
Experience a story-driven RPG where your choices mean all the difference in the world.
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Arguably, Tyranny is one of Obsidian's best games and one of the most original RPGs I've ever played. It features an incredibly cool setting, great characters, excellent replayability, and an absolutely brilliant concept: experiencing a party-based RPG through the eyes of Evil in a doomed world. Furthermore, a playthrough takes about 20-25 hours — which is quite short for an RPG — yet it still manages to tell an engaging story, flesh out the characters, and lay the groundwork for a massive sequel. As for the downsides: the combat system is frankly weak (please, pick "Easy" difficulty, the game is not about combat at all), and it is a huge disappointment that after 10 years we still haven't received a sequel that would explore more of the fascinating lore and expand on the gameplay mechanics and possibilities of the original. It’s an ambitious game from Obsidian with fantastic writing and a wonderful execution of an unusual idea. Paradox, please, make a sequel happen. Somehow. We need it. 8,5/10
Tyranny hat mich wirklich positiv überrascht. Allein das Setting, in dem das Böse bereits gewonnen hat, ist eine großartige Idee und sorgt dafür, dass sich das Spiel angenehm von anderen klassischen RPGs abhebt. Auch die vielen Entscheidungen machen Spaß und geben einem das Gefühl, die Welt tatsächlich mitzugestalten. Schade ist nur, dass man dem Spiel anmerkt, dass während der Entwicklung einiges gestrichen werden musste. Gerade gegen Ende hätte ich gerne noch deutlich mehr von der Welt und ihren Charakteren gesehen. Trotzdem ist Tyranny ein wirklich tolles Rollenspiel mit einer einzigartigen Prämisse, von der ich mir bis heute mehr wünsche. Klare Empfehlung!
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Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mechanically, the game functions in a very similar fashion to the classics and their successors. I more or less felt I was playing another Pillars of Eternity game based on how the controls work, which makes sense because it was made by the same people who made Pillars of Eternity, many of whom were also involved in the classic Baldur's Gate series and Planescape: Torment. Having said that, it's the tone, visuals and story that sets this one apart from most offerings in the genre. The first part of the game's story reminded me a lot of the early novels in Glen Cook's Black Company series, that's about a mercenary company working for an almost god-like sorcerer figure who is on a campaign to conquer the world and magically enslaved most of the heroes or villains that stood in opposition, turning them into powerful minions known as The Taken and who mostly hate and scheme against each other and their master. So in this game you play as the Fatebinder, a disciple of one of the Overlord Kyros' main followers, known as Archons, and you are tasked with overseeing the conquest of the last remaining free territories after a 400 year long war, and mediating between the two Archons leading their separate army who happen to hate each other and refuse to cooperate. So you're basically trying to get two of The Taken to stop squabbling and do the job The Lady expects them to do, and to make the parallels to the Black Company series even clearer, Kyros is not only a godlike magic user but is also rumored to be a woman just like The Lady. So now you have the choice to become an agent of Kyros' will and subjugate the population with a merciless iron fist, or try to limit needless bloodshed during your conquest and proceed to attempt to rule justly within the framework of the tyrant's empire, or even end up allying yourself with the locals or betraying Kyros and trying to gain power for yourself. Thus, you have to navigate alliances with different factions represented by the Archons and the local interest groups, many of whom are plotting against some or all of the others, including your boss Archon, and even against Kyros herself. Who will you side with? Will you betray Kyros too? To what end? My only criticism is that it's much shorter than most similar CRPG's and it seems to lose steam at the end, and the game feels like it ends somewhat abruptly because the final chapter(s) don't have as much content and the story kind of grinds to a halt to resolve the main plot while setting up a possible sequel that never came. I did, however, enjoy that I managed to beat the game by avoiding most of the final boss fights simply by talking to them and using what I'd done so far in the game and my Lore skill to basically argue that I was right and they shouldn't fight me, and I even got most of them to actually agree with me and join me. I don't think I'd done anything similar to that in a CRPG since way back in the day when I played Planescape: Torment. All in all, a really interesting and refreshing take on this kind of game.
最喜欢的crpg,补一下好评,流程不长但每一步都很惊艳,黑曜石啥时候出续作
Outstanding CRPG. Great worldbuilding, roleplaying opportunities, an evil campaign that isn't just moustache-twirling. The magic system is fairly cool and unique, I strongly recommend running a caster. Combat is fine, but not groundbreaking. Writing was solid and I thought they managed to end it well.
Да эт фигня, вы еще в рф не жили, чтоб настоящую тиранию видеть.
One of the best "AA" RPGs ever made where choices actually matter, and you don't feel punished for it. Replaying it again, still holds very well, worldbuilding, story, the pre-rendered backgrounds, while graphics are not as pretty as Pillars in some instances, it looks very good. Interesting spell system and once more, the "choose your own path". It's a little masterpiece, wen Tyranny 2?
Симулятоп подсоса, а не служителя зла Боевка типична для большинства crpg, то есть ♥♥♥♥♥♥. Система магии это просто ты сам делаешь заклинание вместо уже готового. Чего-то интересного это не преподносит Самый худший аспект это отсутствие выборов, а те, что есть не имеют нормальной подводки. Только в 1 акте и в конце разрешают выбрать чуть другие слайды. Весь 2 акт это тупо рельсы, где все решает твой новый начальник (которому ты вообще-то не должен подчиняться, и который в открытую нарушает законы Кайроса) В конце 1 акта тебе дают выбор между фракциям, кто будет осаждать крепость. И этот выбор определит, перед кем именно ты будешь подсосом. А дает ли игра нормальную подводку к этому, потому что ты выбираешь не из симпатий к фракциям, а потому что одна из них лучше подходит для конкрентной осады? Нет, один из лидеров просто шизеет и обьявляет гражданскую войну, а сам Кайрос даже и не собираться пресекать это Во 2 акте тебя и вовсе лишают выборов. Отдать свиток голосам Нерата? Отправить зверолюдей к алому хору? Отдать ребенка на воспитание тому же Нерату? У тебя только один выбор. И это быть его подсосом, будучи по сути третьей нейтральной стороной. Кто-то вообще играл дальше 1 акта, чтобы хвалить её за вариативность? Спасает игру только сеттинг и сюжет, но и тут без пробелов в общем понимании мира. Почему архонты в открытую предают и идут против Кайроса, а у нас даже нет малейшей возможноси отчитаться перед нашим непосредственным лидером, Туноном. Только в самом конце игры тебе позволят сказать, что вообще-то Кайроса все предали, но смысла уже в этом нет, потому что Кайрос уже разрешил их убить и без своих законов И все эти рельсы ради того, чтобы получить обрубок сюжета. Кайрос решил лично разобраться с тобой? Прости, но мы разработчики из Obsidian. Мы постоянно делаем кривую и недоработанную парашу, выезжая только засчет парочки успешных игр. А потом удивляемся, почему игры никто не покупает
definitely not as in-depth as other hailed games in the CRPG genre, especially considering how on-rails this game can get but it got me invested in its systems and world and i feel like that's all i really want to say. i could break down the nitty gritty but you can get it on sale for like, 10 dollars, and that feels like a very good deal at that price if you are still hesitating. i do have a bone to pick though and it's that the UI is waaaay too small. you can increase font size but it's kind of a problem how small things are.
A unique take on morality, agency and law that only a videogame could achieve.
Momentum
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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