
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 163.14/day in the week to Jul 25 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.4Kreviews | 94% | — | $18.6M |
| $19.99 | 749ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Each run is fun for a maybe 8 hours, but late game gets stale pretty quick. Lack of long term progression.
[b]Идеальная стратегия.[/b] Зачастую в обзорах подобных игр я хочу увидеть именно описание того, что действительно происходит в игре и поэтому сделаю таковой обзор... Помогу себе подобным :) В игре нужно учитывать не только строение ваших крепостей и тактику по захвату соседних королевств, но и настроение, здоровье, гигиену, разнообразное питание и счастье своих подданных, которые будут в будущем готовы выйти на верную смерть за своё королевство, за свою власть, за вас.. Вы должны учитывать ресурсы и их распределение, вы должны научиться правильно составлять логистику затем ею управлять, планировать и её же оптимизировать, ведь времена года должны тоже учитываться так, чтобы ваш урожай не сгнил во время транспортировки или неправильно расставленных приоритетов работы. Так же вам предстоит регулировать налоги и за счёт них выплачивать зарплаты солдатам и рабочим, выставлять их приоритет работ так, чтобы ваше королевство не было беззащитным в неудобный момент и при этом внутренняя политика тоже была благополучна. Предстоит и встретиться с угрозами в виде наглых правителей соседних государств, которые будут требовать с вас дань, так и постоянных набегов викингов с орками и налётами драконов, которые постоянно будут вас терроризировать и оставлять после себя либо гордость за свою страну и её защиту и силу, либо отчаяние после которого люди будут вскоре покидать государство.. Помимо всего этого ещё вы можете составлять союзы с другими королевствами к которым нужно находить свой подход, дабы с ними сдружиться и получать помощь от них (Как гуманитарную, так и политическую), дань, либо приятные торговые отношения, которые тоже нужно тщательно спланировать и договориться о цене, поставив и свою в том числе. И самое, лично для меня, главное это строительство/планировка королевства, и то как ответственно к нему нужно подходить. Нужно спланировать всё так, чтобы доступ к воде, еде и развлечениям у каждого уголка был приемлемым и чтобы логистику было возможно составить и реализовать. И под конец я хочу добавить, что есть вероятность несчастных случаев в виде чумы, проклятий ведьмы (если вы ту убьёте, хотя с ней можно и договориться, но церковь такое не будет одобрять), пожаров и разрушения неисправных сооружений, которые, кстати, тоже нужно чинить и нанимать отдельных рабочих которые будут всё восстанавливать после износа или ожесточённых битв/набегов, ведь [b]вы, правитель, будете жить вечно, а ваши подданые обычные люди которые будут жить, расти, болеть, стареть и от той же старости умирать...[/b] [b]Ну и так же есть вероятность того, что отчаянные подданые могут восстать против собственной власти и захотят вас свергнуть если вы плохо всё вышеперечисленное учитывали.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: You can build actual working castles with walls, gates, towers, and rain arrows on Viking boats like you’re in a movie. Plus the devs never quit – they’re still dropping free updates years later, which is wild. Cons: you kinda see everything the game has to offer in one or two runs. It’s not some 500-hour monster. You build, you defend, you probably die to fire, you start over. But honestly? Starting over is half the fun. For the price of Brunch you get a kingdom to rule and a 90% chance to watch it burn. It’s cozy, chaotic, and weirdly addictive. Not a hardcore strategy brain-burner, more like “I’ll just play 20 minutes” and then it’s 2am. If you like cute games that suddenly get stressful, this is your thing. Go be king. Just… build some wells first. Trust me.
This game is in dire need of a tutorial. So many things that could be explained by little tooltips as you play out your first run. Maybe some people find this kind of "figure it out yourself" thing fun but its just an absolute headache for me. Also just a straight up live supply/demand infographic would be nice instead of "last years report". And having seperate food storages is a management nightmare and feels like a waste of resources if you don't get it exactly right because of the fact that your citizens have to man each and every building you place. Carts don't transfer specific items and getting iron to a blacksmith seems impossible for some reason. Idk it feels like there needs to be a UI that better explains what is going on at all times, instead of having to click into specific buildings and play detective all the time.
Kingdoms and Castles beginnt wie ein gemütlicher Mittelalterurlaub. Du baust ein kleines Königreich, setzt ein paar Häuschen hin, pflanzt ein paar Felder, und schon fühlt man sich wie der entspannte Herrscher eines idyllischen Mini-Reiches. Die Grafik ist niedlich, die Musik beruhigend, fast schon meditativ. Vielleicht ein bisschen zu meditativ. Nach ein paar Stunden merkt man, dass das Spiel ungefähr so viel Spannung bietet wie ein Sonntag im Baumarkt. Man baut, wartet, baut, wartet – und wenn man ganz mutig ist, baut man noch ein bisschen mehr und wartet dann noch länger. Die Wikinger kommen zwar ab und zu vorbei, aber selbst die scheinen irgendwann zu merken, dass hier nicht viel los ist. Die größte Herausforderung ist irgendwann nicht mehr das Management deines Königreichs, sondern wach zu bleiben, während du darauf wartest, dass deine Untertanen endlich dieses eine verdammte Gebäude fertigstellen. Das Konzept hat Charme, keine Frage. Aber die Langzeitmotivation ist ungefähr so stabil wie eine Strohhütte im Drachenfeuer. Man merkt schnell, dass das Spiel zwar hübsch anzusehen ist, aber inhaltlich nicht genug liefert, um wirklich lange zu fesseln. Fazit : Kingdoms and Castles ist wie ein hübsches Modellhaus: nett anzuschauen, macht Spaß beim Zusammenbauen, aber danach steht es halt einfach da. Wer entspannte Aufbaukost sucht, wird sich wohlfühlen. Wer jedoch Tiefgang, Abwechslung oder echte Herausforderungen erwartet, wird irgendwann feststellen, dass sein Königreich zwar wächst, der eigene Spielspaß aber leider nicht.
This was one of the first city-builder games I had played, in fact this game was the reason I bought a pc back in 2018. This game has just so much raw gameplay enjoyment for me I believe this is worth almost anyones money. Of course I doubt many people will put more than 100+ hours into it, but it is a game you can always revisit and build your kingdom in a different way. I encourage this for people new to city-builder games and anyone in general.
When I want to play a city builder, this is my main go-to. It has everything I want, and nothing I don't. There are supply chains, mutliple food types, defense/militant options, and decoration buffs, but packaged with simple elegance. It is eternal play, not round based. If you like a lot of variation in your building models, and multiple design options, it doesn't really have that I will say. Some of the garden/statue options are nice, but they are a handful at best. Still, I highly reccommend it for the gameplay, very few city-builders stike this nice a level of complexity that is easy to understand. I'm not spending most of my time in pages and alternate menus like a lot fo the genre.
I absolutely adore this game. It's a simple enough gameplay loop that it's the game I go to when I want to play *something*, but don't have the brain energy for too many micro-decisions. It's not a time waster but it's not demanding. It's the level of sandbox that I crave, something where all my decisions are technically allowed but it's always pretty clear what the goals are and what the path forward is. The music is fairly pleasing, I don't get tired of listening to it after a long play session. I'm not frustrated by the time scaling either, where I've found in other games the top speed is far too slow or where the normal speed is already overwhelming. Flicking between each time scale is always purposeful and the game ticks by at a nice pace on max speed when you just want to see your resource numbers change. The flavour is fun, like each peasant having its own little digestible humorous profile, and having statues for the dragons that visit. There are some UI bugs that make it... interesting... to navigate at times, like some UI popups that require me to click next to a button to actually click on the button. But as long as you figure out what to do it's still playable and doesn't do this often. And maybe it's just that I still have more yet to learn about some of the mechanics (stockpiles and transport vehicles) but they never actually seem to work for me/contribute anything to the gameplay. Each time I try something gets stuck, like the peasants are so slow to fill up a dock or stockpile with the resource I want, and it's just easier to let them walk to get the items they need rather than using transporters. So I just filter them out of my islands - it's much easier to finetune the resource management when there's less moving parts, and it still works perfectly fine (as evidenced by managing to get all of the achievements without understanding how to make these work properly). The only other negative I'd throw here is that in coming back to the store page and seeing the pricetag, I don't know if its a "full" enough game to warrant nearly $30AUD. One playthrough standalone, I'd say the features and gameplay feel like $20ish, maybe. But to be honest I've enjoyed it so much over the past many years that I definitely feel like its earned it's price for me, purely based on it's replayability. Thank you to Vikkstar for exposing me to this game all those years ago. This is a game where you don't need to rely on goals to push you forward and the dopamine that comes with it (if you're like me and feel like you get the most enjoyment out of the first 30mins of a game and then get bored when you have to start doing things on your own/making your own decisions). You just plod along, doing what you need to do to fill out your island and balance the resources and watch the numbers go up. It's nice to see the developers are still putting content updates out as well, even after nearly 10 years. TL;DR: Very satisfying, 100% recommend for any cosy casual resource management game lovers.
Great game. Fairly hard in the beginning. Theres enough buildings that ever game is different. Only way for it to be any better is just more content. The modding community does only banners for some reason.
The game is just fun and pleasing. It has creative so I could get adjusted to controls, mechanics and more so im ready for the main game and it's so fun. Already spent an actual day on it from waking up to going to bed. Easily 10/10 game for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.2K | 87% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6M | 36K | 97% | $29.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $18.5M | 14.5K | 96% | $59.99 | |
| $18.8M | 20.9K | 91% | $29.99 |