
Fantasy and synthwave collide in this physically active VR sword fighting game. Grow stronger as you battle through an awesome neon environment and strike down magic-infused monstrosities in this hack-and-slash roguelite. Fight. Fall. Rise Again.
Modeled estimate, not a reported figure. How we estimate →
About
Master your own fighting style for hours of frantic, kinetic fun in Until You Fall, an arcade-inspired VR hack-and-slash roguelite.
Prepare for the fight of your life. Move your arms and body to the synthwave soundtrack as you attack, block, cast spells and dodge your way deeper into the heart of a neon fantasy world filled with magic-infused monsters. Equip yourself with a variety of gameplay-altering weapons as you continue to gain strength and strike down the monstrosities that lurk within Rokar.
Rokar has fallen. Once a civilization fueled by a magical power called Aether, the Rokari have been destroyed by a Calamity of unknown origins. Now, monsters and twisted spirits wander these crystallized ruins. As the last remaining Rune Knight, you alone can fight back these horrors. With the help of a mysterious Runesmith, you will forge the weapons needed to complete your campaign. Are you the Champion that Rokar needs?
Intense physical gameplay; stay active to stay alive
Driving synthwave soundtrack that keeps you moving in and out of the game; get the Original Soundtrack for free on Steam
Encounters with cadres of corrupted monstrosities, each requiring different strategies to be defeated
A variety of gorgeous, neon-tinged environments
A selection of unique one- and two-handed weapons that let you choose how you do battle
Runs that include randomized rewards, powerups, enemy configurations, and rooms; no two runs are quite the same
Customizable comfort and accessibility options to help you move and battle with ease
Join our growing community on Discord to talk to the developers, compare battle strategies, and compete for a chance to win some Until You Fall swag!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By far the best VR swordfighting game. Most swordfighting games in VR force you to guess where to block based off of an animation. This leads to enemies that are slow, sluggish and obvious, as well as attacks that look like they should have been blocked, but they weren't. They do this because it's "More immersive" To fix this issue, Until You Fall adds block and dodge indicators. These indicators tell you exactly how to defend from incoming attacks. This removes all the guess work and allows the game to have much more intricate animations for enemies, as well as much faster combat. This actually makes the game more immersive and fun to play, as all encounters are based on skill rather than guessing. Unfortunatly, Schell released Project Freefall with a lot of microtransactions and AI generated content, however, Until You Fall has absoloutely 0 gen AI and 0 microtransactions. And thankfully, as far as the public knows, they have abandoned Until You Fall since it wasn't as sucsessful as they wanted it to be. This means that they refuse to update it, which means they have no chance to ruin it. Though I guess I should never say never! (Never say never is the response Schell gives any time they get asked about Until You Fall's future for those who don't know) This game isn't without it's flaws, however. Some attacks are a bit janky and hard to avoid being hit by. The worst of these are the Spellweavers, who use projectiles, but so long as you swing both weapons at the projectiles one after the other, you shouldn't take damage. This is true for all projectile attacks. Some attacks also demand you dodge a certain way, then dodge further in the same direction for the next attack. These attacks can put you in a situation where the only way to not get hit is to get away from the enemy, but they are still dodgable if you know what you're doing and don't mess up the first doge. However, this is an issue only present in monk runs as far as I know, which are extra challenges. This is the end of my review, so if you just wanted a review, then you can stop reading here. If you'd like video footage of the game, I have a lot of raw, no commentary footage on my youtube channel. Just search Until You Fall and look for a channel named Firehive Official. Thanks for reading, and I hope you enjoy Until You Fall! Now, onto the extra stuff. The Until You Fall community has plenty of community challenges. Most of these challenges have no in game reward, but some of them do have community rewards. There's a challenge for everyone, so don't worry about your skill level if you want to give one a go! The most well known challenge by far is Monk, but what is less well known is that there are 4 layers to this challenge, each harder than the last. The layers are as follows: Monks of Rokar (MoR) | Complete a run with the Knight Blooded Crest and the Spellswords Charm Monk of Rokar Elite (MoRE) | Complete a Nightmare run with the Knight Blooded Crest and the Spellswords Charm Monk of Rokar Grand Ultimate Elite (MoRGUE) | Complete a run with the Knight Blooded Crest at level 1 and the Spellswords Charm at level 1 on any difficulty Insanity Manifested: Monk of Rokar: True Acolyte Legion (IMMoRTAL) | Complete a run with the Knight Blooded Crest at level 1 and the Spellswords Charm at level 1 on Nightmare There are also the Knight's of Rokar. A holliday celebration where 12 knights from Rokar's history are selected to be celebrated througout December. Each knight has their own challenge and story, requiering you to use specific weapons on specific difficulties to beat their challenge. They also accept fan made stories if they like them. I myself am the one who created Marcellinus, Slayer of the void. This is where the bulk of the challenges are, and you can find them all on the Fandom wiki (Unfortunatly we don't have the means to leave Fandom) Finally, there's the Rokari weapon grand mastery challenge. A true test of game knowlage, demanding you beat the game with all 210 possible weapon combinations with proof for each. This challenge is extreme and not for the faint of heart. There are very few people who have beaten this challenge. The community has made an easy to use spreadsheet to track progress for this one. These are all the extras I can think of that aren't hyper specific, but there were other challenges in the games history, and there's nothing stopping you from playing them even though the event is over and the reward has been given out already. There's also nothing stopping you from making your own challenges! So get creative and share them with the community!
If you reach the final boss, don't hit the heart with the weapon. Just crush it like an upgrade. Seriously, who designed this stupid sh*t that loses you the entire run at the last second? Old Review: A really good VR game and a great way to burn some calories. New player tips: - Don't aggro a lot of enemies at once / try to fight the fewest enemies at once - There are 2 kinds of damage: Guard damage and health damage - You must break all enemies guard (white bar) before you can deal health damage to them (red slots) - When you are dealing health damage you see these orange lines. These are COMBOS. Strike these for more damage and to keep up the combo. (Combo upgrades are great for health damage weapons). - You can have for instance 1 guard damage weapon in one hand, and 1 health damage weapon in the other - Blocking is key: For new players it's probably easiest to bring 2x one handed weapons, so you can block fast attack easily. - Dashing can break enemy guard for 1-2 hits - 2 handed weapons gain the damage of the off-hand weapon. You can equip ANOTHER two handed weapon in the off-hand for crazy damage on your main weapon.
Love the attacking, blocking, dashing and dodging mechanics, especially on nightmare difficulty as it's not only fun but can be a workout. It's a shame that the only major update was for 2 handed weapons and not a new area, new enemies or co-op mode, but I understand Schell Games is working on other projects. Still a fun roguelite hack and slash in 2026.
One of the best VR fighting games, thanks to its exceptionally well designed movement system. It’s a shame there will probably never be a sequel or a DLC that could expand the feature set even further. I’d buy it instantly without hesitation.
One of the best VR games I have played, this should be a classic, up there with Beat Saber. Really fun gameplay loop, engaging combat that you actually get better at the more you play, and a hell of a cardio workout
Until You Fall is not just a title.
This is one of those VR games that has little to no flaws and is a feature-complete experience right out of the box with no strings attatched. You get a well designed, fun, and replayable VR rogue-like with a unique and entertaining combat system all rolled together with a cohesive and visually pleasing artystyle. A must-have for any VR headset owner who's a fan of the VR melee game genre, 10/10 no notes.
Fun game.
A great and grabbing game I use for working up a sweat. HIGHLY recommended
Dont let the bad quality videos trick you, it is not laggy and runs great. I found 0 bugs and 0 crashes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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