
LEGO Star Wars III: The Clone Wars will allow fans to explore endlessly and laugh their way through the Star Wars galaxy in the most humorous, accessible and action-packed LEGO game to date.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is pure heaven on earth. I am so glad I managed to experience it during my childhood, and when I replayed it, you already know I had to go for that 100% completion. Even introducing my younger brothers who are a whole generation younger than me to this game was just so much fun. It is definitely worth your money for the countless hours of entertainment you get, especially with the incredible split screen co op.
this game is damn near perfect, i would love to one day see a LEGO game including all seasons of the clone wars show
I hate to be the weirdo in this particular case, but I found LEGO Star Wars III - The Clone Wars grating on me which is surprising considering how much I enjoyed the Complete Saga. Story-wise we're getting off on a bad foot since I have little prior experience with The Clone Wars era specifically beyond Genndy Tartakovsky's excellent animated series. As such, whether game levels have done the episodes they're based on justice or not is entirely lost on me. Which means the game has to stand on its own. There are three "arcs" involved contending with major antagonists: Count Dooku, Asajj Ventress and General Grievous, each getting six levels to work with. You get a revolving door casting, but Anakin and Obi-Wan are your fixtures for the most part. That's not to say these are ALL the levels, and I'm not referring to prologue/epilogue either, since Separatists are your enemy and you have to recruit those characters somehow as well... The Clone Wars expands on the Complete Saga in terms of variety, even though it is obviously a single game and as such smaller in sheer number of red and gold bricks to amass. What was previously a mostly static cantina is now transformed into two battleships you open doors to various sections using aforementioned shiny bricks. It's the familiar formula: you get a brick for completing levels in story mode, filling the True Jedi bar by collecting studs and by putting together Minikit collections. Those are the "normal" means, and what the Clone Wars adds are system assaults alongside space battles. Far more common are studs aka currency of the game that drop from every minute action you perform. You'll be using them for, well, everything. Unlocking characters, vehicles, purchasing game-altering red bricks, etc. It brings me back to the hub change and one critique where I wish you could straight up purchase characters from the selection screen rather than finding them in-game and making the purchase. Hub itself is very lively with plenty to do between levels, which are selected from a menu, but traversal becomes a chore with time. So all that sounds really familiar. What exactly is my problem with the game then? Simple - too many assault levels overall. Yes, their addition is a great novelty at first, but I started groaning as they become more frequent. Due to having complete freedom in how you tackle the story, this may have resulted in playing one too many in quick succession, but after two back-to-back I had to take a break from the game. They're not difficult or complex. Strategy simply doesn't factor into it and they play out the same as you're destroying buildings on lots to claim them for your own. Yes, you plop down unit-producing buildings, but I've found artillery and hopping into tanks was what actually mattered. Beyond ground assaults, I think the game is also too quick to put barriers in your way in story mode which are is built with free mode re-visits in mind. This is just a peeve of mine, but I did not like running into "oh, you need a Sith character, specific droid door and a bounty hunter" in the first hour when you're still just getting the hang of things. Some elements of the game, like one level turning into an Aliens finale homage, got a chuckle out of me here and there. You're looking at shinier package able to display more moving Legos than ever. Characters still fall into defined categories, expanded just like everything else; from basic moveset Force users' ability to throw their lightsabers to brand new types such as Clone Commanders who can direct an entire squad. I'll always find it charming how much effort went into character animations and how well it plays with mime storytelling still employed here.
Childhood memories with better knowledge..... AMAZING, the best lego game OAT
A fantastic LEGO game and one of the best Star Wars titles out there. The Clone Wars story is fun, the gameplay is varied, and the co-op makes it even better. There are tons of characters to unlock, plenty of replay value, and the classic LEGO humor never gets old. Highly recommended for both Star Wars fans and anyone looking for a fun, relaxing game.
My absolute favorite Lego game but the PC port is half baked and impossible to 100% without modifying the game files.
The game of my childhood, finished it 5 times ( 4 times on PS3 ). Very unique game.
The gameplay is smooth and enjoyable, and the game has a pleasant nostalgic feeling.
Зачем вообще это сделали, как пришла в голову мысль скрестить SW и лего, по отдельности круто, но вместе..
Easily one of my favorite lego games of all time!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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