
Become a DJ: Learn to DJ on Pioneer DJ equipment. Join daily workshops. Connect with community. Level up your skills. Perform to the world. Start your FREE 7 DAY TRIAL today. Access all the premium content.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to have this game a long time ago and it costed me like $20 or so and now this is an overpriced piece of garbage with a subscription service, don't buy this crap
poop deck
Почему не работает функция предпрослушивания? Это одна из важнейших функций, а она просто не работает сколько не нажимай на кнопку CUE на канале микшерного пульта
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот где я нашёл своё хобби
оч круто
its not that good because you have to pay for a lot of things to have fun so yea if you in to paying for stuff then get this
just incredible
What a way to find out I have absolutely 0 talent to make music as a DJ. Same as Rocksmith taught me I have 0 talent for guitar. Dont take my words for confirmation this is NOT a game unlike Rocksmith. Be warned. This is a simulation. And lecture where they do a decent job teaching you all the concepts of DJing. You get to play around in VR with (very) expensive gear. Having tried this in real life the gear is super realistic (well apart from the vinyl decks but there is only so much you can do in a simulation). All buttons work (well the important ones you cannot turn the console off but the 99% of buttons which i have no idea what they do they work so you can F around and find out). Subscription is expensive. But then again. My other most favorite simulation - Command Modern Operations. With DLCs, Tacview... yadda yadda. It is close price wise but then again it is money for accuracy if I consider lifetime subscription. And since it is super close to realism? Well the price is right I think. And if you want to DJ as a profession, getting this is cheaper than a DJ course (well at least in my country) and you get to keep the gear. Practice on it, make banger sets. I only miss that there is not Spotify (well for obvious reasons you cannot stream two songs at once - a Spotify issue not a TribeXR issue).
Alguem me compra um Vr
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Tribe XR | DJ Academy" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Tribe XR | DJ Academy" is a software application that pretends to be a tutorial for learning how to be a DJ. Except it's not free! This used to cost $20... and even then, what you download here is not the full software package, it's a 7 day trial... the developers of this application deliberately and wifully set out to scam gamers in two ways. First, by publishing something that is not a game as if it was. Second, by publishing this as if it is free, when it is not. [b]Misleading gamers, for profit, as the developers of this application seek to do, is never, ever okay![/b] For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.