
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UBOAT is a promising and often enjoyable game, but the latest DLC/update has made it very hard for me to recommend in its current state. Since the update, I have repeatedly run into a serious bug where I cannot properly access the resupply menu or new Flotilla HQ. This has happened twice already, and it effectively breaks the game. If you cannot resupply, drop off surviors, exchange personnel, or use essential base functions, the game becomes unplayable. I know there have already been some 20 patches, but this issue still occurs for me. I also preferred the previous interface. It was quicker, cleaner, and simpler. The new one may be intended to add depth, but in practice it feels slower and less convenient, especially when it blocks core campaign functions. Beyond the technical issues, I think UBOAT needs more depth in its existing world before more paid content is added. The war often feels too centered around the player’s boat rather than like a larger conflict happening around you. There is little meaningful German surface or air traffic (no german planes can be found anywhere), no Italian presence in the Med, and Penang feels strange because there is no real Japanese presence there either. Japanese units exist only in a rare Atlantic mission involving a japanese Submarine, which makes their absence in Southeast Asia rather strange. The Indian Ocean theatre should feel different from the Atlantic, but right now it feels too similar in gameplay and atmosphere. The game also needs more ship variety, more regional differences, and more lively detail. Even the boat interiors could be more detailed and lived-in without hurting readability. UBOAT has a strong foundation, and I deeply respect that it is made by a very small team. But before more DLC is released, I would rather see the devs focus on stability, polish, and making the existing world feel deeper and more alive.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Amazing sub game, the simulator is very flexible and lets you customize your level of play however you want, and I mean any level. You can play the game with ai assistance and have the computer line up the shots while you drive or take your double dose of victory meth, break out the protractor tools, stop watch, and do all the math your self. Run around the submarine in first person, pull random levers over the sub, you just made the sub bottom out and launched all the torpodoes, did you not shower? Good you are just role playing a proud and efficient kriegsmariner. Lose your self in your insane Das Boot dreamworld, suddenly you have 200 hours, a custom 1930s german submariner soundtrack and your youtube feed is all related to the call of the sea. My fantasy consumed me after a terrible encounter with a convoy off the coast of Ireland. We had encountered a large group with a modest number of escorts. No problem for our veteran crew, we got in front of the convoy and lay silent beneath the waves infiltrating the middle of the formation as we had so many times before. The crew spotted the prize of the formation, a pair of tankers, we lined up the shots and the crew spoke in whispers as the torpedo tubes filled with water. We fire and dive for as deep as we can go before they even hit their target to make our escape. The radio operator reports the explosions as the crew silently celebrates. Another contact, enemy destroyer moving towards us, did he hear us as we limped away or just blind chance? Then the most horrid sound, sonar pinging right above and then the reports of depth charges entering the water. No problem, a few quick maneuvers and we can dodge these pathetic attempts to stop us. Our crew has survived depth charge attacks before. Alas I zigged when I should have zagged and the boat took a direct hit. Water and screams are everywhere compartments go dark as we hurdle to the bottom of the sea explosions all around us. Our saving grace is we were off the coast. We bottom out in 200m of water, we frantically plug the leaks and try and play dead. The next 10 minutes were nothing but explosions as we huddled in the darkness and water. Finally the charges stopped. We were not sure if the enemy thought us dead or had run out of charges all together. We found the will to try and make repairs once again and began the slow process of putting the sub back together. A week later we managed to reach home. After a long rest and vacation it was time to hit the seas again, I was anxious now though the fun was gone and it was replaced with fear of being so helpless again. We found a convoy and I began the preparations to start our attack. Then I closed the game, I completely lost my nerve not gonna lie the thought of having to go back down there in that nightmare can straight up made my uboat self close the game in a PTSD induced episode. would become a drunken troubled sailor who stares out at the sea again/10 kinda game right here
I came back to this game after a year or so and it's a buggy mess. Such a shame, it was so good.
Was ist bitte mit diesem Spiel los? Ihr habt ein funktionierendes Spiel zu einem unspielbaren Spiel gemacht.... Aufgrund von Bugs ist diese Spiel derzeit nicht spielbar....entweder hänge ich im Hafenmenu fest oder aber es werden keine neuen Vorräte mehr ins UBoot geladen. Speilstand und Spiel mittlerweile mehrfach geladen, Spieldateien überprüft....keine Abhilfe
плыл за грузовым судном, а наткнулся на всю британскую флотилию! 10 сонаров из 10
自动驾驶船连港口都开不出去,在两道水闸那里疯狂撞击犹如西门庆冲击潘金莲
I absolutely love the concept of this game and the execution is mostly done very well. The game needs more Allied ships desperately (Only 1 battleship type is insane) but that is not why I don't recommend this game. The stability issues are absurd for how long this game has been out. I have a pretty high end PC that has zero trouble running even the most demanding of games and yet, UBOAT crashes or freezes 2-3 times per hour which is completely insane. I have tried and tried to play from 1939-1945 and it is completely impossible because I cannot even complete one patrol without a crash/freeze. I have the convoys set to the default setting so I cannot even imagine how bad it is with larger convoys. One time I was on patrol and spotted a convoy of 18 ships, it crashed the game.
Игра интересна. Исторически практически всё верно, ошибки буквально в минутах. Много уникальных механик. Игра заставила меня открывать учебник по геометрии за девятый класс. Да, с недавних пор после введения штаб появились некоторые баги, но разработчики всем сердцем стараются всё исправлять, выпускают патчи очень часто. Общаются с комьюнити. Игра достаточно хорошо оптимизирована. Сильно гнать на разработчиков — не вижу смысла, это маленькая инди-студия где меньше 10 человек. Разработчики пытаюсь сделать по своему уникальный проект и выжить среди несчастных дрочилен в лице: колды, бытлы и тп. Игра полностью стоит своих денег. Игры более реалистичней про подлодки чем эту, вы просто не найдёте. Желаю успеха разработчикам!
This is a good game! The uboat is very detailed and interesting machinery. This is one of those games that require something from the player, It's not a point and click and enemy dies. You must correctly identify targets, do measurements and calculations and settings to make the torpedoes hit targets. I like that. You also need to understand intercept angles and basic navigation to find a target in the first place. I can understand that this is too much for the casual gamer, but having a background in aviation, these are very familiar things to me. I have no complaints at all really. It works without any issue on Linux as well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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