
Polytropos: A Tactical Odyssey is a roguelite turn-based strategy RPG. Wield magic and might against legendary foes from Greek mythology. Recruit a synergistic army and cultivate your hero to win Immortal Glory!
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Polytropos: A Tactical Odyssey is a roguelite turn-based strategy RPG. Echidna, mother of monsters, has unleashed myriad foes across the Aegean. Olympus calls for aid - recruit armies, cultivate skills, and invoke divine aid to save the realm and become a legendary hero!
In Polytropos: A Tactical Odyssey, each playthrough brings you new randomly generated enemies, events, and allies. Your decisions will shape the encounters you face and the development of your hero. Your hero will acquire heroic epithets granting permanent unique effects and learn godly prophecies to turn fights in your favor.
Battles will be won and lost by the strategies you employ. Fight from a distance with a force of archers, or send flying units in to disrupt enemy formations. Hinder your enemies by casting powerful prophecies, or turn your hero into a one-person army and wreak havoc. After each crisis, new boons are earned, allowing you to continually adjust your approach to find success.
Each Patron offers distinct prophecies, units, and epithets to your hero. Behold the pantheon:
Athena uses strong, defensive units. Her powers aid allied troops and enable clever strategies.
Zeus has fast, flying allies. His powers deal high damage to enemies, or increase the mobility of allies.
Archers and wild beasts compose Artemis' army. Her nature-oriented powers heal allies and hinder enemies.
Ares has powerful, offense-oriented forces. His powers promote reckless aggression and direct heroism.
Poseidon balances a mixture of mobile and hardy units. He uses large, sweeping prophecies to dominate conflicts.
Hades summons vast undead hordes. He can control death itself, and bring forth the riches of the Underworld.
Only 4 Patrons are available during each playthrough, so every odyssey offers new, powerful combinations for you to explore. In addition, all patrons have unique synergy effects - for example, having 3 or more Ares units grants Indomitable, causing all your units to become stronger when attacked.
Triumphant odysseys unlock new heroes and units to use on future playthroughs. Work your way up through 10 increasing difficulty levels to find your ideal challenge. Each playthrough builds your legacy, unlocking new characters and gameplay elements for future runs.
Polytropos: A Tactical Odyssey was built from the ground up to facilitate easy customization. All units, prophecies, epithets and game parameters are defined in text files located in the game's install directory, allowing easy tweaks and modding. Buff your favorite unit, or add new ones for endless content!
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Reviews
I played the demo for this game and enjoyed it thoroughly. It definitely feels overwhelming at first but I like the improvements that have been made and all of the additional content for the new release. The game has a lot more depth and replayability than I expected, and I look forward to really grinding out some runs now to determine what the meta looks like.
--> This game works in Manjaro Linux without the use of proton or wine. <-- If you love the ancient greek mythology and wanted to fight in some turn based battles, look no further than Polytropos. The graphics and art style of this game are very unique to that sense and makes the game quite fun just to choose your champion, your battle party and go off into the world to fight the battles. For each win, gather god like powers, gain skills you can raise as you further your quest and even bring forth others by purchase to further your battle cause. Offer coin to please the gods and ask for reverence. There is quite a bit to do here. What looks like a very minimalist strategy game is truly one of the more fun strategy games on steam; just when you think you and your band of fighters are tough enough and you choose the wrong scenario, you quickly realize you made a mistake and your party gets wiped out along with you as well. Choose wisely what you are going to spend your hard earned drachma on before you walk out into the battle field. Just FYI! Don't let this game's simplicity fool you. Don't judge a book by it's cover. This game truly is a LOT of fun. Well done dev! WELL done!
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Languages: English**languages with full audio support
Imagine a game that combines Heroes Of Might And Magic 4 gameplay with Vampire Survivors unlock system. You don't have to imagine it anymore 'cause it's here and it's Polytropos! A roguelite turn-based strategy. Echidna (also known as Stara Cedeta) has unleashed the band Skillet upon the world... the monsters spread all over the globe and now a hero is needed. You can be Odysseus, Achilles or even Kanye West. All you need to do is slay the beast and bring balance to the force. Six patrons will help you along the way: Zeus, Athena, Michael Jackson and so forth. Each bringing you different boons to spice things up. I will not lie to you, this game has more in common with the odyssey than the actual Nolan movie about it. Each run is different depending on which character and upgrades you'll choose. The graphics are good, music slaps and the gameplay is addictive. There is a free demo out so you can check if it's up to your tastes. I dig it and had a great time playing through this.
Enjoying this game so far. The mechanics are clearly explained within the game and there seem to be a variety of different strategies to achieve success. Different heroes and roguelite unlocks give the game replayability.
This game is fun! I appreciate the attention to detail from the time period accurate music and verbiage to the extensive amount of artwork/characters you’re able to play. Along with the beautifully done Greek mythology theme, every run feels a different because of all the combinations you can choose, which keeps it interesting! There’s a built-in tutorial as you play so it’s easy to get the hang of combat. If you’re into roguelites or tactical strategy games, I’d definitely recommend giving Polytropos a try!
Very fun game! So many ways each run can differ!
[b]I like Polytropos A Tactical Odyssey. I liked the demo, putting about 2.3 hours in it, and I like the launched game. I recorded my progress in Polytropos A Tactical Odyssey, clearing 2 runs, (once on the highest difficulty), as well as offering some observations and thoughts. Please take a look if you prefer a more audio / visual format.[/b] https://youtu.be/9b2aaEOSIpA Polytropos A Tactical Odyssey is an Indie, Turn Based Tactics RPG that feels like an ancient mythological take on HoMM style battles. [h1]HoMM Style Battles:[/h1] Just the battles, but yes You pick your hero, recruit your unit stacks using gold in between events and battles, and fight in out in the turn based battles, through here the action is hex based, not tile based. Unlike in most of the HoMM series, your hero here is a direct combatant on the field, directly engaging enemy stacks, not just hiding behind your troops, so you directly go forth and beat down enemies personally if you wish. Also like in the HoMM series, your hero levels up from winning battles. Here, after each battle, you get 1 stat increase, and pick 1 of three boons, boosting your hero, or their army. You also unlock new spells in the run, using favor from the gods to cast, a twist from the expected mana system. [b]Meta Progression:[/b] Unlockable heroes, spells, and upgrades are unlocked as you make progress in the game. While I did enjoy my time with Polytropos A Tactical Odyssey, I did find some areas where it could be even better. Please let me know if any of this is off-base, but I find directness works best here. I will try and keep this organized. Suggestions: [h1]1: No Rebindable Keys?[/h1] This is especially a problem here, as the options / settings key is for some reason “P”, and not “Esc” as is expected for PC games. [h1]2: “Esc” Does Not Close Open Windows?[/h1] It is such a seemingly small thing, and yet the UI not functioning as expected in PC games makes this one often feel very clunkie and cumbersome in play. Following expected PC control layouts, or at least allowing them to be changed by the player to something more familiar, would have went a long way towards making the gameplay feel more familiar and playable. As opposed to somewhat clunkie and cumbersome, as it is currently. [h1]3: Where’s My Money?[/h1] I would be nice to be able to select cash instead of yet another magic spell you might not have any use for, and might not want. Anyway, those few critiques aside, I did enjoy my time with the launched version of Polytropos A Tactical Odyssey. Polytropos A Tactical Odyssey is an Indie, Turn Based Tactics RPG that feels like an ancient mythological take on HoMM style battles, and is easily worth a wishlist and a watch. Watch?
Fun game! strategic and flexible. Takes a few runs to get a full grasp of the systems at play but the learning curve isn't too bad. Looking forward to learning the intricacies and increasing the difficulty.
Polytropos has the combat system of the King's Bounty series with the unlock system of Vampire Survivors. That's mostly it! You can stop reading now. TLDR: It's a relatively simple game, with a nice set of unlocks that's fairly straight forward. It won't replace more complex tactical games in your library, but is great lunch break game if you're strongly into the genre of King's Bounty like combat games. Each "run" takes you through some rogue mechanics similar to FTL and similar games. You can choose a battle, a choice, or buy things from the store. You play through procedural battles and then face specific boss monsters or groups. The game has diverse difficulty options, hero choices, upgrades, and spells. The UI lacks a little polish here and there. Some extra animations sometimes might be welcome, some buttons just vanish when you click them which isn't very satisfying but it all works. A lot of the combat is "one-click", and it can sometimes take a little effort to get information on special abilities or other information. Once you know how to get there, it's fine though. Balance in rogue games can be a little all over the place. I've found, so far, that hero heavy builds tend to become weaker over time as your monster / soldier stacks get bigger and bigger. The AI is also so-so, but this isn't necessarily a negative with a game like this. You can always turn up the difficulty for a higher challenge. Casting spells uses up the turn of your hero (with the default hero being Odsseyeus). Early game, this leaves you with balancing defending your monster stacks and remembering to heal your hero or use your "kudos" (kind of like mana) to cast useful defense or attack spells. This leaves some different options to play through the game. The heaviest criticism is that the lack of another layer (overland / strategy etc...) is sorely missed. It would be great to have something else to manage between combats given the simplicity. Either that, or some more stack / unit abilities might take the game a little further. Fans of sci-fi might prefer FTL or Voidwar, and heavy tactical players will want some more depth, but it's solid simple fun for those who want something quick and a little less complex.
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