
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Probably my favorite CRPG before Disco Elysium. I wasn't familiar with Numenéra, which is an absolutely formidable world to explore. Be ready to read a loooooooooooooot of text, but good text. At some point I thought to myself "damn I wish this was a third person high budget game and I could look at crazy good 3D models of what is being described in the dialogues", and I realized it would have made all the magic go away. Text is evocative without being a strain. That's how good the writing is. All in all, it's an excellent follow-up to Planescape, which was "the worst CRPG in the coolest world with the best story", but this time combat is actually interesting. I have played only one run and have not experimented on the malleability of the story, but it certainly looks quite fluid. (BG3 has released since then, yes, but I'm not a fan of DnD) There's a crazy good idea in this game: it's a micro-spoiler of a key feature that you will be explained 30 minutes into playing. Your character is immortal. Death is NOT a failstate, and does not load a save. Death in combat - or elsewhere - is your character taking a nap, and things happen without them being there. "Failure" yields extremely interesting results (or frustrating depending on where you're at mentally). I died in pretty much every important situation where I had to survive the fight, and that's both hilarious and super interesting. Also Chris Avellone is a piece of crap but games aren't made by a single person.
Игра лежит на этом аккаунте с 2019-го года, получил случайно, на каком-то розыгрыше или типа того. Тогда не осилил пройти, побегал на первых локациях и забросил после нескольких неудачных забегов. И вот 2026-й год, на днях вспомнил и решил всё таки добить. Добил. Игра требовательна к игроку в плане подхода. Игра из тех, которые надо смаковать долго и не торопясь. К игре надо подходить с "пустой" головой, не загруженной нашими обыденными житейскими проблемами. Если настроится на игру, то она вполне может принести удовольствие, как интерактивная книга. Мне игра подарила эмоции разного спектра, но, к сожалению, под конец сюжета я конкретно "подзадушился". Толи от закипания мозгов от попыток осознания и анализа всей подноготной лора этой игры, толи от достаточно "тошнотного" вида одной из последних локаций - меня реально подташнивало. Но, всё же, я хотел довести историю до логического конца и посмотреть к чему привели мои свершения на протяжении всей игры. И концовка разочаровала. Не буду спойлерить, скажу лишь что прогресс практически не учитывается и у всех игроков будет просто будут те же варианты завершения сюжета (плюс/минус). В игре довольно приятная графика, картинка сочная, локации красочны. Много интересных механик и забавных плюшек. Из последних был случай, когда мой персонаж нашел определенный "секретный лаз", нпс рядом с которым советовал мне ничего не делать с ним, и не зря, потому что когда мой персонаж залез в него - игра наградила меня просто чёрным экраном без объяснений. Дальше только грузиться с последнего сейва. История сюжета неплоха, квесты спутников довольно интересны, с определенными твистами и полезными бонусами. Но, всё же, не советую игру, особенно тем людям, которые, как и я, не любят бросать дела на половине сделанной работе. Последнюю треть игры я реально с большим трудом добивал ради концовки, которая разочаровала. В итоге, только облегчение об окончании очередной псевдофилософской бродилки :)
Pretentious. Self-indulgent. Boring. Nothing like Planescape - Torment.
It's ok if you're into exclusively text-based adventures.
I really wanted to like this one. I loved Plancape, of course, but was willing to enjoy Tides for it's own virtues. But it just did not grab me. At all. I felt not invested with any character in this game. The problem was, I got plastered with tons of irreverent stories from the different corners of the weird world, other dimensions, past civilizations. They were well written and all, but I tried to understand the sense of these stories for the main plot or the hero. But many of them had little to no relevance or a mind-blowing revelation in them. So that was kind of confusing. It did not help that I was so put off by all that, I paused the game for weeks on end, forgetting which character was important and why. Now that I know this, I could probably replay the game and enjoy it better, knowing what to expect, what to look for, and trying different choices. Then again, I think this game is just not for me. Sorry.
Torment: Tides of Numenera is a spiritual successor to Planescape: Torment. I loved Planescape and it became one of my favorite games. When I heard that there technically existed a second instalment I was hooked; but inXile didn't actually get permission from Wizards of the Coast who owns the Planescape IP to make an official sequel so it's not actually Planescape 2. But it spiritually follows the universe and if you've played Planescape you can easily connect the universes. There's a lot of similarities and references and they succeeded creating a similar vibe to the Planescape setting albeit the sci-fi element. There was A LOT I didn't get to experience in this single playthrough I've completed at the time of writing this review. Entire sections I've missed, multiple endings, characters I never met or fought alongside etc. and with the percentage dice roll mechanic and pool drains it's even more challenging to experience everything (unless you're a petty save scummer... well I'm that too...) but I actually like the system a lot. It creates variations in your playthroughs albeit subtle at times. The combat was great imo. Now, I know that better systems exist out there but I wasn't bothered by the fighting. Tides of Numenera is primarily a story based game just like Planescape and I felt like the combat served its purpose. You're essentially not super strong and need to be smart and efficient with your pools not to drain them too fast. The story was amazing, the exploration felt just like Planescape along with the option trees… and the loading screen art was well made too! But I also have some criticism. Sometimes when interacting with NPC's with dialogue trees or just the NPC’s with single comment boxes you'd walk straight into them, noclipping into them, instead of engaging conversation; this was a frustrating bug that I felt they should have fixed by now. I was also a little frustrated by how easily you could part with a party member by mistake by miss clicking. It can ruin the immersion. There should absolutely be another dialogue box in between to correct a miss click. I don't particularly like the character artwork. Some of them are decent but it doesn't fit the aesthetic of the game in my opinion. I also didn't like when the narrator took over a conversation, the names of the NPC's I was speaking with were regarded as the ones speaking as the narrator. It's a weird way of formatting the dialogue in my opinion. I also wasn't a fan of the merecaster UI; especially when one or more of your pools were drained and it abruptly cut the light effect of the pools. When I'm used to pause the game by hitting space it often frustrated me that in combat the space button was mapped to skip character rounds by default. Whether you disable or enable v-sync if you're having a long conversation with someone at some point the dialogue box starts to slow down and becomes unbearably slow; it's way worse with v-sync disabled but that was frustrating. Sometimes the single dialogue comments get stuck in the game and the only way to remove them is to find where they're located and click on them again which is tedious. But other than that, it was an amazing game! The 95 hours I took to complete the first playthrough was well worth the hype. Since I bought the Immortal Edition I also got 5 e-books (among other cool things) which I will be reading so the universe definitely isn’t wrapped up for me yet.
Очень недооцененная игра. Даже грустно, что так вышло. Игра явно заслуживала лучшей судьбы.
A true spiritual successor to Planescape: Torment. And a fantastic RPG in its own right.
I tried it for an hour. It is ok. A 4/10. It is a game that doesn't respect your time so I stopped giving it away. An editor needed to cut the word count from 1,200,000 to 600,000 to make it a 6/10.
This is a semi-sequel to 'planescape torment', so there's two ways to approach it. Making a comparison against the first game for those who are familiar with it, and then a basic review for those who aren't. Either way I think this sequel is quite wanting in many areas. It's a CRPG that has hardly any combat and is bland in the action when it does. In 13 hours of playing it there has been maybe 5 enemy encounters, and the rest of the time it was tons of dialogue. Said dialogue really, really, reaaaaaally wants to be mysterious, enigmatic and trippy, but just ends up being bewildering 50% of the time and slightly tedious for the rest. Now, it takes place in a universe that is meant to be bizarre and unknowable, but still...the first game was far more accessible whilst being just as weird. If you've played 'planescape torment' then this can feel like it's a reskinned version of that without the charm or wit. You're an amnesiac who can't die, and even though there's a different explanation as to why that is, it to me feels like the story of the nameless one all over again. If you're new to the world of Torment: it can be simultaneously the strangest world for an RPG to take place in, and yet the driest and dullest until they eventually start sprinkling in some droll humour and characters with some personality as the game goes on. This is a place where mad science, fantasy, the supernatural and the superliminal all merge; with robots, demons, monsters, gods and mortals all converging into one realm. It can cover anything it wants to, yet somehow manages to make it all rather boring for long stretches. The first game was kooky right from the start; with a compelling premise, oddball characters, amusing humour and a subversive approach to tropes. Whereas here it's pompous, verbose and has it's head up it's own behind for way too long to be particularly engaging. Eventually it does get intriguing, but if you don't have the patience (oodles and oodles of it) to get to that point, then there isn't much else here of interest. Basically it goes like this: a brief bit of bog-standard combat, lots of dialogue, some more dialogue, even more dialogue, a brief bit of bog-standard combat, several hours of dialogue, some combat that is still dull, dialogue, dialogue, dialogue etc etc etc. The combat fails because you either (a) fight and it's dull due to a lack of tactical depth and synergies between your parties abilities. Or (b) it's been designed as a "stealth" sequence and consequently nothing happens of interest as you simply distract the enemy and walk past them. Or (c) use an "exciting" feature in the environment to do some damage, only it's just as underwhelming as every other option on offer. Every now and again there's a quest or character that is entertaining, but the mechanics behind it all are super basic and generally fall quite flat. I haven't played baldurs gate 3, but from what I've heard this is like a puddle to that games ocean when it comes to the depth, and even something like 'divinity original sin' makes this feel like it's simplistic pap from a bygone era. Truthfully the game is kind of awful. Depending on your tastes (as someone who has persevered with it) it's boring and the "walking simulator" of RPGs, with far more story than action and the action is pretty basic when you do get some. If (IF!!!!) you can get into it, then there is some modest spark here that can pass the time and occasionally deliver something rewarding, but otherwise it feels like it can't even beat an almost 30 year old title for the writing, story and game-play. I almost gave this a thumbs-up, albeit with the massive caveat of it being marmite-y and only just scraping by into "meh" territory. But thinking about my time with it, it's not something I can recommend when even I (who will most likely finish it out of a mixture of masochism and some very mild appeal) have at times found it only marginally more appealing than watching paint dry.
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Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
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