
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shame on Square Enix for giving this project to NetEase for development. JRPGs is definitely not their forte. I played Trials of Mana fairly recently and compared to that, this game is missing a lot despite being a follow up to Dawn of Mana. To start, the story is extremely paint by numbers and bland, you'll be able to guess what happens next because of how corny the script is. The dubbed voice acting is terrible and sounds AI generated so you'll want to turn on JP voices. Once you've played for an hour, you'll see what this game has to offer. The 6 characters have different classes with a skill grid but they are all just clones of each other so there is little variation besides passive abilities as special moves and magic can be used between classes. While this is interesting on paper, since you can just craft the same magic and skills there is no specialty between crafting magic and adding levels on the grid. There's no worthwhile side quests or optional content that will give you anything you won't already find in the shops. You have the option of buying new equipment in shops however you'll sometimes just find that same equipment in chests and this game has an awful mechanic where if you get a duplicate of any equipment you immediately have to discard it as you can only have 1 of any equipment so you can't sell any dups. You will get so much currency and nothing to spend it on because once you get access to a healing spell, there would be no need for healing items besides a cup of wishes here and there to revive fallen allies. After I unlocked the revival spell, the only items I used were EXP boosts to clear dungeons faster. The enemies are just color palette swaps of the same enemies over and over with no difference in moveset. The bosses are also quite easy, the only one I found difficult was a boss that can drain HP and heal itself only because the AI controlled party members kept letting themselves get caught by it. Over my playthrough, I encountered numerous game breaking bugs. There is a lot of platforming involved in this game and it appears that maybe the studio was unprepared for that as I've gotten stuck several times on weird collision gaps in the map when trying to get items scattered on the map. I've also gotten stuck because my character fell halfway under the map either during the overworld or in combat. Whenever you get a new element for your classes, it also gives you an ability to use when exploring the overworld which usually involves more platforming similar to powerups you would see in a mario game. However similar to my experience earlier, I've gotten stuck using them multiple times. In all these cases I was forced to go back to my previous save. The biggest annoyance for me though was the fact that if you are traveling by sea or air you can't pull up the map or the main menu until you go to a town. After experiencing this, I lost all interest in completing side quests especially since there was never any good rewards anyway. I wouldn't recommend this game to any JRPG fans, I say only play this if you are a casual gamer looking for a linear cozy low spec action rpg. I wouldn't pay full price for this game at all, the content in my opinion is worth $10-$15 at the most so I'd wait for a sale.
Better than FF16
今晚应该能收尾了,先写个评价。 你是说你游剧情讲述的是一开始人们快快乐乐去死,生死观奇葩,但随着故事进行会开始反思世界的“常识”,中途还有另一个世界/时空的展开,最终主角团们找到了另一条出路的故事?我想这款游戏一定叫《鬼哭邦》吧,错!是《圣剑传说》最新作。区别在于本作既没能力讲好这题材的故事,也没能力塑造好主角团一行的人设。最终写出来的东西,就是能让我看着屏幕里的角色哭,然后自己在屏幕外大笑。好在某些情节的大场面演出还算不错,至少能图个爽了。 说完剧情,让我来讲讲玩法吧。在很长的一段时间里,我都爽不起来。这游戏的战斗就是不好玩,我前中期大部分时间都是在用猫哥按Y暴击,敌人弱什么属性,就让队友附个魔,扔点技能。精灵器和必杀很强力,但仍然缺乏变化,哪怕装备上什么“精力解放中技能不消耗MP”也一样。说白了,缺乏新鲜感。由于前中期还没有洗点道具,如果加点思路错了……那真的挺坐牢的。 正好说到加点了,那让我来聊聊探索吧。这游戏几乎所有的收集要素,都会在地图上用蓝圈显示——无论是宝箱,还是精灵石(技能点数),还是挑战,还是传送点。看似很便利是吗?错!这游戏宝箱里塞的几乎都是垃圾,而地图上蓝点却不加以区分,最难跳跃收集的某宝箱里面甚至只是百来块钱……真的让人怀疑制作组脑子是不是有病。可是!宝箱里又会塞入能扩充角色饰品槽位的道具,这东西又不能不拿,这是养成过程中最重要的道具之一,没这个,build就成型不了,就爽不起来。最好笑的是这游戏里的坐骑:坐上时一堆互动进行不了,召唤要看动画,下来要看动画。到头来,在原野上我宁愿用脚跑。海上和空中坐骑属于只能捂着鼻子用,你跳过动画看加载和老实看动画没区别。真的,这游戏但凡优化一下各种加载,体验也能好上不少。 最后,就是这支线了。我的天呐,大家玩过FF16吗?这游戏里支线比FF16还垃圾,而且越到后期地图上越会像蟑螂似的蹦出来一堆支线,不是清怪就是满世界吃加载找东西。好歹FF16还有点精心设计的支线任务,这游戏从头到尾真的是一个有趣的支线都没有。 当你忍受了垃圾探索、垃圾支线、垃圾剧情、垃圾优化的考验后,你终于可以在后期体验到完全体的养成系统,稍微爽那么一段时间了。我只能说,这爽的成本也太高了…… 说了这么多,那这游戏优点在哪?答案是优秀的场景美术。第三章夜晚水城,即便是我这种不爱特意驻足看风景的玩家,也放慢了脚步去欣赏。而像这样的景色,这游戏里还有很多,很多。 那这就值一个好评了吗?当然不值。好评是给忍着一切缺点,终于体验到有趣内容的自己的。 不妨把话说直白点,这游戏最大的意义,就是成倍提升我个人10号《黑旗》的体验,让我明白一款游戏想做得“有趣”且“便利”是多么不容易……
This game is a boring digital slog. I am less than 7 hours in and I deeply regret not refunding it. I fell asleep 3 times trying to muscle through it. Character are bland, speak way too ♥♥♥♥♥♥♥ much, combat is extremely repetitive and enemies are extremely boring. The only moment where you need to turn one neuron in your brain on, is for the elites, not even the bosses mean anything. The cutesy anime style can be appealing to some, and I thought it wouldn't bother me much, but it sure as hell wasn't the case. I bothers me, it bothers me way too much. And if I have to listen to another minute of an adult making baby seagull squeals and moans, I will pierce my eardrums with a pencil. (particularly lost it when the Dudbear showed up, just infinitely infuriating). I'm an huge fan of Legend of Mana, played the hell out of that game back in the day, and I thought this was going to be a modern take on that franchise and lore. The story is so painfully predictable and uninspired, it really feels written by AI. Characters have no personality and are not at all interesting to have around. Exploration feels so meaningless and boring, sure, maps are pretty to look at, at first, but they just feel empty and filled out by people who really didn't know what to put in them. The elemental items or vessels that you get to aid exploration just make you go on rails towards a location, zero freedom of movement. Everywhere there is an invisible wall impeding you from going off bounds, or preventing you to traverse the map, forcing you to explore the way *they* want you to do it. Creativity? Ingenuity? ♥♥♥♥ that, I guess. The whole Class Art or whatever it is called that fills up in combat so you get to sit through a 10-20 second cutscene of your character doing all sorts of acrobatics to deal damage was the tipping point. I'm done. Can't stand this anymore. 3/10 Looks pretty in the surface, zero sustenance. Will never buy another "...Mana" game ever again.
Actually fully dislike this game. Combat: All weapons feel basically the same. All of them share the same problem of ending combos in moves that throw enemies into the air and slightly forward, so they are too far away for you to follow up with an aerial combo and too close for a dash. So either are supposed to wait for the enemy to come down, or target a different enemy. Story: I agree with the guy that is probably going to be revealed as the bad guy, this system sucks. You are the happy stupid good guy on his way to perform a human sacrifice on your sweetheart so that you can appease some elemental spirit and keep it from destroying your village. Your character is happy about this, his sweetheart is happy about this, everyone is happy about this. On your way to sacrifice your sweetheart you gather other human sacrifices and convince them to also be happy about it. Yay. I love being the good dumb idiot killing all the best kids in the village. The only good thing about the game is discovering new classes, but honestly, I'd rather play fire emblem than this, and I haven't played fire emblem yet so there's that.
Pros : - The game world is beautiful Cons : - Combat is very shallow. - The last 4 chapters drag on. - The english dub leaves a lot to be desired, which intern makes the story very boring. - Low enemy verity. I regret buying this game...
個人的必須のMOD 自己責任で ①カメラ距離でキャラ消えるの防止 https://www.nexusmods.com/visionsofmana/mods/5 ②街中二段ジャンプ&ダッシュ解禁 https://www.nexusmods.com/visionsofmana/mods/43 ③ムービーの30FPS制限解除 https://www.nexusmods.com/visionsofmana/mods/44 ロスレススケーリングもあり ------------------------- 賛否両論だけど個人的にはぜんぜんあり ってかおもろいと思う カメラワーク悪いのはダメだけど 世界観のグラフィックかなり良いので マップスタンプラリーよろしくシラミつぶしてるだけでもおもろいし セクシー衣装着る担当もしっかりいるしね 大事だよね、そういうところは キャラにカメラ近づくとすぐキャラ消えるけどMODで改善できるし 街中ダッシュとかもMODで解除できる ゲームのQOLを改善できるのはPCの強み PSやSwitchで遊ぶ人はどうしてたんだろうね? 不満があったまま飲み込むのかな だとすると勿体ない カメラ距離でキャラ消去されてしまうのは 多分意図しない過激なアングルがSNSで拡散されるとレーティング機関から 指摘されるケースとかもあるのかしてスクエニなど大手は冒険しにくいんだと思う だからceroとか厳しいのでCS派には泣いてもらうしかない 今後もSteamで買うしかない
If you played any other RPG beforehand, Visions will look bland in comparison, 70% of the dialogues are pure exposition or naive, the "plot twists" are easy writing and emotional scenes doesn't hit. Also U5 make the game unoptimized and burn my GC even when graphic isn't good while I can run any other AAA game smoothly There is absolutely no challenge gameplay-wise but also exploration-wise as every objectives and collectibles are displayed on the map and the path to follow can be displayed by pressing a button Mana was never a reference for story writing but I'm still disappointed The only good point is that the Lore is still respected, bestiary never looked that good and the story is interesting even if poorly executed As written in another review, this game isn't worth more than 15 bucks. My point is I ashamed I could say Genshin Impact does everything but better and for free.
Amazing Jrpg with tons of character and fun gameplay... the story is very nice and the characters and builds are varied. Loads of things to do and the sound and graphics are lovely
[h3]A decent action JRPG adventure. [/h3] Aside from its gorgeous art style, nothing about this title really stands out. From its combat to exploration, characters and story, everything's serviceable. But you can really feel how they rushed this game to release. For starters, this isn't the most stable game out there, with several crashes on my high-end gaming laptop. There's tons of graphical glitches everywhere, some of the English audio gets cut-off before they can finish their sentences, story beats don't always make sense with characters being surprised when that information was established long before,... stuff like that. Still, there's enough fun to be had with this game. Especially when using mods to open up the skill tree, which makes you able to create custom classes. Some of the story beats are heartfelt, and because of the art style and character designs, it's always nice to look at. Visions of Mana might have a lot of untapped potential, but what's here is enough to have fun for a while. Buy it at a discount. [i]Rating: 6/10[/i]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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