
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
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About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is it realistic...no. Is it fun to play...yes. This is a fun race game if you don't want to worry about damage taking you out of the race.
so ♥♥♥♥♥♥♥ peak, its a fun game and it has some cool cars
111
should be easier to get bp
♥♥♥♥♥♥♥♥♥♥♥♥, it's good.
I love this game! Reminds me of the arcade games I used to play like Initial D and Maximum Tune.
What every other racing game should aspire to be. A racing game with the goal to be the best.
funny car go vroom
Gostei bastante do jogo no inicio, mas depois de um tempo tem vários chefes com 100% de aderência em curvas e nitro infinito o qual não faz sentido nenhum a não ser que você jogue sujo contra o chefe para ganhar, eles fazem curva fechada a mais de 200 sem bater em nada e então o jogo perde toda a graça que tinha, no inicio é bem competitivo e bom de se jogar
this game is so ♥♥♥♥♥♥♥ fun the ai is pretty ♥♥♥♥ though and has cheating physics
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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