
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.6/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a lot of potential, but the developers just abandoned the game. The ship designer is cool. The campaign is more like an alpha simulation than an actual game. Loved ultimate general civil war, but abandoning this like they did burned every ounce of good-will this studio had from me.
If you are thinking of buying this, DONT. this game is abandonware that somehow brings my pc to its knees with basic stuff. Asking for a refund as this game is near total ass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This "was" a fantastic game to build and design warships and see how they fight at sea until they decided to abandon the game, and no I dont mean that in any other way than literally. If you are looking to buy this game BE AWARE this game will no longer receive updates or patches and they have already released their final update for the game so reader beware.
The good: designing ships. This is much more of a simulation than WOW. However, the game was abandoned by the developer, and it's unfinished.
玩这游戏快300小时了,好玩,但是终极石山+停更让这玩这游戏的体验更像坐牢。 这么说吧,着一把火帧率就可能暴跌(CPU和GPU功率居然可以一起跌,活久见,我怀疑他们是不是真用CPU渲染火焰粒子效果),进造船界面先加载半分钟,退出造船界面再加载半分钟,战役玩得越久这种切换界面的加载就越久甚至能加载个一分钟以上,船越造越卡。这游戏是唯一让我感觉升级CPU和GPU都毫无意义的游戏。 总结:如果可以接受各种毫无意义的等待,莫名其妙的帧率暴跌,还有彻底停更没有未来。那这游戏还是好玩而且暂时无竞品的。
求求了这么好的题材,赶紧出个竞品吧,288我也买
The Game is in an interesting state.. it doesn't feel polished.. The campaign is in a confusing state (that just might be on me) and its officially no longer be worked on as of Dec 27 2024
Im sorry, I used to love this game but the fact that the Dev's abandoned it, and there is no workshop to keep it going, they should refund everyone who bought this game. This is the reason that the stop killing games movement exists. If you are gonna make a game, dont just decide to stop working on it and shut everything down.
i bought this game on the 11th of april, 2026, as of the 7th of may 2026 i have over 128 hours, i think that should speak for itself on my opinion of the game under normal circumstances, i have however played less than an hour of vanilla before immediately jumping into dreadnought improvement project, a lot of vanilla descisions just dont make sense to me and serve for nothing but to make it harder to understand the stats. i also come from a background of playing these hybrid games rts/tbs games, wether it be total war (shogun 2 and warhammer mostly but also a little bit of attila and just the tutorial of rome 2) or dawn of war dark crusade/soulstorm aswell as a background of massive interest into military stuff, especially the ww1 stuff, i was predespositioned to like this game regardless of its flaws add the fact that the multiplayer dlc is like 45% of the basegame price and the servers apparently lasted like a year before being shut down yet the dlc is still being sold and said multiplayer supposedly only being single battles against eachother (no co-op or campaign at all) when the servers were still up and i can not reccomend it just due to that shady practice alone also in battle performance feels abysmal at times, my specs dont allow me to get decent framerate with max graphics eventho the reccomended gpu and cpu are multiple generations older and i have quadruple the ram it states
玩了几天,捏船系统自由度也就那样,有固定的槽位设置还是有不小限制的,套路化。 其次,作为游戏年代设定1890-1960没有导弹可以理解,连飞机都没有就显得很半成品了,评价为不如玩钢4海军.jpg 最后,游戏框架其实不错,玩家作为决策层有一定影响力但又不能完全左右局势挺有趣的,如果能假以时日进行完善会是一部不错的作品。 但很可能没有这个可能了(悲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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