
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.1Kreviews | 82% | — | $4.6M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我真的很少打差评 基本没有打过 但是这个游戏真的问题太多了 键位迷 操作迷 手感稀烂 弹反也很差 作为类魂真的有点太失败了 就算打折22也不值得
Cool protagonist design and plague weapons are an interesting idea. That's it. The story is bland and delivered poorly through 1000 different notes. There are only three stats so you can't really make a build besides the skill tree, which doesn't grant any substantial feeling upgrades. Very small pool of enemies combined with generic, ugly UE4 graphics. Unpolished combat feedback and lazy artificial difficulty. Music sounds pulled from a stock library, and is paired with unvoiced dialogue. There is an attempt and it shows its inspirations very boldly, but it ends up pretty bad. 2.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто чума! АХАХАХАХА! Ну вы поняли, да? Типа игра про чуму, и сама игра - чума. АХАХАХА
Unfortunately the performance is terrible, even with a beefy rig. I wouldn't recommend this, even on a substantial discount.
I thought this game could be one of the favorites of my souls-like journey. At first, it felt like an asset flip but given its average playtime I didn't care about that angle too much. The plague weapons system was the only thing that kept me in the game; it was fun to farm enemies to get specific ones in the beginning, but after some grinding it felt monotonous and killed the fun. After I killed the first boss (which is the only entertaining enemy of the game so far) I got my favorite plague weapon and was excited about the rest of the game. But when I went to the Royal Garden, I played a little more and uninstalled the game. The story was the most tedious part of the game. All the boring letters and useless collectibles ♥♥♥♥♥♥ up my enjoyment. I mean, it almost feels AI-generated, man. So it makes it impossible to progress the journey even if the game's main purpose is not about the story. I didn't expect a deep souls lore; in fact, the game doesn't promise you that. But when you make all the collectibles (except consumables) a part of this ♥♥♥♥♥♥ story-telling, you kill the fun part.
Thymesia es un soulslike compacto pero muy técnico que destaca por su sistema de combate basado en parrys y manejo de plagas. No es el juego más largo del género, pero ofrece enfrentamientos intensos y un sistema de combate profundo que recompensa mucho la precisión. Tras completar el juego y avanzar hacia el 100% de logros, queda claro que su mayor fortaleza está en lo pulido de sus combates y en la exigencia de dominar bien sus mecánicas. ⭐ Lo mejor del juego ⚔️ Combate rápido y preciso: El combate es extremadamente veloz y se centra en el parry y la presión constante sobre los enemigos. El sistema de doble barra de vida (vida y “heridas”) obliga a mantener la ofensiva para evitar que los enemigos se curen. Cuando dominas los tiempos de parry y las habilidades de plaga, las peleas se vuelven muy dinámicas y satisfactorias. 👹 Jefes exigentes: Los jefes son el punto fuerte del juego. Muchos requieren aprender patrones específicos y reaccionar con precisión. Algunas peleas pueden tomar varios intentos, pero cada victoria se siente muy merecida. 🎨 Dirección artística: La estética gótica con temática de peste le da una identidad clara. Los enemigos, armaduras y escenarios tienen un estilo oscuro que encaja muy bien con el tono del juego. 🧬 Sistema de plagas (habilidades): Puedes robar habilidades de los enemigos y usarlas como armas especiales. Esto añade variedad al combate y permite adaptar el estilo de juego según la build que prefieras. 🏆 100% de logros Completar todos los logros requiere dominar bien el sistema de combate, conseguir todas las plagas y mejorar completamente el personaje. No es un 100% extremadamente largo, pero sí exige entender bien las mecánicas del juego y explorar todos los niveles. ❌ Cosas a considerar El juego es relativamente corto comparado con otros soulslike. Algunos niveles pueden sentirse repetitivos en estructura ademas de que el primer boss puede ser un gran pico de dificultad. El combate depende mucho del parry, lo que puede resultar frustrante para jugadores que prefieren esquivar más que bloquear. 💻 Recomendación Si te gustan los soulslike centrados en la habilidad mecánica y los combates rápidos, este juego vale la pena. No es el más grande del género, pero ofrece enfrentamientos muy intensos y un sistema de combate bien diseñado. 👍 Recomendado, especialmente si disfrutas dominar sistemas de combate técnicos y completar juegos al 100%.
First of all, this is not a well made game. For example, hitbox on your sword is so bad, that it visibly phases through enemies more often than not. That said, the rest of it works fine, and has a lot to offer. While it is technically a soulslike, it feels a lot better when you embrace button-mashing chaos that it encourages. It has a convoluted system of two health bars (one of which is depleted by parrying and special weapons, while the other, actual "health" - by your heavy attack option), which may look confusing at first. This system works surprisingly well in boss fights (most of them. Some are a real mess). The flaws are glaring, but so are the positives. It is not a mediocre game, and is quite enjoyable if you're willing to give it a chance. P.S. Pay no attention to the time played - I initially played offline due to insufficient RAM.
はっきり言って面白さがよくわかりませんでした。 このゲーム、高評価になってはいますが、実際は最初のボス戦の撃破率は50%未満と言う半分以上の人が最序盤で辞めているゲームです。 ダクソをちゃんと遊んだ事が無いのですが、なんかこういうパリィとか出来ないとまともにプレイできないゲーム性なんですかね。 ジャスガは好きですが、ジャスガをしても相手は攻撃の手を止めずそのままくる仕様で、そこで相手のゲージを削る事ですぐ倒せる、みたいな感じにしたかったんでしょうけど、逆にそれが出来ないと面倒な設計になってしまっていて、攻撃したらすぐ緑ゲージ削らないといけないし、回避も超ギリギリでしないといけないし、要求過多で全体的に遊んでいて息苦しいです。 1回ミスしたら終わりの音ゲーずっとノーミス目指してやらされるってどうなの。 最近のオマージュ系に非常に多いんですけど、その元となったゲームの当たり前、みたいな知識を、初見の人にも当然のようにぶつけてきて、そこを否定すると難癖付けてくるみたいな感じの作り方はちょっと褒められない。 また、この手のクローン系によくある、元のゲームを見習いすぎて当たり前のように再戦が面倒な仕様も覚えゲーにしてはかなりイマイチ。 1つ間違えただけで大ダメージなのですぐ萎えます。 でもやり直しが超し辛い。 ボス前のヒントにもならない登場演出をなぜ毎回手動でスキップしないといけないのか。 死ぬことが前提と言うか、死ぬところまで行かないと分からない所があり、それを何度も繰り返さないといけなかったり、マップの作り方もただ分かり辛くしているだけでデザインとして褒められたものではなく、ハシゴなども見づらいしなんかこうダークソウルがそう言うゲームだから、と言う個人的なエゴの押し付けがさらにストレスに拍車をかけます。 制作者はきっとダクソの面白いと思った所が、こういう辛い所だったんでしょう。 また、ボス戦において特に気になるのが、気が付くと勝手にロックが外れている、見えているのにロックがかからない、その割にカメラがすぐ後ろに向くボタンが無い、カメラがぐるぐると回ってしまい回避方向が判断し辛い、などなど、かなり作りが荒く、こういう緻密な操作を必要とする高難易度ゲームを作ると言う土台ができていないのも非常にマイナス要素。 この手のダクソに憧れてしまったゲームでよくある画面が暗すぎる事が無い所と、無駄にスタミナが無いのは良い点だと思いますが、個人的には当たり前の事なので評価には含まれません。
+ great atmosphere + smooth movement and combat + runs good enough +- Odur, Varg and Urd are amazing bosses; Sound of the Abyss and God of Fools are mid +- fairly short game; 5-6 hours with most of the side content - feels a bit janky - recycled areas 7.5
the combat is fine. It's the world that's dead. Every area is the same layout with different colors repititive enemies as well . Nothing to explore, nothing to find. Uninstalled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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