
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 104 reviews with recorded playtime.
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is so ♥♥♥♥♥♥♥ underrated for the amount of fun ive extracted from this package. yeah, it definitely gets repetitive. but to me this is a game u come to every few weeks to just Kill time. its so easy to get good at and its Rlly satisfying clearing challenges n stuff the roguelike is weird tho. i didnt rlly like that mode But im not the biggest roguelike person . i atleast appreciate it being there for the ppl that do enjoy that sorta gameplay c: Love this game and its nice to see the community still going at it making levels n stuff !!!
плюсы: можно бить женщин, негров и чёрных женщин минусы: нет детей
I bought this game like 10 years ago when it was in EA. It was fun but ran out of steam after like 20 minutes. Figured Id check back in. Forgot about it. Played it again a few weeks ago. It's basically the same game with a few extra levels. There's a strange rogue like mode now thats...entirely unrelated to the main game and pretty terrible. No idea why they pivoted so hard into a game that doesn't seem to play into any of the concepts strengths. Speaking of which - the main game seems to be just a collection of sandbox levels that last 10 minutes a piece and are essentially the same thing. Some have a few 'unique' weapons - but they all function the same. The pirate level has a pirate sword...which functions the same as the katana from the disco level. Really really awesome concept but they seemed to have gotten bored with it and pivoted to a similarly half-baked and, if im being very honest, absolutely horrific rogue-like mode. Fun for an hour or two at most. A shame because it could have been pretty fantastic.
Goes well with Ultrakill OST and no HUD (like, too good, try it out). Favourite relaxation game, 7.8/10
REALLY good game to vent out your anger on morons,,must buy
An absolute classic. Most games with physics-based combat and dynamic destruction try way too hard to be realistic and just end up being laggy and jank. But not this game. huge credit to CaptainSauce for keeping this game in the public eye for so long.
обожаю эту игру
I spawned in and found a cannon with a blue button on the back of it, I pressed the blue button, loud noise, two guys turn into tomato paste. 10/10, would experience again
Ah yes the game of pure violence, download a casino map from workshop, do warcrimes somehow manage to mod the game and piss on the bodyes 10/10 would get arrested for trying all from the above again
上班心情不好殺完一拳 整體身心舒暢
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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