
Pure stealth action and infinite level creation from the award-winning studio behind Thomas Was Alone. Enter the Volume to halt Gisborne Industries' corruption and train the masses to rob from the rich.
Modeled estimate, not a reported figure. How we estimate →
About

WELCOME TO THE VOLUME
You are Robert Locksley, and this heist will change everything.
Volume is a near-future retelling of the Robin Hood legend, starring BAFTA-winner Danny Wallace (Thomas Was Alone), Charlotte McDonnell, and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne.
Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists. Challenge a corporate leviathan with stealth action – it doesn't matter how many guards Gisborne posts if none of them know you are there.
Sneak, distract, avoid. As you grow in notoriety, so will your inventory. An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard
Key Features100 levels of pure stealth action, unlocking a suite of gadgets as you go to avoid, distract and evade detection.
Three modes to play your way: Freedom (checkpoints always enabled), Lockdown (checkpoints disabled while being pursued), and Execution (checkpoints always disabled).
Full suite of easy-to-use tools to build and share your own levels with the world.
Original soundtrack composed by David Housden (Thomas Was Alone) that mixes the futuristic setting of Volume with its Robin Hood inspiration.
Starring Andy Serkis (The Lord of the Rings, Planet of the Apes), Danny Wallace (Thomas Was Alone), and Charlotte McDonnell.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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[h1]Played to platinum on PSN, happy to see the experience is similar on PC[/h1] I honestly can't remember which platform I bought this game for first - either way they both ended up as backlog items for a while despite my best intentions. Either way, I've played them both now and am wholly satisfied. __________________________ The main game consists of 100 core levels. The gameplay is stealth, and it plays from an isometric view. The story runs along the lines of a kid being fed up with an oppressive regime; in an old abandoned warehouse he sets up a virtual infiltration, getting an old AI to offer up virtual representations of real-world secure facilities. By 'virtually' infiltrating all these places, and broadcasting it to the internet, he shows others how they can rise up against their rulers. To be honest, I don't really need an excuse to play a stealth game, if I see what I hope is good gameplay. And I think it is very good. It's true the initial levels are quick and easy so you're likely to flash through them in blinding speed, but the complexity ramps up well with the incremental addition of new features and tools. Before you know it you may find you have to wait and think it all through. In the first level you grab some gems to activate the exit pad. Gradually defence units are added in, ranging from regular units with a gun and a vision cone showing what their range is, then there are turrets, units with a full 360 view, snipers, and really fast walls of meat with swords that end you as soon as they are close enough. As meaty as polygons can be at any rate. Still further variety exists with distracting taps, toilets, and eventually whistling. Vaulting over low obstacles may take a while to be introduced but cupboards and floor grills make for good temporary hideouts, while special tools such as a throwable bugle that can be remote triggered, stun wire, cloak, speedy silent shoes (mute), disguise, and even a running decoy can help through the most challenging of the levels. The game even has teleport pads, but features like this are cleverly explained away by the 2D nature of the levels and lack of stairs - even the AI insists it has limitations and you have to take the designs with an open mind. The AI and main character Rob Locksley (pun intended) are voiced, by have less and less dialogue as the levels progress. Some of the text (in-game lore) is quite clever, such as comments about the colour palette, or the introduction of lights (but only much later than when shadows got added), or the comments about the library or the castle with the banners. ______________ It's a fun game. I wouldn't go by my play time as a guide though as my first game was on PSN, so I have a bit of foreknowledge this time around. There is a little bit of mop-up in terms of achieves after the game is complete, but some levels are really good for grinding the last few out. I'm convinced some are glitchy with keeping track of numbers but they do eventually unlock. If you like stealth and you like quality gaming, then you're likely already sold. It'll get your mind working. I don't regret buying it on two platforms, so you should at least buy it on one ;)
If you crave more Metal Gear Solid 1 VR missions, this is the closest non-MGS game your going to get.
Great indie stealth game. Not an easy genre to tackle gameplay wise. Pleasantly surprised by this one. Same great atmosphere, music, art direction, and sound design in every other Bithell game I've played. A dev studio worth following.
Mike Bithell's [i]Volume[/i] is a game caught between two worlds, and in spite of its best efforts, it can't quite split the difference between them. Nevertheless, it's a well-designed little stealth game that's certainly worth a play. The strongest argument I can make in [i]Volume[/i]'s favor is its mechanical identity. Reminiscent of the VR levels from [i]Metal Gear Solid 2: Substance[/i], the game is a top-down stealth title; designed almost more like a puzzle game than a strict sneak-'em-up, [i]Volume[/i] sees players methodically creeping through a series of abstract chambers designed to test both their tactical thinking. The compressed, bite-sized nature of the experience lends itself well to short, casual play sessions, and the visual design of each level is easy to understand at a moment's glance. The story, on the other hand, is a bit of a mess. A cyberpunk adaptation of the myth of Robin Hood, players follow the adventures of Rob, a criminal-by-proxy who aims to incite a revolution against the tyrannical Guy Gisborne by live-streaming methodical instructions on how to break-into a steal from Gisborne and his lackeys. Fun, right? And credit where credit is due, the overall presentation is quite good. The voice work in the game, especially that of Danny Wallace and Andy Serkis (Yes, [i]that[/i] Andy Serkis!), is rock solid. Less effective is the actual tone of the piece, which is... well, it's a mess. A compelling sci-fi tale in 2015, [i]Volume[/i] story of corporate coups and totalitarian governments feels, in 2024, a bit quaint, bordering on politically naive. The nail in the coffin here is the way that the game lauds the player for live-streaming a step-by-step guide to revolutionary burglary, a concept that, though fun, fails to read as much else either than a certain of-the-time tech-optimism that has aged poorly. (Compare to the similarly aged, albeit similarly charming, [i]WatchDogs 2[/i], for instance.) All of this is compounded by a handful of elements that date the game significantly - though, that said, not all are without charm. Depending on what YouTube channels you followed a decade ago, cameos from James Stephanie Sterling and Dan Bull will either delight or else rip you out of the experience entirely. Still, all of this is par the course for a Mike Bithell production, and whether or not that works for you, I found it worked well enough for me. Though it lacks the narrative coherence of [i]Thomas Was Alone[/i] or the breathless replayability of [i]John Wick Hex[/i], [i]Volume[/i] is a delightful recreation of a very specific type of stealth game that simply doesn't exist much anymore. An aside, though - for whatever reason, I found that the game's tools for level creation and sharing didn't work in my time with the game. Though not a deal-breaker, the game's longevity is clearly built around an easily mastered set of tools, and the inability to create or share your own stealth levels is disheartening. I was hoping, at the end of my run, to monkey around with the design kit, and I was disappointed to not be able to share my levels nor to try out other user-designed set-pieces. And yet, the final result of all of this - a tense, well-designed stealth puzzle game that clocks in at a little under seven hours - is still quite engaging. It's far from Mike Bithell's best work, but it's an excellent showcase that he knows damn well what he's doing from a design standpoint. If you've got a tactical espionage itch that Metal Gear just isn't scratching, consider robbing from the rich to give to Chat in this compelling little title.
[h2]Stealth puzzle strategy combo is great at heart but this one feels like it drags on and on[/h2] [b]For stealth or strategy fanatics this is a strong maybe.[/b] I love me some well built stealth games and Volume is pretty good for the most part but I lean to a Maybe vote here. The ideas and strategy required for each level gets more and more difficult. New abilities are constantly being shown after each few levels and then forgotten again. The downside is after playing for awhile and learning so many abilities. It begins to feel very cumbersome and overly redundant. It drags on and at times I wish the levels were larger instead of being tiny. The story is lackluster but at least it has the feel that you're trapped in a simulation which is a cool aesthetic. [h2]6/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
- Decent amount of mechanics introduced in a fairly good pace, making the gameplay stay fresh. However, most of the levels had a single solution, which is fine but not ideal. - Attempted to tell some kind of "story" without success. - Keyboard controls are somewhat sluggish for something requiring quick movement which becomes more important in the later levels. - The gadget "aiming" controls for mouse are horribly bad; why can't the game have a separate "aim" button instead? - The detection soundtrack is basically a jumpscare mechanic, with it playing loud the instant you get spotted. - Not a fan of "collect 100% of this"/"do 100 times of that" achievements. Those are not achievements, those are busywork. Kinda meh, pick this up on a sale if you haven't played any MGS VR.
<音量>音乐很宏大的感觉。 [h1]简单理解就是个密室逃脱游戏。 通过潜行收集密室里的物品开启离开的传送点。 再潜行到传送点过关。 [/h1] ~看不懂阴文随便猜的~ ~关卡很多,很烧脑~ 手柄操作简单,移动主角避开各种守卫。 这守卫看着像是机器人,所以只有前方视角以及特别大的声响才有反应。 主角可以跟在守卫后面不被发现或者主角潜行真的连一点声响都莫有··· 路上有各种说明点按A可以看过关提示。 地图上有部分设备可以按A激活,这一般会吸引周边的守卫过来查看。 在墙壁边上按LT可以贴墙蹲下移动,防止部分守卫看到。 按X发出声音吸引守卫。 以上是基本操作,然后就是道具使用了··· 道具一共有9种,基本都是RT操作 FIGMENT: 右遥感瞄准,再按RT能出现一个幻影朝前移动吸引守卫注意,但幻影撞到墙壁会碎掉。 MASQUERADE: 按下RT伪装成守卫,可以在一定时间内防止被守卫发现··· OUD: 右遥感瞄准,再按RT丢一个粘弹到墙壁,再按RT触发吸引守卫注意。 BLACKJACK: 右遥感瞄准,再按RT可以敲晕守卫。 EVIL: 按下RT隐身一段时间。 FOLLY: 右遥感瞄准,再按RT在路上产生一条线,守卫经过会!?(没试过不晓得···) BUGLE: 右遥感瞄准,再按RT能丢石头吸引守卫注意。 (这石头有高科技可以不断撞墙直到最后一个位置才boom响起来···) MUTE: 按下RT临时加速跑,但速度其实也没多快。 ODDITY 右遥感瞄准,再按RT能丢一个奇怪光点吸引守卫注意。 道具完了还有地图上的元素了: 1、守卫,分为可移动的和站岗守卫,基本都是看到主角或者听到声音会去查看。 2、光点,主角移动上去获取光点,把地图上所有光点都收集后打开传送门。 3、传送门,收集完地图上全部光点即可打开传送门,主角进入传送门过关。 4、墙壁上的机器,靠近后按A会发出声响吸引附近的守卫 5、地面白框,主角移动过去(不管是潜行还是贴墙)都会发出声响吸引周围的守卫注意。 被守卫看到守卫会开始追主角···主角移动又慢,守卫倒计时结束就boom开枪了。 但如果主角在狭小空间拐个弯可能能把守卫绕晕,有些关卡需要用这种方式来改变守卫布局。 被发现的那音乐确实突然响起来好大声,容易吓到人。 支持单人、多人、附带分数榜,甚至还有关卡编辑器! 网络环境不好多人加载不出来,分数榜随机出不来··· 时不时蹦出Timeout提示估计是没法上传我的游戏分数吧··· [spoiler] ~我知道的全写出来的,但后面还有其他元素就没晓得了 ~游戏很烧脑,我这种无脑类的直接卡关了~ [/spoiler]
Nice stealth game!. Beautiful artistic design(Low poly), nice history, good gameplay and decent soundtrack. Is a good game in general terms. Special mention for spanish language support.(Subtitles).
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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