
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
难度颇高的指向点击解谜,美漫手绘引起极度舒适。可能真反派在前期以纯洁无辜的形象多刷下存在感会更好,除了第四章篇幅较短收尾急了点没什么失误。 词汇量要求高,六级明显不够用。插科打诨式的幽默感是一大特色,使用了大量地道的俚语表达,英语非母语者会很难get到一些笑点。解谜非常难,难点不限于:道具的结合存在异想天开,对整张地图要有翻箱倒柜的细致搜索,谜题硬核写实,诸如野外生火、冲洗照片和破解电脑,甚至还要考验线索归纳和逻辑推演能力等。总之,本作需要沉下心来放慢节奏细细品味,至少得做好查攻略准备,这也是最大成本和劝退点了。 这个剧情嘛,简单来说就是各种刻板印象的集合了。首先是粗枝大叶修理工配心思缜密女记者,当然还有仿佛从《回到未来》穿越来的永远穿着白大褂的博士(全篇对这部电影有多处cue);常把灵性智慧、精神能量挂在嘴边的往往是最在乎物质的偷鸡摸狗之人;对过往人生深恶痛绝的失败者和空怀满腔热血的年轻人,最容易被吸纳入邪教奉上虔诚信仰;反而是邪教头子对教义不屑一顾,全当作掌控力量的洗脑工具;能当上政客的必然要心狠手辣草菅人命;还有最经典的“扮英雄”手段,即先制造一场危机再向民众表演如何化解。尽管本作是从头典到尾了,能系统性风格化地凑成一本俗套教科书,读起来还是别有一番风味的。本作拿疫情做主题来讽刺,发售在全球新冠大流行之前,可以说是非常big胆和具备前瞻性了。 男女主同款色系穿搭+不间断打情骂俏+发糖的理想结局=甜死我了。
Great game! Enjoyed it thoroughly! Loved the characters and the plot. The art style is awesome, and I really vibed with the lore and worldbuilding in general. The voice actors did an amazing job too! Personally, I found the puzzles weren't too hard but also not too easy. What I enjoyed most about the game is probably the soundtrack itself—it fit so well with the world and plot. Apart from a few visual glitches and lines where the voiceovers were not triggered, I didn't run into any issues. The only thing I found a little strange was that the ending felt a little rushed compared to the previous chapters. There are also a few loose ends that I wish they tied together, but overall this game has earned a soft spot in my heart! I highly recommend it. :)
It's not an awful game, I just don't like it. You know those "funny" remarks in point and click games when you click something irrelevant? Yeah, this game is chock-full of them. There's no hint system, the solutions are a bit vague, the problems themselves are vague, (what do I even do next?) you go about same places a lot, the characters are a bit off, the artstyle is eh... All in all, it's not awful, but none of it is very good.
This game is not that interesting, but if you're a fan of classic point and click adventure games like the Monkey Island series, then it's worth a playthrough. It's not super hard, but also probably not super friendly to newcomers of the genre (i.e., not like The Drifter, which was way too easy). The puzzles in this game are medium-level difficulty for an adventure game. I was never really stuck for very long. As far as adventure games go, the storyline is okay. The characters and VA are okay. The main character is so mid - you don't feel anything towards him. Also the dialogue is not funny. So being not funny + not interesting storyline and mid puzzles make for a super-mid game. I finished it b/c I love adventure games. And also maybe takes place in Canada (?), which is a plus in my books. The art and environments are pretty nice, easy on the eyes, but not necessarily amazing. The game is kinda janky, it lags a lot at times, especially after it's been running for a while. I feel like it's not optimized properly. It does not have cloud saves, which is annoying if you switch computers frequently. Luckily you can jump to chapters, so it's good enough to continue and/or achievement hunt. The achievements are okay, there are some missables, which require a bit of replay, but nothing crazy.
A lot of the negative reviews are what I would say for most point and click games, but not this one. I always have to look up a lot of stuff with point and click games because all the connections are always arbitrary or make no sense or I would never think of solving something that specific way the devs make you and always you just have to go back and forth over and over again to the same places. But not with this game, I found most of the puzzles made sense, there was minimal wandering and having to go back and forth. Still looked some stuff up (stupid harbor computer!!), but it turned out I was always going in the right direction and just needed an extra clue a handful of times. I think the negative reviews are too harsh, or people haven't played other point and clicks. This is another example of Steam needing a proper star rating or at least having a middle thumb. I love the art direction, it's what made me get this game in the first place. I was also intrigued by the story in the trailer and it didn't dissapoint me the entire time I played. There are a lot of optimization issues like load screens taking a long time or being black for a while, or loading the main tool takes a second, or the zoom in when characters talk to each other has low res art. The low res bothered me the most, but at the same time....It's a studios first game and I've seen worse by bigger studios. The animation was obviously done by non-animators, the walk cycles are laughable. But honestly, even as an artist and animator myself, this didn't bother me too much since the animation is minimal and I liked so many other things about this game. I think this game was genuinely good. I liked the story and the art and the dialogue and the voice acting, it truly drew me in! Probably one of the best point and click games I've played in a long time.
This game has some of the most well-written dialogue I've seen. It's very naturally funny without trying too hard, and the voice acting on it is spot on, especially from the main character.
Las grandes aventuras gráficas al estilo clásico (apuntar y clicar) siempre han puesto el listón muy alto en eso de la imaginación y Unforeseen Incidents es como el examen de repetición cuando tu maestra no te quiere suspender porque, o bien no das para más y estás casi-casi, o bien tu suspenso generaría un cataclismo burocrático tal que es mejor que sigas avanzando por la vida hasta que alguien te dé el sopapo que andas buscando desde hace tiempo. Harper Pendrell, el protagonista, simboliza el juego, así en general: la pereza. Es un juego corto, con una historia simple y un desenlace todavía más simple. Recomendarlo es más porque me da pena justificar el "No recomendarlo", exactamente igual que tu suspenso. Recuerdo aquel juego de furros que una vez tuve la genial idea de no recomendarlo y me llovieron los descalificativos por estar en contra de la humanización de otras especies. Por la simple razón de que bastante tienen con soportar el mundo que les hemos montado como para que nos disfracemos de ellos y aparentemos ser uno de ellos. Suena a pitorreo, a Elon Musk vistiendo como el yonki que tanto miedo te daba cuando ibas a por churros para el desayuno los domingos por la mañana y él trataba de volver a su narco piso desde el after a duras penas. La historia de Harper empieza a ser una tontería cuando la convierten en una tontería. Pero el drama de fondo es gordo. Imagínate el inicio de una pandemia con miles de muertos y que tú seas el absoluto protagonista del embrollo cuando te esforzaste toda tu vida en que nadie se fijase en tí. Por no hacer, ni trataste de buscar un trabajo y vives en una casa cuyas persianas son cartones pegados a las ventanas. Parecería una historia grandilocuente y, sin embargo, es una chorrada. Y me da pena otra vez. Habiendo historias tan buenas en el mundo real, con gente realmente interesante, en el mundo del videojuego, a veces, aparecen personajes tontos haciendo tonterías y te das cuenta de que lo de llorente no es casualidad. Las aventuras gráficas del pasado eran rollo Day of the Tentacle, o Sam & Max, completamente absurdas y con combinaciones de objetos imposibles de razonar. Ahora me intentan contar una buena historia pero parece que les haya dado pereza. Y me da pena porque sus desarrolladores están a la que cae intentando ayudar a la comunidad a resolver unos cuantos bugs que van a apareciendo en el juego. Así que pongo el pulgar para arriba pero temo que la semana que viene haya olvidado hasta el título del juego. Y me vuelve a dar pena. Me va a dar depresión de tanta pena que me da todo lo relacionado con Unforeseen Incidents, sobre todo porque el Capítulo 1 prometía un poco más. Vivimos tiempos oscuros dirigidos por gente mala a la que apoya gente mala. Necesitamos juegos valientes o terminaremos todos como Kurt Cobain.
...Good... ;D rgr&out
Not so good, for a product that had 7 years to get polished. Tried an achievement playthrough after completing this years ago on my previous account. The Running Commentary doesn't even trigger, after that and the everbuilding annoyance it takes so f*cking long to exit the game plus Modern Man not triggering after doing everything right I will live the rest of my life in regret for spending money on giving this game another chance,
i'm working through it bit by bit, no hints no guide no nothing, and I find it very enjoyable so far. It's not necessarily easy and you may get stuck at times but not for too long. And the story is very intruiging, the game doesn't info-dump on you - so there's a real sense of mystery and of wanting to discover what's going on.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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