
A Touhou Project SRPG game. Include: 30+PlayableUnits, 100 classes, 100+SpellCards, 100+EnemyUnits, 50+TouhouFanBgm and dozens of terrain types. Make Best Unit by combining class, talent, accessory, and tarot. U can even use SpellCards from other Units: sush as Koishi using FinalSpark
Modeled estimate, not a reported figure. How we estimate →
About

Kawasiro Nitori created a multiplayer online MMO game and promoted it on TV. Remlia thought this was a good opportunity for the whole Gensokyo to worship her fame without leaving her house.
Includes: main Chapter (10 chapters), side stages, special stages, challenge stages, Clearance Bonus, etc.
The last three chapters will be released as free updates after the game is released.
Each chapter contains about 5-6 main stages;

The main characters are 「the Embodiment of Scarlet Devil」;
more characters will join as the main story progresses.
More than 30 characters can be used finally.


Cultivation includes:
character upgrade, character talent, weapon proficiency and level,
weapon skills, equipment .etc...
Through character cultivation, and the combination of different professional cultivation, equipped skills, etc., skill matching is carried out to finally create a hexagonal warrior
Supports two modes: [Fixed Point Addition] and [Random Point Addition]


In base , you can control the movement of characters.
The infrastructure and some subsequent gameplay will focus on the base.


In addition to basic gameplay, levels include map skills, map events, tarot card systems, etc
There will be different stages and gameplay gradually opening up with the main storyline


The official version includes some Bgm of Touhou Project:
【ハルトマンの妖怪少女】
【輝く針の小人族 ~ Little Princess】
【二色蓮花蝶 ~ Red and White】
【今昔幻想郷 ~ Flower Land】
【月時計 ~ルナ・ダイアル】
【恋色マジック】
【ラクトガール ~ 少女密室】
【少女さとり ~ 3rd eye】
【広有射怪鳥事 ~ Till When?】
【 佐渡の二ッ岩】
【Bad Apple!!】
【風神少女】
【リバースイデオロギー -Reverse Ideology-】
And more...

About -Class change-, Class-change without appearance change is rasl Class-change .
So each character will have multiple sets of professional appearances,
Please forgive the time cost.
About the developers: There are 2 menbers in total.
For the music part, there are commercial free and paid/free licenses.
Thank you for your support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
東方好きなので買いました 面白いです ただ翻訳は終わってます ゲーム性が
每个角色都有辨识度非常高的独立建模,弥补了AI立绘带来的审美疲劳。系统虽然没脱离SRPG工坊的框架,但加法也做得比想象中耐玩了。
已打通当前版本困难难度,期待更新。 不过依旧对升级加点这一套不是很明白,似乎改变职业并不会导致之前的加点按比例调整?所以为了某些重要的属性,或许需要盯着某个职业升级,但这样的话之后转职业学武器技能岂不是要亏属性?尤其是20级之后上位职业转下位职业,升级要亏好多属性。然后那个提升成长度的项链也是,戴上后属性也没有按比例调整,相当于越早拿越赚,但是不少已经高等级的主力就享受不到多少了。难道这套系统是为了把二小姐养成战神设计的? 总之我玩的是固定加点,不知道随机加点什么情况,所以想问问作者本作的加点到底是怎么运作的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道为什么玩起来卡卡的,老实说削弱经验获取是一个败笔:因为你正常过主线升级加的数值在普通难度下也仅仅是够用,在培养几个主力的情况下,低等级的辅助一般都会被一刀秒,只能在出生地用远程治疗,谈不上爽玩;经验副本随主线开放,但给的经验也只够当前角色升两三级,后期给一个5级的,技能看起来十分优秀的角色,要是我把她拉到当前主力等级要两三小时;转职换武器,默认熟练度最低等级,可招式要求熟练度才能使用,想玩其它流派又要花一大堆时间肝;部分角色天赋和武器熟练度的被动相同,无论那个角色都最好带一个概率吸血的被动,不然后期主力角色极易暴毙;战旗游戏有限制很正常,角色被动有数量限制,获取被动有等级限制、素材限制、武器熟练度限制倒没什么,但获取对应的经验值被限制,你不得不刷一个收益寥寥的经验本,而且后续队友角色一般就是主线等级的情况下,弱势初始角色几乎没有培养的必要,趣味性被大大限制,而且都已经限制武器熟练度了,还要在一个不能测试武器招式的前提下,不清楚提升多少的状况下,去打一个不给经验的素材本三次才能合一张招式卡感觉很亏。
超用心的游戏,ui和操作非常舒服,作者老战旗了
精品srpg,值得一试
玩了demon来支持正式版,游戏很好玩,大小姐也很有威严(确信)
终于玩上正式版了,不错的同人战棋小品游戏,希望后面能支持手柄,键鼠玩要一直坐着玩,手柄可以躺着玩。
这款战旗游戏玩法丰富,角色搭配策略性强,能展现多样战术。地图设计精妙,各种技能影响战斗。音效和画面也不错,沉浸感十足是款好玩的游戏。
提点改进建议: 1、调了全屏游戏,每次进入还是窗口,必须重新调。 2、买东西只能一次买一个不方便,两个人之间交换道具也只能通过仓库,繁琐。 3、某些角色初级职业能使用的武器高级职业完全不能用,专职了还要重新练武器是不是太不太妥当。应该保证高级只能至少能使用初级职业的某一种武器,这样才不会发生专职了没法马上用的情况。 4、揉砸的养成系统有点多了,相对繁琐。而且人物的职业技能和武器的技能都只能装在同一个有限的技能栏中,感觉很别扭,无效的升级太多了,获取感差。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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