
GameGuru Classic is a non-technical and fun game-maker. It allows you to build your own game world, using creative and enjoyable tools. Populate your game by placing down characters, weapons and other game items, then press one button to build your game, ready to play and share.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I picked up [b]GameGuru Classic[/b] hoping for an easy way to build quick FPS or horror-style prototypes — and for what it is, it actually performs quite well. The drag-and-drop editor, terrain tools and the large library of built-in assets make it possible to create a basic playable level in under an hour. [hr][/hr] [h2]What I liked:[/h2] • [b]Beginner-friendly interface[/b]; great for experimenting without coding knowledge. • [b]Lots of built-in assets[/b] (weapons, enemies, props, terrain). • [b]Lua scripting[/b], simple AI, physics — enough for small projects. • You can export your project as a [i]standalone game[/i]. [hr][/hr] [h2]What I didn’t like:[/h2] • More complex levels or custom assets can cause bugs / FPS drops. [hr][/hr] [h2]Verdict:[/h2] [b]GameGuru Classic[/b] is a fun and approachable tool for small prototypes or creative sandbox projects. If you aim for something polished or modern, expect limitations — but for beginners, it’s enjoyable. [b]Recommended — but with realistic expectations.[/b]
asset flip the engine
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ This cat thinks its better meow games to play <3
Don' waste your money, this engine doesn't have proper enemy ai, and is just in general low quality, if it goes on sale, yeah, but otherwise, don't waste your money.
who da hell is using adobe fuse
clunk
You want to start to be creative ? This program gives you the opportunity. Why this program ? Not only does it have many standard features, it has also a very high developer support and an unreal large community support. This results in many, many "how to" in writing and videos. You can start by placing some assets on the canvas, placing some targets and you already have a ready to play game. Hassle free, unlike so many other programs. After you get comfortable with the editor, you can tweak your game by adding more assets, and even get more out of your game with LUA scripts. Best part : you don't have to know LUA scripting when you start, there are a large range of scripts available inside the editor to get you started. So don't be shy, give it a try.
Il faut, comme beaucoup de logiciel de création de jeux, un certains temps: plusieurs mois pour être plus à l'aise. Game Guru est vraiment très bien: surtout l'éditeur de terrain, le placement des entitées... la création de bâtiments (forme cubique). Moins bon reste l'import de modèles, Game Guru ne reconnaît que l'import en Direct X ou FBX et dans ce format l'animation n'est pas correctement importé: seul l'usage d'un logiciel comme Fragmotion permet de créer des animations. J'ai fini par définir ma propre règle d'importation de personnages: utilisation de Meshy AI (sans rig, ni anim), puis Carrara pour rigging, export en FBX puis ré-import dans le MED (éditeur d'objets de 3D GameStudio) export en MDL , format reconnu par Fragmotion, là, je fais l'animation en plusieurs fichiers à merger pour import dans Game Guru Classic.
(game not complete as it's not a game and I didn't make a game, review posted at only .2 hours of play part of my review all my games effort) (short version) I honestly didn't give this a fair shake, when it was overly cumbersome to use the entity editor I decided to read the comments, it seems that this editor suffers from many issues and in all honestly I'm not really interested in being a game creator at this time.
Pra todos os que assistiram o vídeo do Gemaplys falando que essa engine é horrível, não acreditem nele, ela é ainda pior do que ele mostra. Em cinco minutos de uso e uma tentativa de runtime eu já enchi o saco, é praticamente impossível andar em linha reta, parece que tudo que você for fazer é feito em slow motion, o terreno parece massinha de modelar e é impossível girar ou alinhar os game objects corretamente É mais proveitoso, pra alguém que quer desenvolver jogos sem programar, comprar o RPG Maker e ir configurando eventos, e, pra quem quer desenvolver jogos em 3D, assistir algumas aulas no YouTube de Unity3D ou Godot Não percam seu tempo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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