
The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again. You as the player must take the role of Ashley Simms, the protagonist of Twin Sector.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English[b]*[/b], French, German[b]*[/b], Italian, Spanish - Spain [b]*[/b]languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game might get bad reviews, but I really enjoy it and just finished my 2nd play-through of the game. I think this illustrates that you shouldn't listen to reviews, and try games out for yourself if it looks interesting to you and/or an interesting setting/premise. Specifically some thing I like about the game: 1) Setting and back story about the "surface going to hell" and humanity waiting it out in cryo tubes 2) Texture work, for 2008 the graphics are pretty nice really imo. People also normally complain about this and it being bland, but I think it fits the feeling, setting, and mood of the game 3) The voice acting, a lot of people give it crap, but I actually like it and think it makes things more believable since they sound like regular people not Hollywood heroes. 4) The characters, I really like Ashley, Kevin, and Oscar are all very well done Sadly, preconceived notions probably ruin the game for many people, even if they give it a chance they are going into with the view that it will be a bad game, and then of course they self-fulfill that prophecy because of their negative attitude from the start...
Twin Sector is an Indie Portal wannabe that took the very few bad things from Portal and based a game on those, while throwing away all the good things from Portal. Twin Sector presents itself as a puzzle game, but it is not. The puzzles it offers are ludicrously easy to solve as an intellectual challenge, yet mindboggingly hard to pull off as far as physics are concerned. That is the fault of the way the game handles the physics, the slowness of the main character, the unresponsiveness of the game to input, and the fact that you have to be very precise in how long you press a mouse button without there being good feedback on that. Twin Sector is a death simulator. You die. A LOT. You die several times on each JUMP. You die several times when confronted by each of the numerous turrets and tracers. You die every time you encounter another laser field. You die even when you jump off a platform that is three meters above the floor. That would still not be too bad if the game had a good autosave system and quick loads, but it loads terribly slowly and its autosaves are rare. You have a quicksave (not a regular save, unfortunately), but you should be very careful in using it because it is surprisingly easy to maneuver yourself into a position from which the game is unsolvable. The voice acting is godawful, the animations are stiff, and the environments look like they were taken from a standard Unity library. The background story is not a bad idea to base a game on, but the background of the heroine is deploringly annoying ("Oh, Ashley, you are such a big hero, we all admire you so much." Bluergh). Those elements are all acceptable if the gameplay is good. Unfortunately, it is not. Twin Sector is a frustrating mess. I cannot recommend Twin Sector. It is too bad, because a lot of effort of several reasonably talented people was invested in creating this game. However, none of these people seemed to have any insight in what makes a game fun. I played half of the game before giving up. I do not like to repeat over, and over, and OVER again section after section because I die constantly. If you have no problems with that and are not interested in puzzle solving anyway, you might like it, but there definitely are better things to play.
If there was a title field, I'd to call the review "Prepare to die.recurrent". Despite some players considering this game a bad copy of Portal, it's not. You don't even have a portal gun! Well, definitely it's poor made. Looks like HL1 age game. With better textures. But. It's good game if You like puzzler FPS. This game lacks of balance, and the chance of Your death occurance converge to 1 while You being progress to ending. Mobs will kill You, traps will kill You, You will kill Yourself. So, prepare to die. Make sure You have enough of savepoints. (Maybe this cause of my hand growing from pelvis, but You a definitely 'god' if You can beat it w/o any death from the start.) Game for 'fans', and for people who know what and why they are doing.
Millennia ago, before the advent of Steam Greenlight or even user reviews, it was rare to find a title on the platform that was just outright bad. There was a small selection of underwhelming titles to be had, though, and Twin Sector could always be found circling the drain of that particular tub. I never knew why or even what it was really about, other than being a first-person puzzle game akin to Portal. A small part of me held out hope that it was just misunderstood or interestingly flawed (I foolishly hold this hope for all of Steam's Weeklong Deal underclass). Now that I've spent some time with it I understand exactly why it has the reputation it does, and why I can tell you to stay the hell away from it. Twin Sector casts you as Ashley Simms, a lumpy Poser vixen that just happens to be cool and good at everything, from professional sports to saving orphans. The six and a half minute cutscene the game opens with has her being fawned over by some future space military before being shipped off to cryosleep in a station orbiting Earth to wait out the end of global warming or whatever other MAN-MADE disaster boned the planet. She awakens face-first on the floor, suffering from plot amnesia that the station's gormless AI is happy to selectively fill her in on. The place is falling apart and she just happens to be up and about, so get ready to flip a lot of switches in inexplicable positions. "Gormless", by the way, is an adjective that describes something "lacking intelligence" and also happens to be the perfect descriptor of this game. Twin Sector is ostensibly a puzzle game, equipping you with glowy space gloves that can push or pull things at a distance and expecting you to negotiate puzzle rooms with them. In practice this means three things: Force-jumping up to high ledges, cushioning long falls so falling damage doesn't kill you, and hucking barrels and garbage balls at switches. None of the halls or chambers of Twin Sector present much challenge in sussing out WHAT you have to do or HOW you have to do it, only in getting your stupid gloves to do what you HAVE to do. Puzzles tend to be little more than finding the hatch or pipe or switch you need to get to to proceed, sometimes requiring boxes to block deadly lasers or explosive barrels to break doors with. I really cannot overstate how dull and unengaging every aspect of Twin Sector is but by God I'm going to try. Every single one of the game's 17 levels is comprised entirely of featureless concrete or featureless metal, with the occasional pipe or fluorescent light to give any sense of immersion. Rooms make absolutely no sense as actual places, with elevator buttons stuck to 20-foot ceilings and computer consoles on ledges with no perceptible access. Your AI assistant guides you through these depthless halls like he's directing a kindergartner, devoid of any sort of identifiable personality. Ashley is no better, giving vacant responses to simple commands and facts. Your movement is slow, your powers are finicky, and the physics are going to be working against you for most of the game. There is no compelling reason to subject yourself to the vapid puzzles on display here. There's no compelling story to follow, no impressive designs to behold, no environments to marvel at, and no great puzzles to tax your brain. The only thing you'll get more of as you progress is frustration as the puzzles introduce more and more ways to kill you for not doing exactly what you have to do. It's all the more frustrating when the answers are apparent and the execution is what, well, executes you, and that's the case for almost every challenge. Twin Sector has certainly earned its reputation, managing to fail every possible test of quality that a fully-realized game can fail. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
There's a reason this game only gets a 49 on the Metascore board. The controls are bad, the dialogue can break glass, the lack of continue points (until WAY later in the game) combined with long loading times between deaths, the annoyingly unforgiving short height in which you can fall to your death, and many other things made this game feel more like a chore to play than an enjoyable experience. To be honest, I'd rather go to work because I'd at least get paid for that. The idea of the game was what enticed me to get it; 2 gloves that control the enviornment by either pushing or pulling stuff or yourself around. But the idea only goes so far and most of the time, doesn't even work properly. Seriously, a platformer game with massive fall damage. SERIOUSLY.
It's copycat of "Portal" but not bad at all. It has a lot that resemble to Portal so if you feel like to play puzzle game this is what you are looking for. Ending of this game seems it will be sequel but I don't think developers can make it actually, considering about rating and reviews though.
Riding on the fame of Portal, this game tries to mimic the concept, but due to budget or lack of time to polish fall quite short. The cinematics dated even for it's time and the vioce acting is stiff the least. It has however large maps, challenging puzzles, and a clishe but still interesting story.... And bugs... and crashes.... and unfair difficulty at the end. Despite all, for me it was a fun little FPS/platformer/puzzle, but only recommend if it's dirt cheap on sale.
Когда мне впервые купили компьютер (мне тогда было 18 лет), я стал жадно скупать разные сборники игр на местном рынке и также жадно их проходить. И вот в одном из таких сборников оказался Twin Sector. Эта игра сильно отличалась от всех в моей пиратской библиотеке (про существовании Portal я еще не знал). После того как я прошёл игру, у меня была полная уверенность, что это просто отличная игра. Затем, спустя время, я как-то наткнулся на текстовый обзор StopGame, где Twin Sector получила оценку «Мусор». У меня просто отвисла челюсть. «Как так? Игра же классная! Да, там есть минусы, но плюсов же гораздо больше», — думал я, читая статью. И как раз таки в обзоре узнал про игру Portal. «Надо найти этот Portal и поиграть! Походу, это вообще шедевр, раз Twin Sector — мусор». Мне повезло, вскоре на рынке я наткнулся на сборник Orange Box, где были Half Life 2, Team Fortress 2 и Portal. И Portal оказался настоящим шедевром. Но стал ли в моих глазах Twin Sector теперь мусором? Как вы догадались по оценке обзора, конечно же нет. За что можно поругать игру? Однообразные локации — да. Плохая анимация персонажей в роликах — да. Даже для 2009 года это смотрится плохо. Плохой сюжет — ну... нет, он местами даже интересный. И... всё! Много ругали управление персонажем, но я как-то быстро привык и неудобств не чувствовал. Загадки на уровнях мне было интересно разгадывать, и до самого конца игра мне не надоела. Если у главной героини в Portal забрать портальную пушку, выдать ей две перчатки (одна притягивает объекты, другая отталкивает), понизить уровень юмора GLaDOS до нуля, то получится Twin Sector. Игра, которая заслуживает смешанных отзывов в Steam!
5/10 for originality, 4/10 for functionality, yet it has its charm. [i]This is a first impression review. [/i] This game is clearly heavily inspired by Portal, but the game lacks refinement to be a good game. Positioning objects and yourself is pure jank. Obviously I wasn't willing to continue past an hour playtime, yet I have too soft a spot for this game to disrecommend it. First of all, this from 2009! It doesn't look all that bad for its age! It's certainly no asset flip (did those exist back then?) and that alone is a big plus by today's standard. It's sci-fi, that's also a plus with me. Yeah it's super jank, but it doesn't crash at least. No I don't recommend buying this. But if you happen to own this and you feel adventurous, I'd say give it a go! It isn't complete trash. [table] [tr] [td] [i]More reviews at [url=https://store.steampowered.com/curator/39546715/]Omnivore Gamer[/url], games that are easy to control (for handicapped gamers). [/i][/td] [/tr] [/table]
Didn't make it through the second chapter, but the sparse checkpoints, awkward physics, and draconian fall damage did not set high expectations for the rest of the game, so I trust you'll forgive me for quitting early.
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