
The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands. The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
naprawdę chciałbym w to zagrać, ale sterowanie jest spierniczone.
Продолжение улучшает всё: более динамичные уровни, интересные локации (поезд, китайские храмы), классная музыка и оружие. Игра стала более ориентирована на экшн и меньше на медленные загадки.
The tigers are the bain of my existence
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First time playing though the older games and not having nostalgia for it definitely affects it. I finally got a little used to the controls after playing TR1 but it still feels very clunky and aged. But I don’t think the modern controls from the remastered would be a good idea either considering how the game is built. It at least feels ok enough now. The gameplay has improved a lot from TR1 and there is less going back and forth hitting random buttons all the time. The puzzles are more fun and less bs too. Hub areas are still somewhat a thing but they aren’t as cookie cutter “get 5 keys from rooms around the hub” as previously which improved the game a lot. The story is nothing special but good enough. Don’t have much to say about it. Audio wise it is pretty decent. The little voice acting that exists is nice and doesn’t sound as broken as in TR1. The ambience sounds are really atmospheric and a bit creepy and fits the game perfectly. I did have some bugs however. The cutscenes don’t work at all, they are just black with only the sound playing. I had to look at YouTube for those. Then at some point in the game I had a door that was supposed to be open but wasn’t. That completely soft-locked the game. I had to use a save editor to change the position of Lara so she would be in the room behind the door so I could continue. That was pretty frustrating. In summary this game feels very aged but is playable enough if you simply want to experience the originals. Some patience is required though. I took a 2 year break half way though the game because I ran out of it lol. I suppose you could play the remastered version instead for a more stable playthrough but I wanted to experience the game as it was back when it came out. Plus, I already owned the originals anyways.
molto bello, come il primo
If you grew up or enjoy old games, you'll like this one. Its a classic.
Ahaaaaaa, Gianni Bartoli, Via Caravelli Venedig.
Больше не треугольные
전작에서 거의 모든 부분이 발전한 후속작. 때깔 좋아진 라라의 모델링과 맵 디자인 패턴, 인게임 연출, 늘어난 컷씬, 멍청한 적 AI의 정상화, 새로운 액션, 탈 것과 무기의 추가, 아군 NPC의 등장 등, 발전한 부분, 새로운 요소들이 한 눈에 보이고 체감이 된다. 근데 여전히 지금 할 만한 게임은 아님. 특히 조작이야 여전히 탱크컨이 불편하긴 하지만 이건 전작부터 그래왔으니 그렇다 치고 적과 퍼즐 둘 다 ㅈ같아졌는데 일단 적 배치. 높은데 있으면 쳐맞는거 말고는 할 거 없던 적 패턴과 AI를 고친 건 괜찮다. 근데 왜 내가 피할 곳도 없는 곳에 나랑 그 새끼들을 한데 몰아 넣냐고. 콜로세움이냐? 체력은 또 왜 안 보여? 초중반 시점에 적들이 유독 많이 나오는데 배치도 상황도 짜증나는 경우가 많아서(초반이라 템이 별로 안 갖춰져있거나 아예 빼앗겼거나) 너무 ㅈ같았음. 두번째는 쓸데없이 넓은 맵과 퍼즐 난이도. 우리 전작보다 훨씬 발전했어요~ 를 강조하고 싶었던건지 맵이 드럽게 넓어졌는데 퍼즐 직관성은 훨씬 떨어짐. 어디서 뭘 해야하는지, 뭘 놓친건지 알기도 힘든데, 더러운 수준의 함정들을 잔뜩 깔아놔서 맵을 탐험 할 의지가 꺾일 정도로 피곤하게 만듬. 새로 추가된 3색 용 조각 수집품 숨겨놓는다고 맵을 헤집어놔서 스토리 진행에 필요한 아이템 찾는게 일부 더 어려워진 건 덤이고. 이 외에도 단점이라고까지 할 정도는 아니지만 전작에 비해 뻔해지고 신비함이 줄어든 스토리와 설정도 아쉬움. 전작이 고고학이란 미명하에 사실상 도굴 목적으로 시작해서 중반부의 통수 전개, 이후 이어지는 생각지도 못한 고대 아틀란티스의 비밀이 밝혀지는 흥미로운 내용이었다면 이번작은 너무 뻔한 스토리와 전개, 딱히 기억에 남을만한 캐릭터도 없고, 뭣보다 마지막을 제외하면 죄다 인간, 동물만 등장하다보니 모험에 대한 판타지가 확 줄어들어서 영.
Perfecting the formula of the original. This puzzle platformer has all the charm of the 90's and is an instant classic.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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