would be better to "revive" and improve Wargame Red Dragon with the few tools they added here. For example, the IFV autocannons do almost no damage to helos and whenever I check out the game again, nothing has changed. Infantry units can tank damage when running over open ground and expensive tanks panic immediately and miss every shot after they lose 1 hp. Or the fact that good infantry is more expensive and struggles more than in W:RD to destroy tanks. This is usually answered with the "if infantry could kill tanks easily then economically, they would be way too efficient, so they have to be balanced." This is stupid balancing over realism. Yes, infantry is cheaper, that's the point. Also in real life tanks have a very limited vertical fire arc, which also makes it hard for them to fight in urban combat. In W:RD you had an infantry unit for 15 and a tank for 175: The infantry would win at short range and that was great. Combine that with clearly AI generated loading screens and stuff, arcadish ugly UI (that will never change) and campaigns that are boring and aren't even worth the time. The original wargames had depth and you could command many different units in the campaign, for example drop airborne divisions. Where are all the campaign features? You finished Steel Division 2 previously and you didn't bother to add entrenchment here or any interesting features? You could stun regiments in SD 2 with artillery, but in this age with better artillery it's of course impossible. The AI was really bad and annoying in the previous wargames, because it knew exactly what you had on the field and played counter units before spotting anything. Now, instead of making a good AI here in this game, it appears that was also not on the list. Yes, "better AI" is in the description and the only thing I see is that the AI is capable of human wave tactics and broken helo attacks, because again helos are extremely well balanced in this game and they sure as hell would dodge that many missiles and tank their damage in real life. Then in the campaign you can drive through the enemy backline and cut them from all supplies. This is already too much to handle for the AI and you can win on the hardest difficulty in record time. It feels to me like an overpriced beta/alpha, except that the game is finished for them and so they roll out DLCs.
一个在简介打着“真实”与“Eugen Systems的终极“第三次世界大战”模拟器”标签的自称是战略游戏的游戏,其所有的更新却都在逼着玩家进行大量的微操。 最早从红龙接触到该厂商,哪怕在当时其傲慢的偏见与商业兽性就可见一斑。入坑本作本奔着创意工坊内容并打算和朋友一起COOP将军模式,却“有幸”体验到如此明目张胆的逼迫玩家的设计。这次火炮与DLC更新的问题大部分别的差评中都已经说明,但我只想接着这些差评再强调一点;欧根完全可以通过给火炮添加新的如“设置一次发射的炮弹次数”的群组智慧指令,至少使得这次的更新变得能被玩家接受,但如此微小的解决办法到现在都没被添加进游戏。这个厂商从钢铁之师就开始引入的智慧群组到现在为止,这个哪怕在游戏小贴士中都会提醒你用于减轻操作负担的功能,反而毫无长进。 至此,既然态度恶劣到这种程度,简介中“真实”等等标签对于这种厂商的游戏而言,就好比一个主打“真实感”体验网红景点。目的只是为了满足普通游客和被商业环境调教好的,或追求这种虚假感觉的人,维持一种”不明觉厉“的设计语言,满足并借着这部分受众其单纯的好奇,预期与兴趣,收割他们或使其其中少数乐于成为运营者商业花招下的奴隶。我可去你妈的吧。
Not interested in Multiplayer as games like this too often fall into RTS cheese. I was really enjoying the single player content, but every few weeks they update the game and it runs the risk of corrupting your save file for Army General campaigns which, if you're like me and might be able to play only once or twice a week for a few hours, means you're always running the risk of losing your progress. You can "rollback" but this doesn't always work, especially if you have mods, and even mods that don't explicitly affect single player (like maps). This has honestly been a pretty upsetting let down, as the game is otherwise solid, but I just cannot recommend it until saves are 100% update proofed.
I leveled an entire city block and still lost. Watched the replay and saw I didn't hit any units, nor were there any units there to begin with. For this transgression against my unquestionable tactical genius I am going to bomb the next city twice as hard as payback. 10/10 would learn nothing from my mistakes again
Really fun game, but they started putting a bunch of ♥♥♥♥♥♥-looking AI loading screens and awful AI VA in the game. If you can't afford to hire real people why even have voice acting? why use a bunch of royalty-free music but then take the AI shortcut in other places? Real shame, because the game is super fun, but seeing the AI ♥♥♥♥ in it really drags the game down.
Game uses AI generated portraits and some AI generated loading screens. Possibly more, because, as you might notice, the studio does not disclose or aknowledge their generative AI usage anywhere.
Game is okay overall, a lot of the new DLC just feels like paying for reskins but the basegame units are fine enough by themselves anyways. The real problem is the ♥♥♥♥♥♥ AI loading screens and officer portraits for army general, they don't fit the game at all and make it look like slop, they really need to go.
Add China to this game, pls. This campaign and battle is more interesting than Red dragon. You can earn more money from Chinese market.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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