
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really great submarine simulator. The feeling of sinking entire fleets alone or with a wolf pack and escaping before the warships catch you is pretty awesome. Overall it's a lot of fun to act tactically.
Welp, the realistic TDC has been out for around two years, and my boat still occasionally thinks it's firing boomerangs instead of torpedoes. The fire control box is still unreliable at times. The bow/stern gyro angle receiver selector will occasionally refuse to turn or even switch from bow to stern (or vice versa) on its own. I've also had the gyro synchronization lamp indicate the system is ready, only for a torpedo commanded to make a 6° left gyro turn to leave the tube turning the opposite direction. My personal favorite bug I've encountered is having 3 tubes flooded expecting to fire at 3 different targets in a convoy. I did this because the firing offset calculator I built in Calc said that I would only have seven seconds between firing at target 2 and target 3. So I preemptively flooded all three tubes(1, 2, and 5). TDC parallax was set to backward, fire control boxes were set to no salvo, tube 5, attack periscope, stern, and bridge launch lever. Attack periscope was locked on aft target and bridge launch lever confirmed only tube 5 launch. When I fired, rather than tube 5 launching as I intended, tubes 1 and 2 launched. The torp in tube two made a small turn and swam off in a random direction. The torp from tube one made a hard right hand turn trying to impact the aft target. Ultimately, I've built a torpedo run time calculator because the game doesn't give you that data, A 5090 maneuvering board because the map is inaccurate, and finally a actual TDC because the one in game is unreliable. I've independently verified my firing solutions outside the game, so these aren't simply bad attack calculations. They're intermittent fire-control bugs that have a major impact on THE core game play mechanic. Then I asked myself why the hell am I creating a core game mechanic outside of the game to serve as an indicator for when the game's mechanic is bugged? So I can reset all systems in game before re-entering the data and firing? That's crazy. No thank you, I'll just play modded Silent Hunter for my WWII sub sim fix for the foreseeable future.
Папочка Дениц доволен подлодками типа IX и с нетерпением ждет подлодки типа XXI, которые перевернут ход битвы за Атлантику. Играем исключительно в развлекательных целях.
They are working through a lot of bugs with the new update. Before, it worked reasonably well, but now there are numerous odd behavior bugs. It is getting better, but old saves from before the major update seem to be problematic. It looks even better than before, so I will keep trying it in hope it continues to improve, but I cannot recommend it for new players unless you just want to support its continued development. I believe they will get there!
我全开最真实最硬核的操作,结果在威廉港西北方六十公里,黑尔戈兰西南方十几公里遇到至少十架海军轰炸机炸了三个多小时。就在德国空军的家门口,还解锁了(在一百颗深水炸弹轰炸下活下来的成就)这个游戏完全没有德国空军的吗?
I really, really want to like this game. But it's got so many bugs, broken missions, and poorly implemented mechanics. It can be very fun, however I would say there are older games that are more fun. Especially if you want the simulation aspect. EDIT: A big reason I gave this a thumbs down is because most of these issues have been around for a very long time with no fixes in sight.
Scum Devs. Charging for what should be in the base game.
Demasiado buen juego, una comunidad activa, contenido abundante, pocos bugs. Por las partidas que jugué, es posible que cueste aprender algunas cosas al principio, pero para jugadores que vengan de la pasión de los submarinos alemanes de la Segunda Guerra Mundial, será un juego que les haga poder probarse. Hay variedad, sin duda, de mods, ya sea para más realismo o más arcade. Esta es mi más sincera opinión. Si estás en la duda de comprarlo, te recomiendo ver videos del juego y ver si es tu estilo; si no, puede que no te guste. :)
how is such a graphically simple game 87gb?
Das Game ist derzeit fast unspielbar, die Buckanone richtet kein schaden an Feind an, ich kann durch feindliche Schiffe durchschiessen! Crew verläst ohne Grund oder Befehl den Arbeitsplatz. Und von der "überarbeiteten Wellendynamik" oder Physik merk ich nicht viel von. Daher zum jetzigen Zeitpunkt keine Empfehlung!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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