
Rewrite the universe! Break reality to change your fate, and use your powers to stop sinister forces from altering existence itself. Discover the origin of your new abilities in a fast-paced ARPG Loot Collection Roguelite where you will bend, break, and change the laws of the universe!
Modeled estimate, not a reported figure. How we estimate →
About
Hi, I'm Courtney! I'm the solo dev responsible for Reality Break. I've wanted to make a sci-fi ARPG for decades (no joke), and finally got the chance to pour my passion into this game. I hope you like what you see, and if you get a chance to check it out, let me know what you think!
Reality Break is a fast-paced ARPG with many interlocking systems and an opt-in roguelite structure, all of which is modifiable via a new Rewrite mechanic that allows you to alter the fundamental nature of the gameplay for unparalleled build customization. Take on the role of a mercenary who unwittingly becomes imbued with the power to alter reality, and finds themselves thrown into a chaotic maelstrom where other sinister and malevolent forces attempt to stop them at every turn in an evolving storyline. But can you really stop those who know what you are going to do before you even know it yourself?
In Reality Break, almost everything is modifiable with the Rewrite mechanic. Upgrade and change the attributes of your equipment, unlock mythical abilities, and change the course of the future. The possibilities are endless!
Found a powerful item that’s too big to equip on your ship? Alter its existence into something that fits! Feeling pressed for time on a mission with a ticking timer? Double the time you have left! Maybe you wish that a rare item was actually an epic? Upgrade it to an epic item... or better! Think a mission is too easy for you? Alter the difficulty and give yourself a challenge along with better rewards! A multitude of things can be altered, but such power always comes with a cost. Will you successfully balance your current needs against future benefits?
Resetting your timeline will cause a ripple effect across many elements of the game, often in surprising and subtle ways. Each time you reset, you will gain Reality Points which can be allocated to talents that majorly alter reality itself, applying those changes to both current and future pilots via a metagame talent system.
Unlocking talents always makes a big difference in the gameplay. Some talents include: expert challenges that test your skills in exchange for additional rewards, activation of ultra-powerful Fate Affixes that will sometimes appear on random loot, preservation of a favored item that you would like to bring with you to the next timeline, and even preventing the dropping of low-quality loot completely. With each new timeline, you’ll discover new elements and features to change your experience in Reality Break.
Play through multiple timelines, upgrade your ship, and discover fantastical powers for your pilot. Use the Analysis system in real-time to unlock Discoveries for your items! Come back to the game the next day or the next week to discover just how powerful your loot has gotten. If it's taking too long, Rewrite the Analysis system itself to speed it up!
Through the Codex, obtain powerful Set Bonuses by looting specific groups of item types. Then, upgrade the Codex to scale its bonuses based on the rarity of the loot you find, and even Rewrite it so you can activate more than a single Set Bonus at a time! Buy ship upgrades from the Tech Specialist, including slots for brand new types of equipment, such as deadly Drones that grant unique bonuses. Your ship can only fit so many upgrades, so choose wisely... or grow strong enough to Rewrite those limitations out of existence!
Altering the fabric of reality itself is no trivial power. It will not go unnoticed. You may get away with it for some time, but as your capabilities increase, so too will the threats you awaken! With each timeline, you unlock new shocking secrets, change the outcome of previous scenarios and reveal new ways of looking at the universe.
Throughout your journey, you will discover how exactly you obtained the power to change reality, what your purpose with this power is, who really benefits from this power, and how it will affect you in the end. You are, for better or worse, never alone. Forces swirl around you, and the more you use your powers, the more noticed you will be. Can you uncover the truth before reality itself shatters into pieces? Just how far are you willing to go to make reality your own?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Games in this style have a balance between your character's strength being equipment based and skill based. Too skill based and the player has no upgrade path. Too equipment based and the game just feels like a grind. If 5 were balanced in the middle, this game would be an 8 or a 9 towards equipment based. There are too many enemy shots, and your dodge ability has a cooldown, so you can't dodge everything and aiming is mostly just putting the mouse near the enemy. There is skill, it just doesn't have anywhere near the impact of your equipment. So the game is grindy, but oddly the storyline forces you to reset your character and lose all equipment in order to progress farther. Another problem is the game doesn't explain very well what the stats and modifiers on equipment do. So my inventory would fill up fast but I wouldn't really know what was better or not and it was hard to tell what synergized or not. Just went by if it had a green indicator and if the price was higher. You can basically pay to upgrade gear, but again I don't know why I'd bother with that since my character will reset soon anyway. All in all after 2 hours I felt bored and annoyed and didn't want to play anymore.
Multiple buggs for ~2months. Some examples: performance degradation up to couple frames a second, missiles not working as expected, labels for non-existing objects stuck on screen forever. These are pre-release bugs and still not fixed. And all this while already advertising DLCs. Looks like it's going to be content over quality slop. Unfortunate.
This game combines an ARPG with Roguelite permanent progression, and honestly, i wish i could only play the ARPG. The gameplay is plenty of fun, a space shmup does fantastic with all your ARPG gameplay staples. Loot galore with rarity filtering is a great touch. However, the game boils down to this: How many times can we block progression behind constantly looping back to the start to go through the same boring, soulless progression slowing dialogue (even when skipping), just so you have an opportunity to get the same loot, with minimal upgrades to go up against spongier and spongier enemies? all so you can do the same thing again. and mind you, you'll probably only get about 5-10 minutes forward in your progression before you need to start all over again. No variety in your gameplay and no justification for having to constantly loop back. having 1 little item that is pivotal to the story and holds the entirety of this mechanic together is one of the most laughable things i've ever witnessed in gaming. i don't see a good fix that satisfies this. obviously, this is what the game has been built around. this IS the vision. if that's the case, i recommend other ARPGS or roguelikes on their own instead of this failed amalgamation.
It's like diablo in space, minus skill trees and build making and focused mostly on gear. The twist is that reality "breaks" at scripted points of the story, deleting your character and giving you the ability to repeat the thing by "changing reality" at that point next time you reach it (there is no puzzle there, it's literally a dialogue option saying "change reality"). Maybe it gets more interesting later, but the first 2 times you really are just killed without ceremony and forced to restart. Sure, doing this gives you the chance to get permanent upgrades by spending "reality points" and the story moves faster (you have some skip options) the second time, but it still undoes part of the grinder for no real reason. The game looks okay, not amazing. Performance suffers in busier levels. Ultimately, it's a numbers game. If you're underleveled, enemies are absolute sponges and melt you with unavoidable attacks; if you're overleveled, you melt them and are largely impervious to their attacks. Combat is generally fun and it's satisfying to see numbers go up, but... why? There's no real reason for me to play this, and the story so far has presented neither interest nor agency. It's just an excuse to shoot things. But it's not like Escape Velocity where trading and upgrading your ship is part of your thought process - instead, you just go on random missions and get random loot, replacing your equipment when RNG rewards you with something better. There has been no world building outside the very on-rails story, either. Maybe it opens up and gets better later on, but I don't really want to stick around to find out.
Took me a while to realise that this is essentially a Numbers Go Up incremental game, but it has way more player agency than its peers. The steady introduction of additional mechanics in the end game to make Numbers Go CRAYCRAY has kept me entertained. Big props to the solo dev.
If you’ve ever wondered what Diablo would feel like if you swapped the loot-heavy dungeons for deep space and a twin-stick flight model, this is it. It’s a tight, satisfying Space ARPG that hits that "one more run" itch perfectly. Gameplay & Mechanics Combat: The dual-stick shooting feels responsive and fluid. It’s not just mindless spamming; the positioning matters, and the controller support is baked in well. Loot & Progression: It leans hard into the ARPG staples. You’re going to get showered with items, and the upgrading systems are deep enough to keep you tinkering with your ship’s build. Flow: This is a fantastic "side game." It’s easy to jump in for 20 minutes, blow up some ships, upgrade your gear, and hop back out. Steam Deck Performance (OLED) I played almost all of my 3.6 hours on the Deck. It’s a natural fit for the handheld, though there’s a small caveat: Framerate: Even at 800p, I wasn’t hitting a locked 90fps. It stayed north of 60fps consistently, so it’s smooth, but given the art style, you'd expect it to max out the OLED's refresh rate effortlessly. Visuals: Clean and functional. It won't melt your GPU, but it looks great on the smaller screen. Final Thoughts It’s a great pickup for anyone who wants an ARPG that trades swords for thrusters. If you're looking for a new "on-the-go" obsession for your Deck, this is a safe bet.
The best kind of repetition I have played in awhile. I love a good rogue lite that keeps me playing just to find out wth the endgame will finally be. Each full run, or I would think was a full run, ends with something new. In between you arent forced to speed through either. Wanna speed run the game go for it. Wanna do the side missions over and over until you get enough reality points to get the next upgrade? Go for it! So each run I drag out, then "kill" myself by breaking reality and go shopping for upgrades. BEST OF ALL, I thought I bought them all, then another tier unlocks. So I think this is it, and ANOTHER damn tier unlocks!!! So, there it is... I think its over, and to my pleasant surprise there is more game to get into with upgrades!!! I keep checking and waiting anxiously for the DLC. New SHIPS!!!! Show me that date for release and take my $$$!!!!!!!!! Anyways, get this game. Its damn fun.
This game gets a 10/10 for me. It does exactly what you want it to do. Shoot things in space, watch explosions, collect loot, get stronger, upgrade EVERYTHING. Story and reading dialogue is laughably cringe and I'm here for it. This game is about COMBAT and improving your ship. There is more than enough NOVELTY to keep you going. However, not all affixes are created equal. You'll figure it out. Try this primary with this secondary, try this aptitude and break the game with it. Replayability is sky high. This is a slurp mountain dew and watch particle effects type of game. Have at it!
The roguelite aspect is a detriment to what could actually have been a really good and interesting game. I hate having to restart my build 4 times within 6 hours especially as your items dictate your build far more than the meta progression ever would.
This game wants to be better than it is. Unfortunately it suffers from memory leaks, poor optimizations, and the in-game stated goal of "becoming overpowered" is hampered by the program itself being unable to handle pursuing that. The writing is good, which makes it ironic that it's the only easily skippable thing. The graphics are okay, too much bloom and LoD and the map is obnoxious to use regardless of settings. The grind to upgrade things is painful and slow, and it becomes a chore. My playtime is inflated from leaving the game running to preserve "mission flow combos" which are lost any time you close the program. I feel I eventually got my money's worth after wringing the towel bone dry, but I don't recommend picking this up new for anyone.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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