
Retro Arcade Rally Racing... in Parking Garages?!? Precision driving with tight simple controls and arcade physics, all in a Sega Saturn style presentation
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Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across the USA
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format. However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however) Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
After beating the gold trophy for a course, ghosts from other players just barely ahead of you on the leaderboard are automatically downloaded to race against, getting you into that "just one more" flow as you chase down rivals. Limiting the auto-download rivals to Steam friends only is also an option.
Create or join a lobby of up to 8 players for realtime peer-to-peer non-contact racing!
Connect some controllers and relive the glory days of split-screen multiplayer for 2-4 players with contact and non-contact options.

Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998. This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope. Oh, and CHEAT CODES too!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean +1 more
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very fun retro arcade racing game with a nostalgic 90s art style and a great soundtrack. The driving and drifting can be challenging at first, but once you get the hang of them, maintaining a rhythm of drifts and boosts becomes incredibly satisfying. The tracks are well designed, the handling feels tight, and the game is easy to pick up and enjoy. While the online multiplayer is practically dead and a significant portion of the content is locked behind DLC, the core USA map and single-player experience still offer plenty of fun. Despite those drawbacks, it's easy to recommend to anyone who enjoys arcade racers.
A casually little time attack racer with drifting as its core mechanic. You know the drifting of some of the Mario Kart games? Well this takes the concept and turns it up a notch. Overall I really enjoyed my time, but I felt it didn't do enough. Don't get me wrong - the 8 tracks and 3 cars are enough in my opinion. But I feel like something along the lines of platinum times (like how Neon White did their Ace medals - getting a bigger challenge after completing the game) would have been really cool. Also telling people that theres a boosted start would be cool - I didn't know until I look into the Steam discussions... Also i think it's kind of weird that the game gets easier with each car. The first car is somewhat of a challenge, but the second and third car are really easy to handle and can get a good amount of speed fast. Only the very last level was a challenge in my eyes. 100% required around 1.5 to 3 hours depending on how good you are. (DLC is not required for 100% - time after this review will probably be on the DLC)
At first I really wanted to like this game however there is just a handful of really annoying things that bogged down my experience. First is how satisfying it feels to go fast, just for the games terrible physics to punish you hard for it, ontop of the levels being designed for tight turns and slower driving, which is fine, but they really emphasize going fast with the drift boosts. Second is just the pitiful amount of tracks and cars this game comes with. 8 tracks with 3 cars is pitiful to say the least. Sure there is mod support and DLC, but it shouldn't be expected of a community to keep a games track variety bolstered. The physics in this game cant be stated on how inconstant they are. I swear the second your tires are air born if they touch anything its like mach 10 touching anything that isnt the road, often times you will launch yourself off a map by having your front tire clip an object on the course which then requires a restart. There is also ramps on some levels too that just straight up launch you into the wrong parts of the level too, which is fairly annoying. What I did really like though is the atmosphere and the unique concept of carparks to drive around in. The music is also an amazing 10/10 and the ability to emulate retro consoles, or arcade level graphics is really cool.
A game that tells you to go fast, then proceeds to give you courses and physics that tells you no. It's charming, it's got style, just the difficulty is very unsatisfying. It's extremely simple base controls, coupled with its setting, left the developers with no choice but to have your vehicle fly around uncontrollably for going too fast I guess. The inability to slow down on your own after chaining boosts is the issue. Would think that easing off the gas or pushing the brake (there is one that works) would kill your boost, but it doesn't. For better or worse. So eventually, you're simply memorizing when to press the brakes mid drift so that you don't go flying uncontrollably. And perhaps to actually make the turn, should you get fast enough. Since your default turn radius is nothing. Perhaps you're also purposely not using drift just for the sake of letting the chained speed boost decrease. In most racing games, I'm looking for ways to go faster. Here, I was looking for ways to simply slow down without losing control. And that's just wrong. I wanted to leave a positive review despite the faults, but thinking about it, over half my time was just trying to finish 2 levels with a gold. Because I kept flying off uncontrollably very far from a previous checkpoint. So I can't do it despite it being a short game.
Reconozco que, no tenía ni idea de qué iba este juego. Sabía que sería un rollo tipo [i]arcade racer[/i], en circuitos pequeños y gráficos de PS1. Y donde pensaba que encontraría un ratito de entretenimiento y nostalgia, descubrí la viciada más tonta que he tenido recientemente. Dejadme que os cuente cómo pasó: [h2]Calentando motores[/h2] A simple vista, un juego de carreras de contrarreloj sencillo: Dar unas vueltas. Hacer el mejor tiempo posible. Hacer derrapes de vez en cuando para mantener la velocidad en las curvas. Nada más. Así fueron mis primeros 60 minutos. Sentía que empezaba a verle algo más. Notaba como la simpleza se iba desvaneciendo. Descubrí que en los derrapes, se podía obtener turbo, como en un Mario Kart, así que tenía sentido empezar a hacerlos cuanto más seguido. [h2]Neumáticos ligeros[/h2] Al llegar al último circuito de la primera categoría, se me hacía imposible ganar al bot que conseguía la medalla de oro. Por alguna razón, recuperaba toda mi ventaja en las rectas y en la última vuelta no tenía manera de alcanzarlo. Llevaba 120 minutos. Viendo que no avanzaba, empecé a tomármelo más en serio. Tocaba optimizar cada curva, aprovechar cada atajo y no desperdiciar ninguna ocasión para un derrape. Con un poco de esfuerzo, acabé conociendo el circuito tan bien que parecía que lo tomaba todos los días para ir a trabajar. Con ese paso completado, la primera categoría estaba lista. Una de tres. [h2]Yendo a por el podio[/h2] Nueva categoría, nuevo coche. Eso significa más velocidad por defecto, y se nota. Las curvas ahora no se tomaban en cámara lenta y con calma, se tomaban rezando para no salir de ellas y acabar en el otro barrio. Llevaba 160 minutos. Pero algo extrañó ocurría. No solo el coche iba más rápido, sino que de alguna manera alcanzaba velocidades extremas donde las físicas del propio juego se volvían en mi contra. Había descubierto algo. Algo gordo. Algo increíble. [h2]Cuando el podio no es suficiente[/h2] Con mi nuevo descubrimiento, la segunda categoría la completé en 20 minutos. La tercera, también. Me había "pasado" el juego. Pero ¿acaso se quedaría alguien quieto cuando descubre todo su potencial? No. Claro que no. Va por el siguiente desafío. Y ese desafío, son los demás jugadores. Llevaba 200 minutos. Hay algo que no te enseña [b]Parking Garage Rally Circuit[/b]. Bueno, en realidad no te enseña casi nada. Pero hay una cosa en concreto, y es que la velocidad de tu coche... puede ser infinita, siempre y cuando sepas derrapar. Y cuando dominas esas dos cosas, y miras para atrás, a cuando empezaste, solo te puede venir una cosa a la cabeza: "no me puedo creer lo maravilloso que es este juego de carreras". [h1]Una vuelta más[/h1] En 4 horas, pasé de "ay, qué mono este juego" a "si consigo solo una milésima de segundo menos, seré el Top 5% Mundial". Es increíble lo adictivo que se vuelve el ver que puedes mejorar cada vez más y más. Es probablemente la misma pasión que siente la gente que hace [i]speedruns[/i]. Por si no ha quedado claro, [b]Parking Garage Rally Circuit[/b] es un juego donde el objetivo es hacer el mejor tiempo posible. Una vez superados los bots con X tiempos, vas a competir contra los fantasmas de los demás jugadores, en un ranking mundial. Esto es, para mí, una "progresión" de dificultad perfecta que se adapta siempre a tu nivel, donde tienes la oportunidad de aprender de los nuevos rivales que te van apareciendo cada vez que mejores tu tiempo. "Oh, ¿pensabas que fuiste rápido esa vez? Mira de nuevo. Este colega no solo te gana en tiempo yendo más lento, sino que usa un atajo que ni conocías para ganarte". Con ese tipo de cosas, el [i]skill ceiling[/i] es altísimo, siempre hay margen para mejorar, siempre... hay una oportunidad de ser el nº1. [u]En resumen[/u] Una joya este juego, de verdad. Ah, ¿y la OST? Puf, increíble. Más pegadiza imposible.
100% Achievement Review This game blew me away it was super super fun. sure it was pretty quick but the mechanics went way deeper than the time i put into it. to master this game would take hundreds of hours. i payed full price for this game and do not regret it. it really does deserve the Overwhelmingly Positive Review status!
Parking Garage Rally Circuit ⭐⭐⭐⭐⭐ Un fantástico juego de carreras arcade que captura a la perfección la esencia de los clásicos de los años 90. La conducción es precisa, divertida y fácil de aprender, mientras que los circuitos ofrecen un gran desafío y mucha personalidad. Su estilo visual retro está muy bien logrado y la banda sonora acompaña perfectamente la acción. Es un juego ideal para quienes disfrutan de las carreras rápidas, los derrapes y la diversión sin complicaciones. ¡Totalmente recomendado para cualquier fan de los juegos arcade!
Cute little game with a nostalgic 90s art style. The driving feels tight, the tracks are fun, and it's easy to pick up and enjoy. Unfortunately, there's basically nobody online for multiplayer, and it's a shame that basically half of the game is locked behind a DLC. That said, I'd still strongly recommend it just for the core USA map and single-player experience. It's just that fun.
It's like if Trackmania was set in the Initial D universe
I never thought cars could move like that, beautiful. I found myself chaining drift boost after drift boost until i was blasted off into the oblivion. love it. the physics and the handling both feel right at home. this is one of the most unique implementations of racing games.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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