
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TBH it's a letdown considering it's predecessor. But it's not a bad game in it's own right.
After completing 100% of the achievements, and having played more than 120h, I can say this is a worthy Planescape Torment spiritual successor. It has it's flaws, but the storytelling and the topics addressed are great, as expected from Avellone. This is not a game for everyone, it requires you to read a lot, but that's precisely what I love about this kind of games. This is the kind of game that wins you over by playing slow and digesting every bit of information and philosophical topics and questions they throw at you. At least this is how I enjoy these games. I don't care about combat, to be honest, and I am glad that you can skip almost every combat by choosing wisely in conversations. If you pay attention to details you can see all the similarities with Planescape Torment. It's not better, in my opinion, but it's a great game regardless of its flaws. It has become one of my favourite games, and I would love to see more games like this one in the coming years, with new ideas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $34.99 | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра немного короткая и мало текста, но в целом история мне понравилась, спасибо!
A game with a fascinating setting, characters, and themes to explore.
Вкуснятина с интересным сеттингом
내 기억이 잘못됐나 싶어서 뉴메네라를 끝내고 플레인스케이프: 토멘트를 다시 해봤지만 뉴메네라가 그렇게 욕먹을 게임인지 잘 모르겠다. 영어 원문 기준으로 플레인스케이프: 토멘트의 문장이 (문장 자체는 많을지언정) 대체로 짧막하고 정련된 것은 사실이다. 뉴메네라의 문장은 작가들이 플레인스케이프: 토멘트를 지나치게 의식해서 기교를 부린듯하다. 글이 유려하고 멋있기는 더 짧거나 더 쉬운 단어로 표현할 수 있는 문장을 굳이 길게 또는 어려운 단어를 사용한 묘사가 곳곳에 있다. 필라스 오브 이터니티의 글쓰기와 매우 유사하게 NPC들의 사소한 동작 하나하나를 다 글로 묘사했다. [list][/list]전투는 이상하고 비직관적인 AD&D를 버리고 턴제 전투로 돌아왔는데 분명히 개선되었지만 아쉬운 점이 많다. 기술을 쓰는 것보다 그냥 평타 때리는 게 나을 때가 많아서 대부분의 기술이 왜 있는지 모르겠다. 예를 들면 90% 확률로 명중하는 평타와 평타보다 약간 강하지만 50% 확률로 명중하는 스킬이 있는데 한 턴에 하나만 쓸 수 있다면 굳이 운에 맡기면서까지 기술을 쓸 이유가 없다. 숙련을 하면 되지만 다음과 같은 문제가 있다. 레벨업을 4번 할 때마다 티어가 상승하는데 티어가 오를 때마다 반드시 찍어야 하는 스킬이 있어서 육성이 다소 제한적이다. 한쪽 특성에 몰빵한 캐릭터를 만들기가 어렵다. 맘에 안드는 스킬을 강제로 어느정도는 찍어야 하기 때문이다. [list][/list]파티는 6명에서 4명으로 줄었는데 동료들이 별로 말이 없고 개입이 적은 점이 플레인스케이프: 토멘트와 비교해서 가장 큰 문제라고 생각한다. 쓸데없는 NPC들의 묘사를 줄이고 동료들의 입답을 크게 늘렸으면 평가가 훨씬 나았을듯 싶다. 4인파티라 동료를 다 써보진 못했지만 플레인스케이프 토멘트의 Annah와 Morte나 Annah와 Fall-from-Grace간 신경전 같은 게 없었다. Rhin이라는 동료가 인상적인데 스포일러라 말할 수는 없지만 사용하기는 고통스럽다. [list][/list]그러나 전반적으로 뉴메네라도 비상식적이고 비직관적인 이상하고 신비로운 세계에서 기억을 잃은 주인공의 과거를 찾아 탐험한다는 플레인스케이프: 토멘트와 크게 일치한다. 뉴메네라는 대체로 토멘트보다 맵이 훨씬 거대하고 인물도 더 많이 나온다. 모든 퀘스트는 최소 2가지 해결법이 있는 것 같았다. 칙칙하고 어두운 플레인스케이프: 토멘트보다 기술적으로든 미적으로든 세계가 더 화사하고 아름다우며 규모 또한 2배 이상 확장된 대신 동료들의 개성이 크게 줄어든 턴제 플레인스케이프: 토멘트라고 생각하면 이해가 편할 것이다. [list][/list]
Ja
its a decent game but its got a lot of in a word weird stuff and the puzzles and like are very limited in context plays a lot like a choose your own adventure book than a real RPG pillars of eternity is hands and shoulders a better combat system and this games got a lot of boredom elements just takes a lot to keep going with it
Nychthemeron Nychthemeron Nychthemeron Nychthemeron
Взрывномозговая игра! 12 Рин из 10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.4K | 87% | $34.99 | |
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| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 |
Related
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|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
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| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |