
Muffled Warfare is a multiplayer first-person echolocation shooter where everyone is blind and uses sounds to SEE, SHOOT and SILENCE their competition. You've heard of that blind superhero that dresses up like a devil in red right? Yea, think that, but with guns.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] I fully understand this is an early access game, changes may or may not have been made to it since my review. [/h1] Muffled Warfare is a very interesting concept of a game. An echolocation FPS game seems like a really cool idea, but there are some issues. [h1] The game feels very bland and one-sided. [/h1] After playing a few matches in random lobbys through quick join, the game starts to get really repetitive and boring quickly. There's only a few different maps to play on that seem very "whoever can crouchjump the most and click fastest" wins maps. And while the game is based around being seen if you make sound. It was hard for me to tell if I was visible to other players or not, Sometimes standing still and being shot thinking I was invisible happened quite often. [h1] Weapons [/h1] Most of the weapons are basic. Pistols, burstrifles, snipers. But then there's a couple that seem kinda useless. I had yet to ever use the smoke grenades or decoy ammo when I recieved a spawn bonus. They don't really stand out that much and provide much use. [h1] Some of the better parts. [/h1] I find a good bit of the map design interesting. I find the thunder lighting up the whole map a pretty cool feature. The cosmetics are also pretty nice, theres no microtransactions or anything for them and you have to play the game to unlock them. Though you most likely won't be seeing them much, as everyone in the game is blind. [h1] Personal suggestions. [/h1] I would LOVE to see some kind of team-based gamemode in this, and maybe a voicechat too. A visibility detection system for your hud would also be nice. I'd also love to see more unique weapons. [b] I think this game has lots of potential. I'll be returning back to it another time for sure. But for now I'll pass. [/b]
[h1]A fresh new take on the tried, tired, and true arena shooter genre.[/h1] [i]This review is written on the initial 1.0 Early Access version.[/i] [h1]Gameplay[/h1] The game is a multiplayer-only shooter where up to 8 players can connect together in a room. Each round typically plays up until the time limit is hit or until someone hits the score limit. Players are connected via Steam's matchmaking services; there is currently no dedicated server available for the game. The only available mode now is a free-for-all deathmatch, where players must kill anyone they encounter to score. The game currently as 3 maps; Mansion, Open Plains, and Sewers. The way to experience these maps is what makes this game truly different from others on the market; you have to make noise to see your surroundings. Noise can be made by shooting your gun, your projectiles hitting surfaces, moving, and right-clicking to fire a sonic bullet that "lights" up the desired location for a second using sound waves. Occasionally, lightning may strike which will light up the whole map because of its loud sound. Conversely, if no sound is being made, then everything will be pitch black and nobody can see anything. Players start with the trusty pistol and can pick 4 more weapons on the battlefield such as the 3-round Burst Rifle, the shotgun-like Flakgun, the Sniper Rifle, and the Rocket Launcher. When players are respawning, they can pick a spawn bonus weapon that includes any of the 4 aforementioned weapons as well as 2 harmless respawn-exclusive weapons; the Smoke Launcher and the Decoy Gun (which can distract even seasoned players in the heat of the moment despite them only walking in a line before disappearing). Weapons will be less accurate as you keep firing them, and you must wait a bit for them to cool down to be accurate again. All guns shoot projectiles at varying speed; there is no hitscan in the game. There is no armor system in the game, and the only form of health items are +30 health pickups are scattered around the maps. In terms of movement options, the player usually moves at a walking pace but can speed up by sprinting forward (changing directions will cancel the sprint). Players can sprint-jump for a powerful lunge forward, which can also be used to climb over ledges to reach certain items on the levels. Crouch-walking can also be used to make less sound and thus revealing less of yourself to other players. Weapon spread is unaffected by movement, so feel free to jump and crouch-spam and sprint as you shoot. [h1]Presentation[/h1] The game's graphics are simple and blocky. There are no textures to be seen as everything is only in black and white. There is also no music in the game. Sound effects are nothing groundbreaking, but not bad enough to break immersion. There is a basic leveling system (up to lv20) that unlocks customization items that you can use to customize your in-game avatar. The items are grouped into 3 categories; Head, Torso, and Legs; each change the body part based on the category. There are currently 6 sets of items in the game; Default, Bounty Hunter, Boxy, Knight, Mannequin, Skeleton, and Wraith. Settings are rather simplistic; there are only 2 categories, Video and Audio. In Video settings, only screen resolution and fullscreen toggle can be changed. In Audio settings, there's a slider bar for Master volume, SFX volume, and a BGM volume for the non-existant BGM. This is not that much of an issue though due to how simple and optimized the game is. [h1]Story[/h1] The game takes place in a post-apocalyptic future where mankind has been blinded by the beauty of Half-Life 2: Episode 3 and created soldier robots that uses echolocation to attack other human factions so as to obtain the sole copy of HL2: Ep3 on the planet. However, the robots turned on their human masters in the end because they also wanted that copy of HL2: Ep3 for themselves. Now the robots are stuck in a eternal war among themselves due to the prophecy foretelling that the final living being alive shall receive HL2: Ep3 straight from Lord Gaben himself. Just kidding, the game has no story. [h1]Conclusion[/h1] In the end, the game is a creative take on the arena shooter genre thanks to its echolocation mechanic but is rather short on content that'll keep people coming back. As it is, it's only suitable for skirmishes among friends. However, what truly sets this game apart from all the other multiplayer-only shooters on the market in recent years (whether indie or AAA) is that it has bots for offline play; a feature essential to friendless folks such as myself. Players can create a room with up to 7 bots that'll leave whenever another human player enters the room. Bots normally walk around the map in search for weapons but they'll strafe, jump, and crouchspam upon sighting an enemy. There is no difficulty options for the bots, but they should be challenging enough for people of all skill levels. Thanks to bots, I can play with myself even if there is nobody else around to play the game after WW3. Ultimately, I'd say that bots are what makes this game worth your money even if you're only buying to see how well the game holds up.
no lobbies, website and discord link go to a gambling website, game hasnt been updated and twitter hasnt posted since 2019, game is dead and abandoned
So, what have i got to say about this game, It's... A really unique experience. A sound FPS shooter. It is still in development and yet it's doing great so far. For anyone who want to try a really unique FPS game, this one is for you. 10/10 Worth every cent.
It's a great idea with a lot of potential. It was fun to play, even with the little content it had. Unfortunately, it's dead. Largest (and only) server I haf was one I hosted with bots that had 2 people join at one point. It's fun, but it's dead. I would not buy it right now.
[h1]Review: Muffled Warfare [/h1] [list] [*][h1]Graphics / Audio :[/h1] Muffled Warfare is being developed by a smaller studio called Gattai Games. The game does have a very unique artstyle in black & white which looks really appealing and breaks the boring overused artstyle from other FPS games. Maps are simplistic yet very effective. Audio plays a rather big role in my opinion and i have to say that the Sound is pretty good. For a smaller studio this is quite the idea in my opinion. [b][ 7,5 out of 10 ][/b] [*][h1]Gameplay :[/h1] The type of FPS game this game approaches is very rare in my opinion. Echolocation is a very Rare concept and requires Good Audio, effective maps and solid shooting mechanics. To be honest the game needs a little work with fluidity but overall it is very well developed. You can use different Guns and change your gamestyle which adds to the experience. I really like the concept of the game. [b][ 8,5 out of 10 ][/b] [*][h1]Story :[/h1] - [b][- ][/b] [*][h1]Multiplayer :[/h1] Currently not many Players online but that is expected with Indie Online FPS Shooters. You can probably find some players in the Forums or via Discord. [b][ 6 out of 10 ][/b] [*][h1]Performance :[/h1] Someone can probably run the game on almost any machine. Tried it on a Low End Laptop ( Intel Core i5 5200U & Intel HD5500 ) and i was able to play it with a lot more that 40fps. [b][ 9 out of 10 ][/b] [*][h1]Price :[/h1] For 8,19 Eur. i cannot really say anything bad but you need to remember that the game is in Early Access and has a very small playerbase that needs the Discord Server for active games. Recommended because of the amazing Artstyle and Gameplay. [table] [th] If you like my Review be sure to Join[url=http://steamcommunity.com/groups/indiepromo] IndiePromo[/url]![/th]
Yes with a caveate. I got a chance to play this game for about 30 minutes withe 2 of my stream viewers and the developer. It's a very simplistic looking FPS game where the world around you is completely invisible unless you, or an opponent makes noise. The echoes that come out for those instances build out the world around you until that echo fades. This is a really neat twist on the FPS genre. It does not have active servers, but rather you set up an instance for people to join. This makes it a great game to play with friends, but after launch, you may be hard pressed to find an open lobby if you are a solo player. Talking with my viewers and other players, we found that on one of the maps both rockets and sniper rifles should be removed. The map is set up perfectly to just sit there and camp... Which is actually not a lot of fun. The other thing is after you die, you are given a "bonus" selection of arms to choose from when you respawn. The issue there is you always get the same sets of options: smoke grenade/dummy gun, machine gun/flak gun, etc... That needs to be randomized more. At the end of the day it was actually a fun game to play with friends, but I don't expect the online community to hold onto it like other FPS games. Some tweaks can be made to improve the game slightly, but it won't add to it's longevity. If you do buy this title, make sure you get some friends to do it as well. You can check the video below if you want to see it played in action on my broadcast. https://www.twitch.tv/videos/25474013
I was ♥♥♥♥♥♥♥ LIED to!!! You're trailer made it look like that it was going to have a story mode in it, but what do I find instead? Another ♥♥♥♥♥♥♥ MMO game where you're blind as a ♥♥♥♥♥♥♥ bat and ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ controls!! I HATE THIS!!!
Не рекоммендую только из-за физики которая должна быть +- основной фишкой этой игры. Как зашёл в игру, понял что это лажа, выглядит привлекательно, но платить за такое деньги не стоит. Если б была бесплатной - я бы порекомендовал.
I am pretty dissapointed. I expected this game to be at least fun, but right now there almost no players. Almost every game is filled with bots. Also there are pretty uncofortable controls. Maybe I will comeback in a year or so, but right now this game is too raw.
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