
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 this has absolutely nothing to do with the original. 2 it is not typical of Monte Cook and that is a good thing as he generally sucks Given the two above I give a thumbs up with the following- if you want something to make sense, then keep walking past this. If you are waiting for a new computer to be delivered so you can get back to playing something better (which is what I am doing) then it will do the job.
Tanti dialoghi ed è assente la localizzazione italiana
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awful. Absolutely awful. Touted as a sprawling epic about existential philosophy and fantastical roleplaying story, it's actually just a mediocre flop created by bored amateurs to earn rent. Where there should be complex questions and insightful analysis, there's only rambling sophistry and bloviation. It's like sitting through a poetry reading... of poetry written by middle schoolers. The writing is excruciating. Straining to sound oh-so-deep and mysterious, it only accomplishes painful cliches and obnoxious narration telling you what you're supposed to feel and how you're supposed to respond. This is a video game that goes out of its way to avoid showing you anything. It's a visual medium. Don't waste my time with five pages of childish purple prose to tell me that I'm starting the character creation tutorial. Don't spray adjectives from a fire hose failing to describe amnesia and unconsciousness - that's what a black screen is for. If you want to establish a setting, you need to actually have characters explain or describe relevant things, not just clutter the dialogue with a paragraph of fluff about smarmy facial expressions in between literally three word sentences of conversation. This is a novel on rails and you're an audience, not a roleplayer. Your character is controlled by the narrator, and you are not an active agent. It's the most profound blasphemy against the entire concept of game design that is possible. The graphics would be acceptable for the time period given the engine, except that the art director is apparently fresh out of school, thinks christmas tree lights are awe-inspiring and that putting orange and purple close together is all you need to know about graphic design. The environments match the writing: straining to seem mysterious and fantastical but only coming off as clumsy and incomplete. The mechanics of the game system itself are deliberately obfuscated with meaningless terminology that has been specifically selected to avoid conveying what the actual mechanic does. And even once you adapt to the arbitrary misdirection of the glossary, you then collide at full speed with the unavoidable realization that the character mechanics are breathtakingly shallow. And you are on rails. I can sum up the general failure of this shovelware in a simple way: you don't even get to customize your character's appearance. Don't buy it. But do keep in mind the names of the designers and publishers associated with it - so you can avoid whatever else they've contaminated in the future. And as a warning to any other development studios who consider prolonging their employment in the industry.
TLDR: If you’re a fan of text-heavy, narrative-based games with rich worldbuilding and extensive lore, you’ll likely enjoy this. Tides’ strength is its writing and world design; its main weakness is its clunky combat system (which thankfully can be bypassed for the most part). Exciting and unique setting, well-written story, flawed gameplay mechanics. 7.5/10. ------------------------------- Review: Tides is an isometric 2.5D CRPG based on the world and mechanics of the Numenera tabletop game. The setting is somewhere between early-modern era low fantasy and science fiction. The central conceit is of a world built on the ruins of past civilisations, the technologies of which are both an object of fear and fascination for current inhabitants. Without going into too much detail, you play as an amnesiac, immortal protagonist who wakes up in this strange world, hunted by a malevolent entity. The main narrative revolves around the protagonist (a) figuring out who and where they are, and (b) avoiding permadeath at the hands of the entity. Tides is well-written, a necessity given that ~80% of the game revolves around reading and dialogue checks. The setting feels dynamic and alive, its lore unfolding through exploration, companion and NPC interactions, and a decent set of (often interrelated) side quests. There are occasional lore dumps, but nothing too immersion breaking. World-building is complemented by the game’s tightly designed areas - the emphasis is clearly on quality over quantity, so expect smaller and fewer maps with densely packed content. Companions are a mixed bag. Some have satisfying and original storylines/personalities attached to them, others feel a little rushed. I was hooked on the main narrative from the start, though. Overall, very impressive. Character customization follows from its source material. At creation, you decide between three classes – Glaive, Nano and Jack. These classes pretty much correspond to the three main skill (‘Effort’) pools: Might, Intellect and Speed. There is room to build hybrid characters, but unless you’re doing a solo run, any deficiencies in your character can be compensated for by companions (who you can borrow Effort points from during most skill checks). Traditional levelling is replaced with unlockable ‘Tiers’, which grant new skills/abilities and deepen Effort pools. Alignment is implemented through the colour-coded ‘tides’ system, and only pertains to the player character (not companions). This is not chosen at creation but rather emerges based on dialogue and decisions during the game. Combat is where Tides runs into some problems. It doesn’t feel very deep or coherent. Abilities are governed by Effort points, with positive/negative effect multipliers applied based on the usual factors (gear, skill training, etc.). When combat (a ‘Crisis’) is initiated, it can usually be handled either through direct fighting or by activating some contextual mechanism to resolve the situation (e.g., by luring enemies to an area of the map and trapping them, etc.). The problem is that combat feels tacked on – outside of these limited mechanisms, environments have no impact on combat, and often feel very clunky/frustrating to navigate during it. That would be fine (not everything has to be Divinity!), except that the game vaguely pushes you towards tactical play without many dedicated mechanisms for it (no team abilities, limiting party cooperation to a simple flanking bonus, etc.). Battles were often won before any challenge had time to present itself, and I found myself rushing them because frankly there was very little payoff (or need) to think much about it at all. Luckily then, combat is not at all difficult, and you can avoid it in almost every situation. Fans of Planescape: Torment might want to temper expectations a bit when approaching this game. Tides was advertised as a spiritual successor, and there’s been a lot of discussion over how well it succeeds at that. IMO it’s simply a more enjoyable experience to take it as an independent entity, others will disagree and for valid reasons. There are of course significant thematic overlaps (existentialism, (im)mortality, the nature of personal identity and responsibility, etc.). Ultimately, I’d recommend this game to any fan of cerebral CRPGs for the setting and writing alone. Deficiencies in combat are far offset by the rewarding dialogue/skill check system and engaging narrative. Flawed, but a good time. Finally, if it’s useful to anyone, Tides is tagged as unverified but runs smoothly on my Steam Deck.
Did I really not review this? It's good, indeed.
It is very much like an improved Planescape Torment. If you like to read and explore an interesting world, this game is worth playing.
Very cool universe!
Loved it. Marvelous reading experience with great visuals. Highly suggest for folks who love great stories.
The first 10 hours or so have a TON of dialogue, but it picks up after leaving the first town. The setting is bizarre in a good way and the gameplay elements are pretty barebones. Still a good game.
First few hours and I stayed up way past my bedtime absorbing everything. This is definitely "it" if you are looking for the successor to Planescape Torment. Instantly engrossed in the story.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.8M | 7.4K | 81% | $19.99 | |
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