
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The creatures look like those overly generic, colorful monsters from mobile or MOBA games. This is the biggest downside of the game. What made Heroes 3 legendary was how extraordinary the creatures were. They were inspired by classic fantasy, D&D, Greek mythology, the Renaissance era, and famous painters of the time everything was deeply thought out, making every single creature a memorable 'character' in its own right. On top of that, making them 2D pre-rendered gave it a truly magical vibe. To be honest, I didn't like the new Heroes games because of the random, made-up creature designs and the 3D cartoonish art style. There are some creatures that try to stay loyal to Heroes 3, but as I said, the overly toy-like, cartoonish vibe completely ruined it for me. Take the Hive, for example; they are all just a bunch of colorful bugs where you can't even tell what's what. I can't even distinguish them by their icons. They look exactly like the most basic jungle monsters roaming the map in a mobile MOBA game. Generally speaking, I can't call it a bad game. They stayed loyal to the sound effects and kept many details the same just to appeal to Heroes 3 fans, but it still can't deliver even a fraction of the enjoyment that Heroes 3 gives. I bought it just to support the development team. I'm sticking with Heroes 3
It is very hard to write down, but I do not recommend buying OE in the current state. First of all the current patches only for PVP and does not bring any value overall to the game for campaign or PVE vs computer. The devs clearly did not account for the fact that they created single-hero mode, which became the most popular one vs the classic mode. --> Leading to impossible to balance for multiplayer. (as if you limit to 1 hero, due to resources the balance is vastly shifter) Currently due to the templates you basically forced into playing PVP after reading on the meta of the map. (Yes, you are beyond dead if you do not know the meta for the maps even around 1000 I was dead until, past 1500 where your resources are further limited basically you are forced to know and do what is needed) Currently there is no map selection, the pick and ban system is bad - even after the latest patch- as currently the 1st pick always will get the 1st or 2nd OP faction. (while banning the other one) During ranked you will hit roadblocks, but having sitting for 1.5-3 hour / game just to improve on generally where to move or not move is not a rewarding experience. --> Also 0 reward for getting higher rating, BUT devs limited restart for 2000+ meaning below if you have a cliff generated below your town, good luck getting your sawmill or ore as it is most likely spawned the other side. (PVP map generation is NOT symmetrical) - I won and lost PVP games due to it. Sadly this game was created purely on PVP in mind and PVE , campaign was a secondary task to create. All successful heroes games was mainly campaign and PVE, not PVP first. The AI is abysmal, and based on the focus I do not see anything great coming out soon. They announced one a PVE map after a pushback and negative tones on their discord, but as you know having 1 custom re-created heroes map wont be enough. Overall having 200+ hour as of writing this, but currently only playing this until other games coming out or the game improves vastly. Also I think having lore dictating the faction selection was bad. People expected familiar towns, and lets be real OE lacking at this front. The main problem is that currently beside PVP you cannot do too much in a long run, basically the game is bare-bone. Also not to mention the spice in MP that there are critical bugs and exploits flying around, so 2 hour game just can go to waste. All in all I think I tried to love this game, liked it, but feels like the certain dad which everyone tries to tolerate at the dinner table.
Геймплейно всё ок. Интересно и на стратегической карте, и в боях. Но визуальный стиль мне не нра. В Третьих Героях был сказочный, немного лубковый, но невероятно живой и красочный мир с замками, полными существ из мифов и легенд. А тут впихнули каких-то тиранидов и лавкрафтовских слизней, а картинку неуместно затемнили, хоть и не так ужасно, как в Songs of Conquest. Буду надеяться на появление графического мода, исправляющего это безобразие. (⸝⸝´꒳`⸝⸝)
游戏制作组纯纯不当人,一个单机游戏,在那里疯狂为了PVP平衡。我喜欢玩的种族、英雄和套路。没过几天就给你连机制都改掉。纯纯不把玩家当人看。PVE的不配游玩这款游戏吗?这游戏只有PVP了吗?高频率的削弱这个数值,修改那个机制。制作组把很多游戏特色都削没了。游戏一天比一天难玩。我花了真金白银支持你们的游戏。你们却完全摧毁了我的游戏体验。
300 часов ожидания контента компанию забросил, ибо она неполная, поэтому после джебус кроса имею сказать следующее: у игры был супер потенциал и онлайн, но я искренне не понимаю роудмапа и 11 патчей незначительных изменений: апнем ратное дело, откатим, апнем раскол, но он все равно не особо играбелен на джебе. в игре куча минусов, но приоритет уделяется на что-то незначительное, будто бы создается имитация деятельности после успешного старта: 1) арт дизайн. ну наймите же живых людей и переделайте этот AI пресет хотя бы иконок героев, чтобы они были более узнаваемы и приятные; не говоря уже о дженерик цветах и существах роя 2) слишком много типов объектов, половину можно убрать и поправить баланс генераций; 3) отсутствие рестартов до 2к - я даже придумать не могу обоснованность этого решения 4) 6 замков с двумя банами и одним откровенно не играбельным замком просто мало, если замки будут выходить раз в год, то это провал 5) музыкальную тему замков бы тоже подтянуть 6) бесконечные технические проблемы с дисконектами, скипом ходов и тд не смотря на все описанное выше - это были интересные 300 часов, ибо игра новая, но очень сильно беспокоит будущее игры с такими медленным темпом
For a game that has been historically a single player game the nostalgia marketing has been extremely misleading. Under a heavy coat of said nostalgia lie the unending balacing tweaks that plague exclusively online PvP games. There is nothing here for anyone interested in single player gaming (like the game itself always was) since every tweak, gameplay design, game elements (spells, abilties) map design is [b]specifically and exclusively tailored for PvP and absolutely nothing else[/b]. I regret getting this on early release (part of it is my faulr of course) under a very false and misleading marketing campaingn. I never expected to rate this game negatively but here we are. The devs are simple obssessed wth PvP, 11 patches in, fixing and balancing with only PvP in mind. For single player experience one must wait for the community to do something (probably for free). So one would wonder "why did I give my money to the devs in the first place?'' Very disappointed and I cannot simply support this game any longer even though they got my money now. Good job to your marketing team really. To anyone who will screech at me that this is an early access and it will get better, I say that naïveté can only go so far. After 11 patches that simply don't touch anything, even with a poking stick, single player related, shows where the focus is unfortunately. Ironic if one thinks that the primary focus should have been single player and not PvP and they are doubling down on the opposite. I would be interesting to see which proves to be more successful approach in the end, If I could give this game 2 thumbs down I would.
PVE.PVP数据分开很难吗。PVP平衡很必要,但是别来单位PVE。
Игра интересная , но в режиме одного героя не возможно зайти поиграть с кайфом, огромное количество шаблонов в которые ты не хочешь играть . Почему нельзя сделать поиск по определённым шаблоном ? сидишь ливаешь, чтоб поиграть в то что хочешь.... На мой взгляд ужасное решение разработчиков -10
天天平衡性更新,我要的新种族新地图呢?新战役呢?AI平衡2周冲到你脸上你不平衡,你平衡我玩的爽的种族和英雄,谁要你这种无聊的PVP平衡,PVE你是完全不管了是吧,你不管我也就给差评了。 还有请记住你们这不是DOTA2,作为一个12000小时的DOTA2玩家,我请你收收你们的傲慢的PVP之魂。
制作组根本就不在乎pve玩家的想法!随意修改和削弱就不提了!那个AI笨的跟猪一样!顶级难度的AI连评估判断玩家实力的意识都没有,打不过也硬往上撞,难度全靠虚空爆兵,就是让前期的玩家拼命守城,守过了就直接通关变成垃圾时间,连逃跑都不会用,蠢得可以!我还不如回去玩英3呢!真是恶心人!制作组不懂做游戏,以后再也不买这公司的游戏了!
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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