
Holy Potatoes! What the Hell?! is a whacky hell-themed cooking management sim where you take on the role of a chef in an Afterlife populated by potatoes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
I absolutely adore HP Space and Weapons shop, so it's very disappointing to admit that I didn't like this one. It's just not very good. The new graphic style they went for was fine, and the comedy and writing is just as good as the other games. However, what this one really suffers from is the actual gameplay. Simply put, it's a very glorified sorting bin. Put the red one in the red bin. The blue one in the blue bin. Once that's done, put them together and wait thirty seconds. That's the whole gameplay cycle. Eventually you get money to upgrade your sorting bins, but that changes nothing except for the quality of items them produce. The timing mechanic doesn't help, either, as you're left making random items hoping that they'll fit the requirements for the next timed event, because otherwise you don't have time to wait for the next item to be produced. Just very boring overall, feels more like a mobile game than anything else.
Least fun of the three games. So much repetitive micromanagement for too long. 90% of the game consists of sorting (you read that right) and the remaining 10% is selecting what to cook from a list of 50 (lower end recipes become increasingly worthless as the game progresses).
[h1]Flame-broiled, overcooked spuds[/h1] In [i]Holy Potatoes?! What the Hell?![/i] you are a dead potato person, a chef in life. You land in Potato Hell as sous chef for a restaurant that serves to sort out potato people into their eternal torment. Well, perhaps not so eternal. See, Potato Hell throws sinners, your fellow potato people, into appliances to be processed into meals for visiting deities. It's a bit like being Hannibal Lecter's personal chef. Every serving day has three phases. Prep gives you a chance to bank some ingredients for the day before the gods get hungry. This is followed by Lunch and Supper, both of which play the same. Each appliance corresponds to one of four basic sins: Malice, Pride, Greed, or Apathy. The stronger that particular sin is in that sinner, the better quality ingredient is produced by the tortured soul. Ingredients are graded as Okay, Good, or Epic, and is based on thresholds of the relevant sin. The better the ingredients, the better the dish is graded by the gods you serve. Processing each soul takes a few seconds. Each appliance produces a different form of prepared tater: baked, mashed, boiled, and fried. Sins, appliances, and ingredients are linked by color and differentiated by different shapes and layout. The gods will request dishes and you have to cook them. This isn't a game where you scramble to assemble the ingredients from their stations. If you have all the ingredients, you can make the dish with one click. A few seconds must pass for the dish to cook, just as with the processed sinners. Requests are for specific recipes, specific ingredients, a minimum grade, or a specific reciepe with a specific minimum grade. Later, you gain salt, pepper, chili peppers, and honey from other appliances you throw souls into, and the gods will request that as well. You'll also gain a lab in which to research new recipes; you just need the right ingredients for them, with the better ones speeding up research time. Fulfill a request, and the gods will then grant Favor. Fail to serve a dish that matches the request in time, and Favor is penalized. One form of objective requires you to have a certain amount of Favor stashed at the end of any day in the period. Note, however, that upgrades to the appliances and elsewhere take some Favor to purchase, setting this objective back a bit. Fail any objective, and it's game over. The game does offer an autosave at the beginning of each day, and manual save slots. Fortunately, you will gain the ability to rescue or recycle failed dishes. A failed dish just gets stored for later use, and you can offer any dish that fits the bill, regardless of when you cooked it. Or, you can use the other currency, $tarch, which is awarded to you upon the end of a day, calculated as a percentage of the Favor you earned during the day. Between chapters, you visit a store with various powerups. One set is some toppings that can boost the overall grade of a dish right before you serve it. You also will soon be able to convert spare dishes into drinks to keep your godly guests happy a while longer. Serve enough drinks at a time, and the god will even forget their request. Complications soon ensue as the gods slowly ramp up their minimum dish grade requirements, or more gods show up at once. Appliances will break down and need repairs, taking them out of commission for a while. Gods might ask for a dish you haven't researched yet. Chapters are titled by Dante's Nine Circles of Hell. But there's no chapter theme based on the particular sin aside from naming parts within the chapter. Not even a PG-rated version of Lust is represented. The storyline in this game has you and some new friends progressing through the Nine Circles in a bid for redemption to earn your way into Heaven. Also, you all have lost your memories of your life before the afterlife and regain them slowly over time. Only your stored ingredients and known recipes carry over from one Circle to the next. Appliances will be reset to whatever the default is for that new Circle, and Favor is also reset. Sometimes, a sinner will appeal to you to be spared and to work alongside you in the kitchen. Say yes, and you will get either a buff or a debuff. Starting in the third Circle, global events will affect the sin scores of incoming sinners for the duration of an objective. Eventually, you have cookoffs between yourself and one of your coworkers in between chapters. The two of you cook two dishes, one for lunch and one for supper, with three guest judges scoring the dishes. These scores are based on ingredient quality and if they fit with the judges' preferences for that mealtime. [b]Annoyances:[/b] (and why I am voting thumbs down on this) It is waaaaayyy too easy for RNG to fail you. Sinners come one at a time, and you cannot move on until you sort the one you have. You can sort them into an appliance station, but that can mean being locked out of a better ingredient for a bit as precious seconds tick off. You can process new sinners as you cook for the gods, and can initiate actions when the game is paused, but even this wasn't enough for me. I barely managed to get into the Fourth Circle. The bigger problem is that the objectives have only three game days to complete. That's not a lot of time to create the better ingredients that the dish grades demand. The toppings go only so far in boosting a dish's grade. It felt as if the powerups were mandatory instead of optional -- and I never bothered to invest in them, just the toppings. And that store is not available during the objectives. It's also not a lot of time to build up the Favor needed to both win some objectives and spring for the upgrades that will benefit you. Minor GUI bug: I was busy upgrading stations when the day ended and it threw me into a cutscene. On the other side, the GUI was gone. Fortunately, good ol' ESC took me back to the menu, where I could load the recent autosave.
Wow. I really, really, wish I had played this game as soon as I bought it, just I could realize how awful and soulless this is and then return it. There are no mechanics - match the sin with the cooking device, that's it. The original game had flaws, but god, this is worse then playing with those educational toddler games where you put shapes into matching holes. The dialogue is almost repulsive in how unfunny and cringy it is. The original was cute a lot of the time, but this is so terrible; I would say it's clearly made for very young children with how dumb the "humor" is and they clearly didn't even try to write anything unique, but it has adult themes and jokes. Who was this for? The art is ♥♥♥♥. I can't believe how ♥♥♥♥ it is. They took the sweet, lovable art of the the first game, turned it into 3D for no real reason, and made it look like Baby's First 3D Model with how novice and crap the models look. Too bad, the concept was so charming.
Cutesy management game. Very standard stuff. Basically a sorting bin game; put the red one in the red bin, etc. I can't recommend this game, though, because there's a newbie trap in the SECOND LEVEL, where buying the "lucky processing stations" will trap you with awful ingredients, making you unable to satisfy the customer's demands (they want C- dish quality and up, which requires Good ingredients, which my lucky stations basically never made). On top of this, the game autosaves each day, which means I'm now in a state where I can't finish the level without completely restarting. Also, personal preference, but I liked the 2D games. Holy Potatoes did not translate to 3D well at all. Bad design. Ugly game. Steer clear.
legalzinho
没中文也没啥人玩,看视频补下流程,挂个卡吧。 简单玩了,有点费手,有点甘,调配做饭,还是简单玩吧
bucuodeyouxi
choujiangchoudaodeyouxi
挂卡游戏,就这样吧
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