
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.3Kreviews | 93% | — | $23.3M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like back in the early 2000's ... a really good "remastered" version of Tokyo Xtreme Racer Zero (PS2).
great old school classic
First of all: I bought this game in sale for 30€, and even this is expensive for what you get. So, what do you get? 10gb of a game, that is almost a remaster of Import Tuner Challenge. (But with a missing cockpit-view) For those who don't know the XBOX360-era game: You get a JDM tuning game, with very few tuning-options, a very tiny map (just the highway of tokyo, drivable only in two directions without the possibility to switch the direction while on the road), pictures of silhouttes talking to you in endless monologues, some so called videos in which some letters built meaningful sentences and yep, that is all. The physics feel like the racing games of early 2000s and the camera options are as well, just now without a cockpit-view. So is everything bad about this game? NO! It is fun to race and to drive, even without all that stuff featured in modern racing games. Or let me say, especially without it! No unrealistic jumps, no need to drive against an airplane which drops some motorcross bikes and where the last of those bikers jumps of a cliff to open his jumpsuit.... (Forza Horizon is just too much of everything!) It is just what a racing game should do: let you drive some cars and race against others. BUT: this game also has its very own style. And that is JDM,JDM, and JDM! Everything about it screams Japan. If you are not related to the Japan-hype at all, you won't like this game. You won't like the meaningful sentences, the typical japanese-style monologues, and the Japan-exclusive cars and some exclusive tuning options won't interest you enough to tolerate it! I was a JDM-enthusiast myself and drove JDM cars irl. But this time is over and now I am way more open minded to everything related to motorvehicles and motorsports. So I guess I am quite on a neutral position to recommend the game or not. I understand the interests of a JDM-fan, and so I can tell that if you count yourself to these, you will most likely be very pleased with the game and especially, if you are an anime fan as well or get it for 30bucks or less. Everyone else, who is either expecting a game with a lot of features like Forza Horizon or Need For Speed or at least a game with modern physics and an open world won't be pleased, even if they are in general fans of japanese cars. For me the game is quite okay. I like the special 90s/early 2000s charme, the simplicity and the exotic rides featured in the game. Even though I really miss the first person view of Import Tuner Challenge (or an even better one) and think it is quite challenging to make progress and even after just 5h of gameplay, I feel kind of exhausted. I usually don't need to have thousands of cars like in Forza Horizon, but what I need is the feeling of having a choice. My first car was the AE86 and with it I was able to defeat almost every racer. After some time I was able to unlock some other cars I didn't know, like the Honda S660 prototype and so I bought it, when I had the money. But what the heck? Even with the best tuning I could get it isn't nearly as good as my AE86. So now I have it in my garage but can't do anything with it, so I have to improve the Toyota instead to still be able to race against the other racers out there. That's kind of frustrating, as I spent quite a lot money for the Honda and its parts, and it looks quite cool with the licensed body parts. At the moment it really needs a lot of time to gain exp and money, and there is so much to unlock and it feels like everything needs quite a lot of money! ...-Anyway, playing this game with your favorite music in the background is quite fun or at least can be, if you are like me, some retro-enthausiast with a history of japanese cars or if you are really into the Japan/JDM-hype. But in general, I can't recommend this game to everyone, sorry.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is the game I would want to have in my house as my own personal arcade-y racing game in an actual arcade cabinet. Except it has a full campaign with Kingdom Hearts level of melodrama, and really awesome progression, and perks, and tuning, and vehicle customization. Downsides? The neon looks pretty ugly no matter what, there's no alpha blending on decals which makes it difficult to make stuff look really dope, decals spill over from one side of the vehicle to another, and the music gets a bit repetitive. Still definitely recommend. I got it 40% off for $29.99, which I think is a no-brainer price for how much content there is, the quality and polish of the game. It's regular price of $49.99 is just a little bit too high, IMO, unless they fixed everything I complained about.
I've had Tokyo Xtreme Racer 2025 since the demo/Early Access, and as someone who has played the other games in the franchise and still plays them to this day I've been really happy with how this revival turned out. This game feels like Tokyo Xtreme Racer. It brought back so many memories of playing TXR0 and TXR3 on the PS2. Cruising the Tokyo highways at night, spotting a rival, flashing your lights, and immediately getting pulled into a battle is exactly the racing game I have been craving. For a while I was looking for a game to give me that TXR it's in modern form and then Genki made their return. The soundtrack also absolutely nails those nostalgic vibes. For anyone new to the series, this is a single-player arcade racer with some sim-style qualities. You drive around the highways of Tokyo looking for challengers and crews. Battles are usually very quick, sometimes only a few seconds to around a minute or so. Instead of traditional racing, you win by draining your opponent's "Life Bar" by staying ahead, crashes and mistakes also drain the meter. You progressively take on harder rivals and bosses that are part of crews, while also hunting down the special "Wanderers." These are non-crew opponents with specific requirements before they'll race you, such as particular cars, builds, license plates, etc. It's a cool system that gives you reasons to experiment and try different cars and setups. There are steam guides that tell you the requirements but you can also try to figure them out in game with hints the game gives you. There's also plenty of progression with car unlocks, a skill/perk tree, tuning and engine upgrades, body/aero parts, wheels, liveries, and auras. The graphics are good. Nothing groundbreaking, but they don't need to be. The game looks good, performs great, and most importantly, the driving feels good. And like I said before, passes the nostalgia check for those of us that have played the other games in the series. I've completed the game twice. My first playthrough took me around 60 hours, although some of that was AFK time using auto-drive to meet certain Wanderer requirements. After taking some time away, I came back and did New Game+, which lets you carry your cars, upgrades, and skill tree over. The second playthrough was obviously much faster and easier because of that, but it's also required if you're going for 100% of the Steam achievements. 2nd play through took about 40 hrs with some of that also being AFK for same reason of meeting criteria. Overall, I absolutely recommend this to fans of the older games and racing games. This isn't going to be a Forza or NFS. It's a focused, single-player highway racing game that focuses on Japanese Highway racing/car scene in a arcade racing game while keeping to the original games. Genki managed to bring back the feel of the classics while making it feel like a modern game. If you grew up playing TXR games, there's a good chance this will hit you right in the nostalgia. Highly recommended. Thank you Genki 💗😀 Looking forward to what comes next (New games in series and/or DLCs). Am really hoping for a physical collectors box or something to become available for this game if all possible.
Every bit as janky as it was in 1999, and I wouldn't have it any other way!
This game is a true gem, got it from my brother in grime and i enjoyed every second of it
大家覺得有贏第一代嗎? 我覺得沒有(但有可能是以前比較好滿足,或是第一次新鮮) 雖如此!依然要買~~依然無可取代
Perfect,
Mag ich. Shuto 4 Ever
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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