
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall, I had a good time with this game. It did a lot of things I liked! I loved a lot of the characters, the voice acting, the art, and small, personal moments in the story. A few small things that bothered me: - There was a bug where ~40% of the time, the first line of dialogue in a conversation wouldn't play the voice line. - Without getting into spoilers, there are a few very large plot things that happen to the main character that are a bit glossed over in his reactions to them and mood of the game onwards. I get that it would have really tanked the tone of the game to have him react more realistically, but the writing did make him feel flippant and unreal to me. - The plot can be a bit reliant on twists to bridge the sections it wants to explore.
The game starts off strong with a nice hand painted atmosphere, a dry & witty protagonist, and a well seeded mystery to keep you hooked through the first half. The writing is sharp amd the humour lands without undercutting the tension. The other half had a genuine writers block. The story drifts, the pacing stumbles, and the ending arrives without earning the emotional weight it spent hours building in the first half. The puzzle logic swings between sound real world logic and baffling so you end up brute forcing combinations rather than thinking. And some of the achievements are just arbitrary actions nobody would ever perform naturally, locking you out of entire chapters with zero indication they even existed. If you're playing this still, a guide is mandatory. Worth playing for the atmosphere and early writing alone, but don't expect the story to earn what it asks of you.
I finished the game in around 15 hours with minimal cheats/hints so it's on the shorter side as far as this type of game goes... Just as I felt we were reaching the final chapter, the game ended which left a tiny bit of disappointment but that's my subjective opinion and it's an excellent game none the less. The hand-drawn art is really nice and makes a welcome change from the retro pixel art which pretty much every point and click adventure game uses nowadays. The game feels very 'Monkey Island' to me in the art and general gameplay style and that's a good thing. Before this, I came off the back of finishing Thimbleweed Park and Unavowed, and while I enjoyed those games more (especially Thimbleweed, which is a GOAT game in this genre for me), this definitely held its own as a really solid game in this genre. My pet hate with this genre of games are puzzles and item actions which make absolutely no sense and you would never work out without hints... But this game had a minimal number of those. Most problems and puzzles made sense and were achievable with a bit of common sense, lateral thinking and closely paying attention... Which is how it should be. Overall, highly recommended and if you're a fan of point and click games this should be on your 'must play' list.
I enjoyed playing this game! Funky little art style that complemented the humor. Lovely musical score that did so much heavy lifting in setting the correct mood. Would have loved to go maybe one layer deeper with all the NPCs -- they felt like they were there to serve their purpose and that's it. With the story line being what it is, I felt it was a missed opportunity to use some of that great dialogue to support the impact of the conspiracy bubbling beneath the surface. Especially in the initial area, Yelltown -- I wanted my heart to break during the Act 1 reveal, but we didn't develop enough of a connection with the NPCs for that to happen. I felt bad for them, but there was room to make me feel devastated. The ending felt a little rushed, but I think you stuck the landing (albeit with a little wobble). Fun puzzles and I only got stuck twice, because I didn't realize you could examine/comment on object in the inventory (there are a couple areas where this locks you from moving forward until you get Harper to look at the item and say what he needs to say about it, even if it's obvious where to use it next). All in all, I really liked this game. And it was oddly prescient considering the year it was released. Definitely recommend.
i'm working through it bit by bit, no hints no guide no nothing, and I find it very enjoyable so far. It's not necessarily easy and you may get stuck at times but not for too long. And the story is very intruiging, the game doesn't info-dump on you - so there's a real sense of mystery and of wanting to discover what's going on.
Das Spiel ist die perfekte Schwurblervorlage. Bloß gut, dass es vor Corona rausgekommen ist. Trotzdem ein gutes Spiel mit angenehmer Musik und einem etwas langweiligen Protagonisten.
3/5. Not a bad little game. The plot certainly isn't unique, but I liked the doofus handyman MC. Puzzles are easy but fun and pretty straightforward - they never use nonsensical solutions (which some people like, some people hate). I ran into some bugs, one game-breaking. Don't rely on autosave. Save at least every chapter or major development.
Good story. Not too boring, nice music and the atmosphere, most quests are logical. I enjoyed it :)
非常糟糕的故事情節搭配指引非常弱的解密,弱到你需要去猜製作組到底在想什麽。非常不推薦,結局非常老套且隨意,非得往標題“unforeseen incidents”上靠,如果你在前面一點鋪墊都沒有,結尾突然甩過來一堆莫名其妙的設定,那可不“unforeseen”嘛!很不高明。玩到結尾心情是很生氣,感覺很浪費時間,感覺被騙,感覺終於從一個糟糕故事裏解脫。 大概是2/10
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