
Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Modeled estimate, not a reported figure. How we estimate →
About

Dark Deity is back! A quarter of a century has passed, as Irving and the Eternal Order carefully rebuilt Verroa to protect it against a future war. Their efforts will be put to the test far too soon as a new threat looms on the horizon. The neighboring Holy Asverellian Empire needs new lands to grow, and the fractious, fragile Verroa seems ripe for the taking. All that stands in its way is the Order and twenty scrappy heroes-to-be.
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.

Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?

A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.

No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The strategic gameplay is solid, but the story was unbearable.
Pro: - Good art and animation - Good gameplay - Voiced cutscenes - Combining classes are fun - Custom options make replaying fun Cons: - Main character needs constant validation (after multiple breakdowns) - It's a modern mindset in a medieval setting and I don't like lectures. - 3 maps with Fog of war. - Found some bugs and rings that doesn't work - Deity difficulty is easy, but demonic too annoying with "Unit death cause GAMEOVER" (Just make a permadeath or "too injury to enter combat") - Weapons are frustrating (You don't feel progression when every new weapon is worst than you early one). Different types of runes should grant effects not the weapon itself.
After nearly 20 hours of playing, I can honestly say I really enjoy this game. Unfortunately, it's held back by a number of annoying technical issues. While they may seem minor at first, they definitely aren't. The biggest issue I've encountered is that the BGM randomly cuts out. It usually starts during the player's turn, with the music disappearing during battle animations. After a while, all of the BGM is gone, leaving only the battle sound effects. I didn't run into this problem until I was almost finished with the game, but when it happened, it significantly hurt the overall experience and immersion. Because of these issues, I can't recommend this game in its current state. However, if you're looking for a Fire Emblem-like experience, this game is still worth considering. The gameplay is genuinely enjoyable, but only if you don't mind dealing with the technical issues I mentioned.
Not a bad Fire Emblem clone. A bit easy but not too crazy easy on regular difficulty. Voice acting was pretty great but characterization was...interesting? Not sure why they made so many main characters flat out unlikeable. Also a weird choice for certain late game story beat with gameplay implications. Combat and classes were good. Enemy variety needed more (as usual). Story was fairly boilerplate. Final boss was meh I think DD1 was better in that regard.
大部分关卡在最高难度下通关,但25关开始被关卡恶心到被迫降了难度。 先下结论,总体评分3/10,游戏在多个方面都有非常严重的问题,在最最主要的战棋体验方面更是纯纯的一坨狗屎,总体非常差。 首先从最烂的关卡设计开始,在游戏的中期开始,游戏中的关卡设计开始向机制侧靠拢,但几乎所有机制均没有经过深层设计考量,诸如无火把无倒回的全黑暗探图关卡、要求护送运输车但完全没有运输车的路线规划导致护送目标无逻辑乱跑、舰船战过于狭窄地形完全没有考虑过玩家无法应用导致只能玩反手等等,搭配上游戏中巨差的敌对兵种搭配和摆放,让整体关卡体验差到无以复加。这游戏的关卡像是扔给AI跑了一个地形,然后自己随机摆了一些兵的位置,在加一些完全未经设计的机制后组合的狗屎。 接着是战斗和养成部分,这两个部分直接放在一起说,作为一个战棋策略游戏,这游戏的战斗部分设计逻辑本质上是反战棋的,从设计根本上不限制玩家无脑反手,而玩家正手解题因为关卡设计烂的原因导致体验奇差无比。作为游戏区别于传统火纹的法力值→技能→精通这一套系统,在游戏初期带来了一定新奇感后,随着垃圾关卡的展开,在游戏最高难度数值压力和回合数的双重限制下,整个系统完全沦为强化反手的工具,可以说垃圾关卡+反手轮椅直接打碎了玩家最根本的战棋策略体验。 最后就是剧情了,整个剧情就突出一个随便写写+弱智机翻,终局阶段的剧情属于是为了出下一部续作脸都不要了的水平,难以想象这种游戏能被冠上类火纹的标签,在战棋游戏里推荐,只能说战棋玩家的钱太好赚了。
Yikes. At first I really enjoyed this game. Mechanics are interesting, the classes were interesting, but wow does the story suck. Like leave a bad taste in my mouth suck. I don't know what children they found to write this garbage, but at this point its soooo bad, I am not sure I even want to play the last 3 chapters to finish this game. Please stop using power puff girl logic in games about war, and genicide. It's just stupid.
Keep it short and sweet Gameplay - 8/10 - most of the conceit is that you can mix and match the jobs and promotions to get ineresting builds. However some jobs are simply far superior to others and the speed stat being king as always with these games. Unfortunately the normal difficulty is simply too easy. I'll probably do some harder runs in the future. Story - 4/10 very bland, predictable and frankly just barely holding the context of the world together. I frankly could not find myself caring about any of the characters, their dialogue is anime level cringe, with everyone simply incapable of communicating. The empire is pants on head stupid, and saturday morning cartoon level evil. They are portrayed as "competent" but never actually are. besides that everyone is just a spark notes level trope. I just started skipping all the dialogue all together. Art - 7/10 passable, though I find something uncanny about it, the pixel art is just strange to me, the full portraits are fine. Music - 8/10 music is good. overall - buy it if you are a fan of fire emblem clones.
狗屎机翻,不如不做! 没有兵种克制,所以均衡培养不如只堆一个(只要能单人推一路,这样限时就毫无压力)。有趣的是初期职阶的技能被动并不会被后期职阶覆盖,这样就能培养出像是单发伤害秒天秒地5格距离的指向性炮台,秒脆皮+堆甲、耗蓝低廉的反击坦克弩,上毒or出血小能手+猛猛吸血,加上多样的传送拉人加速带等位移手段,比起正面互相消耗的阵地战,本作的战场魅力则更多来自各种花活。
楽しめました。オススメです。 ストーリーは30章立てで1周目クリアまでは40時間少々。よく言われている通り2D時代のファイヤーエムブレムのような作品。 日本語未対応ですが、ありがたいことに有志による翻訳パッチがあります。翻訳は良好、ストーリーの語り部分で文字数が多い際に時折見切れてしまってますが、内容を読み取れないほどではないのでほぼ問題ないでしょう。 「続き物だし日本語化もされてないから、まず1から手を出してみるか」とお考えのそこのあなた、1はオススメできません。続投キャラもいますが、本作だけで十分楽しめます。というより、1の公式ローカライズは肝心のシミュレーション部分でスキル説明の1文字目がすべて見切れているという大きな欠陥を抱えており、ゲームに集中できません。翻訳が未熟なのか脚本が稚拙なのか、ストーリーに惹かれる要素もなかった。2のレビュー欄なので詳述しませんが、拠点の楽しみも少ない。素直に本作をやりましょう。 本作の戦闘アニメーションは見ていて飽きないし倍速も可能。テンポ感が非常に意識されていると感じる心地よさ。 仲間キャラクターは20名以上、すべてのステージで10名を上限に出撃、主人公グウィンは全戦闘で強制出撃なので9名を選出して育成する流れ。 FEとの違いを挙げるとすると、武器に消耗度がないこと、武器種による相性がないこと、騎乗ユニットがおらず移動力に差がないこと。ですがこれらの差異は本作の魅力を損なうものではありません。 2段階クラスチェンジによる成長率の変化、クラスごと固有のアビリティ(スキル)によるシナジー、それぞれ2種類のリングと武器ルーンによるカスタマイズ性。およそターン制シミュレーションに望むビルディングのすべてが詰まっています。クリア後、ゲーム性を深く楽しむために思わず2周目をプレイしたいと感じさせるものです。 あえて不満点を捻りだすとすると、武器まわり。例えば短剣を例にすると、ナイフ、クリス、カランビット……と、その系統の武器って5つくらいしかないんですよね。武器ごとに付けられるルーンが個別に違うことも相まって、「新武器を入手したから意気揚々と拠点で試してみたら今の武器の方が強かった」ということが起こる。中盤以降あまり変わり映えしないのが残念なので、せめてもう一種類「エピック」的なものがあると良かったですね。 とはいえシミュレーションゲームとして総合的に面白いのは間違いないです。3の発売も発表されましたし、セールで2000円割っているならぜひ購入をご検討ください。
Even on sale, I can't recommend this game. I wanted to enjoy it. I wanted to give it a chance. But the writing is so bad I wanted to rip my ears off. "Millennial" writing... I hate that is now a legit term. And ♥♥♥♥♥♥ does it apply here. It's so obnoxiously stupid.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DarkSwitch | $696.1K | 663 | 78% | $34.99 |
| A Bird Story | $696K | 8.2K | 85% | $3.99 |
| Laysara: Summit Kingdom | $698.7K | 1.5K | 82% | $12.49 |
| Path of Achra | $695.4K | 3.2K | 98% | $9.99 |
| Underworld Ascendant | $695.3K | 1.1K | 35% | $29.99 |
| Destiny of Immortal | $698.9K | 1.2K | 81% | $10.79 |