
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
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Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're desperately craving some Sekiro-like combat, this game could do the trick, but, honestly, a few things really started to rub me the wrong way toward the end. First of all, there's a cap on the number of talents points you can unlock, essentially making leveling up almost useless after this point. I really don't see the point, especially because there is actually a level cap too a bit further. Then the lack of basic QoL features like teleporting between resting spots make backtracking through those absolutely pointless levels a complete slogfest. And last but not least, this is of course one of those games when the cutscene triggers each time you get into the boss room... It really makes you wonder if the people behind these games actually play soulslike or even their own games properly. Anyway, apart from these main gripes, it's a somewhat serviceable game with an alright combat system. Your enjoyment will depend on your tolerance of a few unpolished mechanics and also a few highly annoying boss fights. The pros did outbalance the cons most of the time for me and I had some fun, but can't be hassled to clear the remaining optional stuff after reaching the end. Unless at a serious discount, I wouldn't recommend this. If you're looking for some obscure souls-like built around parry mechanics, AI Limit is much much better than this and has devs that actually support the game.
战斗系统很有意思,boss战也很不错,地图设计还是别下功夫了,建议将人性boss建模做大一点,1.5倍就好,很多时候看不清出招。
first boss (not tutorial one) is an absolute roadblock but otherwise fun game
Очень топовый соулс лайк за свои деньги вообще бомба все на высшем уровне но вот только одно не очень это то что бекстепов нету а так если не считать это то игра 100/10
Storia e ambientazione molto interessanti, a livello tecnico lo trovo ben fatto e gira persino ad alto sul mio pc di 10 anni, nulla da dire quindi. Purtroppo pad alla mano il combattimento risulta molto rigido, certi nemici hanno veramente fin troppa vita e possono rendere i combattimenti tediosi, quando fai un parry solo i nemici base hanno un momento in cui si bloccano, tutti gli altri continuano imperterriti ad attaccarti. Inoltre il poise dei nemici è veramente OP, ci sono momenti in cui usando l'attacco caricato dell'arma magica rischi di morire. Perchè? Perchè il nemico ha iniziato una animazione dove fa 3 attacchi rapidi, e tu te li prendi tutti in bocca nonostante tu gli abbia dato una martellata in testa con la clava magica. Il sistema di parry in sè è carino ma la finestra per parare il colpo è veramente stretta, ciò viene aggravato anche dal fatto che non tutte le animazioni dei nemici sono ben fatte... Personalmente non sono fan nemmeno di Bloodborne (ispirazione principale di questo gioco a mio dire), quindi non lo consiglierei. O meglio, lo consiglio solo se ti è piaciuto Bloodborne e vorresti giocare un gioco simile ma che vada sopra i 20 fps.
10時間で全ステージクリア。 パリィ中心の戦闘(というかチャンバラ)がとにかく楽しい。個人的にはSEKIRO以上。 全体的に低予算感があるゲームだが、戦闘に関してはモーションや判定に違和感が一切なく、動かしていて気持ちいい。相当丁寧に作られていると思う。 戦闘での唯一の不満点はパリィ不可攻撃(いわゆるSEKIROの"危")に対するカウンターアクション(羽)の発生が遅い&受付時間が短いせいで、早くてもダメ、遅くてもダメなところ。技毎の最適なタイミングを覚えないと結構失敗する。 前ステでカウンターできるスキルがあるので、早めに取るとストレスなく遊べると思う。 戦闘以外は全体的に残念だが、イライラすることは少ないと思う。 個人的には探索の視認性で結構イライラしたけど、まあ3Dソウルライクならこんなもんか…という気持ちで許せる範囲だった。 ストーリーとか世界観は何も理解してない。でも戦闘が楽しかったから大満足。
This is a pretty solid Souls Like considering the size of the team for this game. Most of the Bosses are good, and combat feels fun (when it works properly. There is of course some jank.) The camera is a bit of a pain occasionally, and some enemy attacks seem a bit busted. Level Design is okay, story is not much to write home about, and enemy variety is pretty lacking. There is also a significant difficulty spike around the first major boss, and the game never gets harder that that boss. I'd say the rest of the game is fairly easy compared to Odur. But regardless, the other bosses (save a few) and the combat carry this into being something pretty decent.
這種垃圾到底怎麼拿極度好評的 要打擊沒打擊 要格擋沒格擋 劇情差 甚至完全沒語音
不推荐,战斗手感就我个人而言很奇怪,地图设计很糟糕,没有什么明显的特征,让人容易迷路,篝火没有传送,如果你第一次走了主线的路那么你之后就很难回去一开始的岔路,容易错过很多东西 小兵全是韧怪,精英怪周围必定有好几个小怪 打击感和弹反手感不错,但受击不明显,配合上血条小这一点让人很难把握血量 尤其要批评那个蝙蝠boss,打一会就回血,基本上打出的伤害要减去一大半才是回完的血,并且回血频率极高,视角非常恶心有2招非常相似,一个下砸,一个待在天上大吼,由于视角问题两招基本一样,但下砸很快为此你必须弹反,但如果是大吼那么你就来不及跑了必扣一百多血 游戏体验非常糟糕
I really liked this game. Parries feel great, the plague weapon system is fun and each weapon is decent, with some being exceptionally good. I hope this gets a sequel because there's a lot of potential in both lore and gameplay. Only problem is, Harmonized Force is bugged. You need to activate the Steam Overlay while the ending cutscene plays so that the ending triggers, otherwise it always triggers Power of Cleansing. I wish the devs the best, hoping to see something new of you guys soon!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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