
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
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About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A piece of abandonware where you'll control a line of battleships that, in theory, are screened by the assortment of destroyers and cruisers you ordered to screen them, but end up watching wander off as your battleships get swarmed by enemy destroyers and cruisers and sunk with torpedoes. Good job devs, you left a half-baked game. Wouldn't have bought it if I knew you'd just drop it like a baby in a dumpster on prom night. Edit: And said destroyers that decided to hide behind your battle line will frequently decide to launch torpedoes through said battle line and sink at least one friendly ship, which will cause you to Alt F4 and redo the battle on principle.
Like many of their games the concept is really good. looks stunning and could be the best in their class of games. BUT like all the others they abandoned this one as well. Multiplayer is taken down, forever. Even as they still sell copies of the multiplayer DLC. It will never work. I am sorry to say, but I will never buy anything from this developer. Such a shame, really. I hope. YOU the creators and makers of these games feel personally ashamed of yourself. FÅCK YOU. sincerely Blind
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Typical Game Labs game, exciting idea, half arsed implementation, full of game breaking bugs, never addressed, and abandonned, could be an award winning indie title, instead it's just another good intention. Day one bugs, and mindboggelingly stupid menus, I encounterd so far: * Encounters jump around the world map * Distant fleets are suddenly pulled into battles * Visible map position ≠ internal fleet position * Moving part of a task force can drag the whole task force along * Damaged ships are unexpectedly/randomly reassigned to ports after battles * Auto-repair logic breaks up task forces * Task forces silently leave invasion zones * nvasion tonnage suddenly drops without clear indication * Minor-power / strike-battle fleets appear seemingly out of nowhere * Divisions automatically reform during battles * Ships leave divisions without a clear order * Lead ship changes automatically and breaks command logic * Divisions ignore orders after lead-ship changes * Ships circle while trying to rejoin formation * Ships zigzag/S-turn instead of holding a straight course * Ships turn broadside in dangerous directions * Ships steer into crossfire * Collisions / stop-and-go movement inside divisions * AI launches torpedos from second line, sinking own ships of own fleet * Bad / chaotic starting formations * Damaged ships slow down the entire division * “Change Lead” on: constant leader switching * “Change Lead” off: formation gets stuck on the damaged lead ship * Selection drops after division/UI actions * Orders are not accepted because the wrong ship/division is active * After detaching a ship, the newly created division has to be manually found again * Incomplete / messy pop-up information * Designer/refit workflow forces unnecessary menu switching/reloading * Formations following other formations cannot adjust speed, so they race around the lead formation in circles uncontrollably * Peace offer accepted, but war state persists * AI asks for peace every turn without resolving the war * Peace treaty can appear accepted/signed but war immediately continues * Diplomacy state does not sync with war state * Alliances / ongoing invasions may prevent peace from sticking * Peace/reparations negotiation can silently fail without clear feedback * was build in Unity engine, probably never optimized, no matter what CPU or SSD, it's still lagging and loading a save for 3 minutes sometimes ...but there's more, way more, I just couldn't be arsed to write them down, not sure if anyone even could be bothered with a complete bug list, the devs for sure didn't
this game was so much fun when i first played it. but in the game's final update it glitched my game out so bad that it became unplayable. int's very unfortunate because it could have have much more potential...
Don't even bother with this game. The performance is horrible with a 7800x3d and a 5080, the campaign mode is pretty bad without mods, and the shipbuilder bugs out and won't let you save any designs so you end up stuck with ships from 1895 in the 1910s so you are completely out matched. I'm not even factoring in that I had to buy it again on steam even though I bought it in 2019 from their website, but when I tried to download it again when I build a new PC the site didn't work and no help from the support listed. Fortunately I got it for $12 on sale here.
The fact the game is selling for $35 USD and multiplayer is $15 USD while no longer being developed or anything released to mod the game is terrible. This title basically sits hoping random people buy it and realize that it will never get better. This game is so unique and nothing is comparable to it, a real diamond in the rough it was just loved by the Dev's.
Напишу негативный обзор. Их лучше читают. Игра так то интересная и очень залипательная. В ней действительно нужно думать и учиться на своих ошибках. У нее очень большой потенциал. В ней много разных механик связанных с постройкой кораблей и войной на море. Бои больших флотов. Охота на транспортные корабли. Пушки, торпеды, броня, всякие там командирские башенки с разным обзором и модификатором точности. Опыт экипажа. Всякие там механики пожаров, затоплений, взрыв боеукладки. Модификаторы погоды. Куча разных улучшений по типу дальномеров, сплава для брони, взрывчатки для снарядов. Броню можно настраивать по разному – в разных частях корабля она разная. В общем база у игры в плане механик проектирования корабля и сражений достаточная. Но игра эта рандомная шляпа в плане компании. Основном из за тупости искусственного интеллекта. А так же за счет выпадения или невыпадения разных евентов которые позволяют выбирать или хорошее ВВП или хорошее финансирование флота. Как я понял что это рандомная шляпа. Все просто я несколько раз сыграл в компанию за одну и туже страну в попытках научиться хорошо играть. Я играл за Китай. Китай мне нравиться, за него удобно играть, удобно защищать свои территории, нет колоний разбросанных по всему миру которые сложно защищать, есть один опасный сосед в виде Японии, есть колонии европейцев рядом которые можно попытаться отжать. Начинал играть за Китай компанию несколько раз чтобы научиться нормально играть. И в общем понял эта игра в компанию это капец рандомная шляпа. 1) Тупняки ИИ в компании. Пример вот я играю за Китай скоро обьявлю войну Японии. У нас отношения уже -90. Что делает Япония отправляет свой флот линкоров, тяжелых крейсеров, легких крейсеров и торпедных кораблей куда то в средиземное море. Вот нафига? Что они там забыли? Захватывают какой нить Тунис? Причем у них отношения плохие только со мной значит они точно туда не с АвстроВенгрией идут воевать. Европейцы которые бесконечно друг с другом воют и просто взаимоуничтожаються так что у них нет линкоров. 2) ИИ в бою – не умеет пользоваться линкорами и торпедными кораблями. Может оставить линкоры где то позади и отправить вперед крейсеры на убой против твоих линкоров. Его линкоры будут стоять сзади и стрелять с 1% точностью. 1892 год линкоры с такой дистанции точно стрелять не могут. Торпедные корабли которые могли бы вынести тебя торпедами подставляются под твои пушки, ты в них стреляешь, выносишь их, а они к тебе в торпедную атаку не подходят. При этом крейсерами бот вполне себе может тебя торпедировать. 3) Случайные бои по евенту. Корабли, которые стоят в порту переодически сами друг на друга нападают. С легкими крейсерами все понятно они типа охраняют конвои, легкие крейсера дешевые, быстро строятся, они быстрые и могут себе позволить такую самодеятельность. Но иногда может сгенерироваться бой типа вы поймали одинокий вражеский линкор. Толи это тупняк генератора случайных сражений. Толи это тупняк ИИ который оставил линкор без сопровождения. Так или иначе ИИ может просто бездарно слить вам свой линкор. Причем я читал другие негативные отзывы там люди жаловались что им сгенерировали бой один их линкор против кучи торпедных кораблей. 4) Евенты где можно выбрать – увеличить финансирование флота или вложить деньги в экономику. Могут выпасть а могут не выпасть. Рост ВВП вообще рандомная штука. В одной попытки играть за Китай мне евенты предлогающие вложить деньги в экономику выпадали и все было зашибись. У меня рост ВВП 9% у европейцев рост ВВП 9%. А могут евенты не выпасть у тебя будет рост ВВП 6% а у какой нить франции 11%. 5) Евенты на строительство кораблей на продажу. Могут выпадать в большом колличестве и тогда у тебя есть деньги на улучшение верфи и науку. А могут не выпадать и тогда ты сидишь без денег. Просто еще одна рандомная шляпа в компании. 6) Евенты на захват слабых государств. Еще одна рандомная хрень и местами нелогичная, и неудобная. Может быть все нормально типа мирное время воевать нескем тебе предлогают захватить Тайланд. А могут предложить тебе захватить колонии Нидерландов прямо в самый разгар войны с Японией причем у Нидерландов тоже оказывается там есть корабли причем тяжелые крейсера с большими для того времени пушками. 7) ИИ и бессмысленная агрессия. Я уже говорил что европейцы любят воевать и просто взаимоуничтожаться друг об друга так что у них частенько не остается тяжелых кораблей. Причем любят воевать сразу со всеми. Какая нить АвстроВенгрия или США воюя с другими странами может по приколу обьявить войну Китаю ну просто чтобы придти и сломать тебе транспортные корабли. Просто по приколу. Вот нахрена им лезть в Китай который далеко когда у них хватает проблем в Европе я не понимаю. Италия которая воюет сразу со всеми и получает по башке тоже не раз уже такое видел.
Rewriting this review after 50 hours of playtime in a week. Obvious out the way: this game was abandoned by the devs, and it genuinely pains me because I think it had potential to be much better than it is already. Out of the box, this is an awesome game for anyone who’s fond of the dreadnought era of naval warfare. The ship builder and editor allows for a somewhat advanced level of freedom when it comes to creating ships. I’ve probably sinked 10-15 hours just creating designs just because. There’s some limitations, of course, which I’m not particularly fond of, but we ball. One thing I hate is how laggy it gets. Definetly don’t get this game if you got a potato PC. If the task force you’ll be fighting against bring a smudge too many boat (like 10 and more) and you do too, prepare for lagfest central and enjoy commanding at 10-20 fps. Same for the shipbuilder, I find that even there, lag is an issue, although i’m not sure what exactly causes it. Get this if you love the idea of it or love naval warfare. The enjoyment you get from watching your dreadnought pummeling a poor little pre-dreadnought battleship until flash fire take the turrets sky high is well worth the flaws. Otherwise, if you’re unsure or don’t love dreadnoughts, just pass.
Why abandon such a beautiful game, Devs?
its a fun game. im too tired and lazy to say anything else
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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