
It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
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About
It's 1347, the time of the Hundred Years' War. You take on a role of one of 200 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and rewrite history by fighting to preserve your empire, and prevent the spread of the Black Death across Europe.
You bear the burden of leadership, and must decide how to keep your people safe. Act swiftly, using diplomacy or military might, but do not hesitate or the consequences will be dire. History has shown the critical importance of sound leadership in times of great crisis, even as we face these dangers now.
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.
Kingdom Wars 4 is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode (free DLC). Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic.
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game crashes all the time. The Dev's keep making new games instead of just making one good one. honestly if they put all this effort into the first game and all the improvements as DLC's/ updates, the game would have been a lot more popular and gained a following. Over all i do enjoy the game but can't recommend buying it.
3/10 played 3 of these Kingdom Wars games now and they all seem to have the same bugs and problems
It's a pos, it's amazing how the copy paste the same ♥♥♥♥♥♥ game and publish it under a different name
scam they sold the exact same game 5 times now
Terrible controls, terrible audio, terrible game in general. I can't believe I let this one sit in my wishlist for months.
Un jeu pas si mal qui était ambitieux il y a 5 ans mais vous verrez pourquoi je ne recommande pas. Vous avez une partie carte de campagne avec quelques bâtiments à construire et pas mal de technologies à débloquer, ce qui rend les 2-3 premières parties intéressantes (pas plus de rejouabilité, en tout cas en solo). Les batailles sont possibles en auto ou en personne, auquel cas le jeu se transforme en RTS avec la possibilité de construire des bâtiments et de recruter des unités (ce qui mine pas mal l'intérêt de votre armée initiale) Les + : - Un gameplay finalement un peu différent des Total War et qui propose d'alterner entre Grande Stratégie et RTS - Du sang sur la moquette. Les batailles à 40 unités contre 40 (avec 2 armées de 20) tournent vite au carnage - Le prix est correct pour ce genre de jeux de petits studios - Grande carte de campagne qui permet de se balader et de créer de grands empires si vous avez la motivation Les - : - Les combats sont d'un rigide... Des formations d'unités à leur pathinding, tout est très lourd en main - La gestion en bataille est catastrophique, impossible de savoir combien on gagne de chaque ressource donc on doit construire au pif des bâtiments et surveiller les chiffres pour voir si ça monte plus vite que l'entretien régulièrement prélevé. - La rejouabilité n'est pas folle parce que peu importe votre faction, vous avez les mêmes unités, les mêmes map (de Londres à Rome c'est la même sauce) et les mêmes tech. Donc quand vous avez fait une partie, vous les avez toutes faites. Vous rejouez ensuite sans rien de nouveau. - La partie carte de campagne n'est pas assez développée. La liste de batiments est correcte mais à part construire il n'y a pas grand chose à faire, ni en diplomatie ni en commerce ou quoi que ce soit. Sans demander un Europa Universalis, on est même pas au niveau d'un Medieval II Total War niveau interactions sur la map. - Sommes-nous face à des développeurs feignants ou à une escroquerie ? Comment leurs jeux sont-ils tous exactement les mêmes ? Kingdom Wars c'était il y a 10 ANS et on a eu entre temps 4 jeux dont un pur RTS (le 2) et RIEN n'a bougé pour les combats, aucune amélioration (et pourtant il y a matière). Pour rappel : - Medieval Kingdom Wars - Medieval Kingdom Wars Story (je ne comprend pas l'existence de celui-là) - The King's Campaign - Kingdom Wars 4 - Renaissance Kingdom Wars - Small Kingdoms (de Bad Logic Studios avec qui ils ont fait The King's Campaign et le DLC sultan du 4) Ce sont les mêmes jeux ! Copies conformes. Peut-être l'ajout de la peste dans le 4 et le swap d'époque dans Renaissance mais sinon on est sur le même moteur, les mêmes assets (maps, unités), les mêmes mécaniques, la même interface, etc... J'ai joué 37min et essayé de me faire rembourser parce que j'ai capté direct que c'était le même jeu que Medieval KW mais c'était un bundle steam avec le 2 et j'avais déjà plus de 2h dessus. Étant obligé de le conserver j'ai poussé un peu dessus et après 4h de plus je peux confirmer tout ce que j'ai dit. Voilà, en bref on est pas face à un mauvais jeu et je le conseillerais si je l'avais traité comme un jeu classique d'un petit studio mais là je ne peux pas décemment le faire si on considère l'intégralité de leur catalogue comme un seul jeu car auquel cas ça veut dire qu'au bout de 10 ans on a toujours les mêmes problèmes que les joueurs relèvent depuis X jeux. À ce stade ça veut dire que les devs s'en branlent complètement ; ils ressortent encore un Kingdom Wars cette année et ça promet d'être pareil.
Indie RTS game - the graphics look like something from the 90s, almost like Rome Total War but inferior to that. Gameplay is a bit weird. There is a massive cognitive overload. I think they need to hire some real good UI UX designers and build out their future games. 60 mins in - Game is slow, not sure if I can get stuck into it. Will revise my review if I do. Not sold on it yet.
It's a very fun game. The siege elements are especially fun. Unfortunately all that fun is undone by the sheer stupidity of the pathfinding and decision by units. If you a group of archer squads to attack a specific group, the pathfinding will cause the your archers to walk towards the enemy. Even though they don't need to in order to fire. The game crashes, lags and just plain refuses to work properly. "Customer service" also sucks. The only way I would EVER recommend this game, is if you like banging your head against the desk from the crappy pathfinding and seriously numerous bugs and crashes.
fun game. has a lot that many rts/4x games are missing. 4x feature feels like flash. its a huge game so i imagine performance was a limiting factor there. crashes after every 3rd fight. love the game so i recommend. dont especially love the buggyness so i mentioned it here.
I've got this game via discount, and this is right price for it. The concept is great. The bugs from KW3 are still here yet there are no critical ones and you can learn how to ignore them. Here are a few tips or surprises: 1) building in real-time sometimes costs no resources; enter a city, press pause, build or upgrade a few buildings, then exit; reload if resources are spent and try another city; 2) building in real-time or any battle reset month timer; thus you pay zero maintenance; therefore you may ignore resource-producing buildings or cattle; the happiness still changes; 3) hamlets upgrade into... hamlets increasing max pop; 4) early game lvl 5 archers + 1 melee unit win any siege (maybe except one, I have not tried this in this version); there is no late game with zero time trick; 4.1) targeting different individual enemy models increase archer's rate of fire; for melee units just set the stance to aggressive, they will target enemies by themselves; 4.2) you don't need rams; melee units break any gate if you target a circle on the ground near the gate; 5) you can build the town and accumulate resources in a battle; build some lumber yards, a barn or a mill, some silver mines; 6) any diseased pops can be expelled for free; thus you actually don't need to fight any zombies if you don't want to; 7) an allied army builds units without spending resources; you can disband them into pops; you have additional building spots when allied army is present - use them to generate extra resources; 8) you can build one lvl 5 archery range, disband most of units in this city and convert them into archers; 9) building an archery range in real-time is not quite feasible because you generally need an army when the battle starts; 10) manson upgrades do not generate any resources, warehouse upgrades do not increase warehouse capacity, the barn upgrades do not decrease cattle cost (you don't need cattle with zero time trick); you may skip most upgrades in real-time battle (or you can upgrade resource generators in the city, they stay after battle, though it is useless with zero time trick) 11) a barn generates food despite of its description, it feeds at least one army; 12) temporary placing carts into a hamlet allows spending 400+ resources in real-time, not 200 (not sure if this can be free); 13) load using main menu; otherwise army positions are not reset (actually you can use it to your advantage - relocate the army where you need it, load the game and get infinite army repositioning speed); 14) if you recruit a new army, reloading (even via main menu) does not always remove it; 15) mixing battle sounds has problems, some sounds are of a different volume which breaks immersion; 16) some geography is questionable, e. g. IRL Kazan latitude is mostly the same as the one of Moscow; 17) you probably should stop playing after conquering three neighbors, the game becomes repetitive at this point. The game does not try to be balanced, and discovering these things is fun by itself. Yet is is a special fun, not for everyone.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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